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Enchanting armor

Discussion in 'Archived experiments' started by Siersciuch, Dec 20, 2016.

  1. Siersciuch

    Siersciuch User

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    What is % succes to enchant from +3->4, +4->+5, +5->6, +6->7, +8->9, +9->10

    By normal scroll and char with normal stats with luck (and with 50)
     
  2. zauliuz

    zauliuz User

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    50%. it can fail, or can success. easy.
     
  3. Padj1l

    Padj1l User

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    The higher the lower the chance.
     
  4. Seivlas

    Seivlas User

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    What kind of utter ******** is that ?
    Dec 21, 2016
    There is an experiment on this forum, you can count slightly higher % because it was done before LUC appeared
     
  5. Siersciuch

    Siersciuch User

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    I tried to find this experiment but maybe I am blind
     
  6. Seivlas

    Seivlas User

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    http://lmgtfy.com/?q=experiment+4+game+enchant+armor

    The post is ugly because Innova never found useful to store pictures on their own server, but you've a enchant table where chances are written. Once again, it was before LUC/CHA update, and we've no idea if they haven't made a ninja update to modify chances, but so far it looks accurate. (for example, with a +30% EAR Stone, a +10% EAR and a maphr +7, your enchant from +3 to +4 is 100% (ie : safe enchant). IT DOES NOT WORK FOR ACCESSORY, only armors, I broke a ring this way :D)