That skill reset though.. Aaaaand, somewhere in this thread there will be someone trying to counter this with: Feoh's are OP
Because on 1v1 yul can spam skills without break anyway. And still hard to take out mana barier. So resets here wont help. This will help at pve (mainly) and mass pvp (Only when terrain is flat, otherwise one aoe is pointless) insteed of aoe from feohs landing aoe no matter of terrain. deal with it.
If you make it so that in 1v1 a Feoh's barrier is easy(er) to break, what happens to Feoh's in mass pvp? Its been a while since i've played archer, but the reset only applies to AoE skills? I dont remember it being that way before. Anyway, its always nice to see a top tier class getting help, as its always apreciated and it helps them keep up with the S tier ones. Warriors, for example seem to get a boost from a more "complete" AP Skill build. Thats always nice.
Right noone, because even maestro tyrr is better at pve. With this reset skills archer can be back to pve a little bit.
Its funny how fast they reacted on this to nerf it, while there enoug ppl qq about manashield and nothing happens, in the video he said that in korea this has been up since long time if im correct, so why this change here?
Yul nerf - 2 days, because it can be use more effective in PvE party feoh nerf - never because its op at pve and pvp Its just at innova nerf or at korean servers also ?
We will receive the update with already fixed passive. Maybe not the most elegant fix, but, I guess, this was the fastest way to solve this.
Feoh op , feoh op ... come on , if you cant handle top top gear feoh is better because you can survive a bit more , but 1 yul full gear can burn my feoh mana in 3 hits , so i dont know whats the problem
The problem is A fully geared yul would 2- 3 shot any other DD, while for a nuker like u ( not even full) he need as u say 3 shots to burn ur mp, u do virgo another 3 shots, u do shirt another 3 shots, ur healer do rebirth, another 3 shots, next healer rebirth , another 3 shots, 6 other party members with virgo left and u already tanked 15 shots which would kill atleast 6-7 other DDs in same time, if u dont see the problem then its becouse u are playing feoh and ofc wanna defend this broken skill at all cost @Fragola maybe u tell the Russians to also take test with mana barrier, and fix either the barrier to 75% insteed of 95 or make a limit on mp restoration skills same as on BR / Tank Uds / Celestial Thanks Jul 22, 2018 U say urself not the elegantest but fastest, but shouldnt we get the best fix, not the fastest? Taking down the 1000% to 400% will just > Rip Archers/Daggers and reroll more Nukers, insteed of nerf them u indirectly boost them with this GG As someone wrote before, all this here is in the favour of Nukers Also dont forget, to take effect of brooch BR nukers need lvl 1 Brooch, Physical attackers need lvl 2, maybe fix this then also?
ok then 90% that sounds fair enough, but something has to be done or we will be in Nuker Age , once archer or dagger get something its fixed in 2 days lol Jul 22, 2018 Maybe same as ALL other Classes do in pvp? Rely on Healer and Tank? Nuker has Crystal form 10 sec? if im not wrong - why that isnt enough? Archer has Flash - 5 Seconds if im not wrong? Tyrants have self cele 10 seconds ? And deal way less dmg then nukers The only class that should have more then 1-2 skills to survive spike damage are Tanks, and they got those skills, so i dont know why NC-Soft or Innova or even the Players wanna make Nukers to Tanks with Bazookas - now even more Reminds me of C4 with Necromancer and Transfer Pain lol , seems they didnt learn of the Past