Archer boost is Ring from olympiad +15% Skill Critical Damage But c mon Nukers has no nerf at all. Every one who is playin feoh now wil complain they dont have pow/vop but they still are main DD at every single pve spot and making 500k dmg + on every single pvp. just check frapses from Siege. This 15% archer boost and nerf Mastery rage is still way way way way way way way way way worst than actal feoh damage.
talks about nuker nerf and plays with vop or pow and ol buffs. Sure man i see the nerf you have 15% less hp on mage . Archer has boost if he ditches tauti or rulers in favor of oly ring or maybe you expect ppl to play oly ring and +++ angel who knows. And tauti still better than those since it gives pvp dmg reduction. And from 1000% to 400% that 2.5 times less mastery which kinda ruins archer (easy to see in oly) but can't expect more from ppl rolling mages than saying archers got 15+% boost despite beeing nerfed by 60% Dagger with dragon > archer with dragon in 7v7.
It's not 2.5 dont spread heresy if you have no clue how Mastery formula looks like. It's 27% less than before if you have both AP skills (4 points) + eme6, and 54% less if you have 1 AP skill (2 points) + eme6 only. Again, heresy. On endgame which we are discussing here you can reach Dmg Reduction cap w/o Tauti Ring so you only benefit from 5% Skill Power and 5% PvP Damage gain. Which make you lose ~15% Max MP on VoP and 35% Max MP on PoWind compared to the previous update.
There is 1 yul 108 atm on server, dmg reduction cap is for ppl that were lucky enough to get 2xpvp dmg aug and if tauti would be **** then maybe russians would do oly/pvp without it (didn't see one yet). Mp nerf lolz which can be mitigated by some dual skills when he still gets pdef/mdef/mcrit dmg.
If you have the augment you dont need to wear the clan cloak, so w/o augment and with clan cloak and all the other gear you still cap it. If russian win oly with tauti good for them, means archer is still ok in oly, if they don't, maybe they should start doing something else, no? Like using Helios only for para and switching back to dps ring after. As for skills: -u get 6% MP back from the Subclass certs, so thats 9%/29% left to 'mitigate' -you still have 5% less M.Atk from the buffs than you had before the update -If you want more than 1 point in Dual HP/CP/MP (5% per point) you have to skip either M.Atk or M.Crt.Dmg or CDR, while archer doesn't care and can take full glass cannon there. Overall archer resets much less, yup, but every other change in this update increases his damage per hit, making it a class that shoots less skills but they deal more.
Thats what someone else did and these are the results. Even if by some miracle you dont reach it, with new soonTM artifacts where one of them is 11% DR solves that.