~ Auto Loot & Loot Filter ~

Discussion in 'Game Questions' started by Mathiaz79, May 16, 2023.

  1. Mathiaz79

    Mathiaz79 User

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    Hello everyone.

    I have a suggestion that might help.

    Why not implement an "Auto Loot & Loot Filter" function with a custom configuration into the game that you can enable/disable anytime you like?
    I believe that many would appreciate such a feature. :)
     
    Last edited: May 16, 2023
  2. Chacha973

    Chacha973 User

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    its serveur official
     
  3. Euhreka

    Euhreka User

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    Implementing auto-loot will give advantage to ranged classes.
    Without auto-loot: sniped particular mob, it dropped items, but nearby other monsters too, so you need to clear them in order to get items safely, like other melee classes.
    With auto-loot: sniped particular mob -> teleport -> snipe -> teleport.
     
  4. Uner Jame

    Uner Jame User

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    Hello!
    Your suggestion of implementing an "Auto Loot & Loot Filter" function with customizable configuration in a game sounds interesting and could indeed be beneficial for players. Such a feature could help streamline the looting process and make gameplay more convenient, especially for those who enjoy focusing on other aspects of the game, such as combat or exploration.
    An "Auto Loot & Loot Filter" function could work by automatically picking up items based on predefined criteria set by the player. This could include filtering items by rarity, type, or specific attributes. Players could customize the settings to prioritize the items they value the most, which could potentially save them time and effort while looting.
    However, there are a few considerations to keep in mind when implementing such a feature:
    1. Balancing and Gameplay Impact: Game developers would need to ensure that the auto loot feature doesn't significantly impact the game's balance. If players are able to easily acquire valuable items without engaging with the gameplay mechanics, it could undermine the sense of accomplishment and progression.
    2. Player Choice and Engagement: Play Games often involve decision-making, and looting is one aspect where players make choices about what items to pick up based on their strategy and preferences. An auto loot feature could potentially reduce this player agency, which might not be appealing to everyone.
    3. Technical Implementation: Implementing a sophisticated auto loot system with a customizable loot filter could be complex from a technical standpoint. Developers would need to ensure that the feature works reliably and doesn't cause performance issues.