In a short time, the WIN-WIN Machine became a glorious event that united all the citizens of the city - everyone dreaming of the chance to own unique weapons and armour. Years later, Dovmihr presents the city with his new creation - Dovmihr's Legendary WIN-WIN Machine. Now there are even more prizes and opportunities for legendary winnings! Good luck! Take your chances with the Win-Win Machine to receive useful consumables and fan-favorite items. Every spin is a win, thus every possible drop is worth the price of a spin or can be even more valuable. Additional rules for Dovmihr's Legendary WIN-WIN Machine: - For every item won with a coin image, you will receive 6 lucky coins. - Exchange your accumulated coins with Dovmihr in Prontera (/navi prontera 145/96). - For 1600 Coins, you will receive 1 random Legendary Item from Dovmihr's Reward List. - You can exchange coins for items from the Reward List an unlimited number of times. - Each item on the reward list has a same drop rate Rules: You can make up to 50 spins at one time. Want more? Just spin another 50 times after receiving your prizes. Items you got will be shown at the special window. After confirmation, they will be delivered right to your RodEx. You can check items previews and descriptions by clicking `?` below each item (The feature available in the game launcher) Temporal Refine Cube +11 Spoiler: More A legendary refine cube created by Kronius the Multiplied, a time traveler who exists in six versions of himself. Allows you to guaranteedly increase the refine level of Sixtus Armors or Chronocloaks to +11. Weight: 1 Number of slots: 0 Antique Refine Cube +12 Spoiler: More [Available Items] Old Rune Circlet, Old Casket of Protection, Old Bone Circlet, Old Shadow Handicraft, Old Magic Stone Hat, Old Wind Whisper, Old Mitra, Old Blazing Soul, Old Camouflage Bunny Hood, Old Maestro Song's Hat, Old Dying Swan, Old Driver Band (Red), Old Driver Band (Yellow), Old Midas Whisper Weight: 1 Number of slots: 0 Great Hero's Boots Spoiler: More Shoes worn by a great hero. It seems to resonate with the Revived hero's armor. ------------- Max HP +1500, Max SP +150. [For every 3 refine levels] Max HP +1%, Max SP +1% [If refine lv is 7 or higher] ATK + 5%, MATK + 5% [If refine lv is 9 or higher] Fixed Cast Time additional -0.5 sec. [If refine lv is 11 or higher] Fixed Cast Time additional -0.2 sec. [If refine lv is 13 or higher] Cooldown of all skills -5%, Variable Cast Time of all skills -5%. ------------- Set bonuses: - Revived Dragon Slayer Spoiler: More This sword was forged for Sir Eglamore, the legendary Rune Knight. Sir Eglamore was the best dragon hunter. Until he fell to the claws and fangs of one of his victims. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Max HP and Max SP +3% for every 2 refine levels. Dragon Breath and Dragon Water Breath damage +5% for every 3 refine levels. If refine rate is +7, cooldown of all skills -10%, Variable Cast Time of all skills -10%. If refine rate is +9, ranged physical damage +10%. If refine rate is +11, cooldown of all skills -7% additionally, Max SP + 5%. If equipped with Great Hero's Boots, VIT +10, ranged physical damage +5%. Class: Two-handed Sword ATK: 200 Weight: 200 Weapon level: 4 Required Level: 150 Jobs: Rune Knight and subclasses Number of slots: 2 - Revived Sword of Blue Fire Spoiler: More An experimental weapon owned by Geneticist Azura. The blue flame seems cold, but it burns much more than usual! The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Ranged physical damage +4% for every 3 refine levels. If refine rate is +7 or higher, the SP cost of Cart Cannon -10%, Variable Cast Time of all skills -7%. If refine rate is +9 or higher, Cart Cannon damage +20%. If refine rate is +11 or higher, Acid Bomb damage +10%, Variable Cast Time of all skills -5% additionally. If equipped with Great Hero's Boots, DEX +10, ranged physical damage +5%. Class: Sword ATK: 200 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Geneticist and subclasses Number of slots: 2 - Revived Slate Sword Spoiler: More A bizarre, unsharp sword carved from the block of stone. A weapon of Geneticist Petria. Petria was frightened by the sight of blood. Therefore, she did not cut enemies, but broke their bones with her solid stone weapon. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Cart Tornado damage +10%, Hell Plant damage +5% for every 3 refine levels. If refine rate is +7 or higher, Cart Tornado damage +20% additionally, Hell Plant damage +10% additionally. If refine rate is +9 or higher, cooldown of all skills -10%. If refine rate is +11 or higher, cooldown of all skills -5% additionally, Max HP +10% If equipped with Great Hero's Boots, VIT +10, short-ranged physical damage +5%. Class: Sword ATK: 205 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Geneticist and subclasses Number of slots: 2 - Revived Blade of Light Spoiler: More A sword of Royal Guard Pelleas, one of the greatest warriors of antiquity. It is said that its blade is forged from pure light and tempered in impenetrable darkness. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. MATK +195. MATK +15 for every 2 refine levels. Gloria Domini and Genesis Ray damage +5% for every 3 refine levels. If refine rate is +7 or higher, Variable Cast Time of all skills -10%. If refine rate is +9 or higher, Holy property magic damage +15%. If refine rate is +11 or higher, magic damage inflicted on enemies of any size +15%, Genesis Ray and Gloria Domini damage +15%. If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: Sword ATK: 130 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Royal Guard and subclasses Number of slots: 2 - Revived Winged Sword Spoiler: More A weapon of Shadow Chaser Icarius, the great warrior of antiquity. This sentient sword was rumored to be able to fly using wings on the hilt. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. MATK +195. MATK +15 for every 2 refine levels. Increases attack speed (reduces delay after attack by 2%) for every 3 refine levels. If refine rate is +7 or higher, with a certain chance triggers Meteor Storm Lv. 7 when performing a short-ranged physical attack. If refine rate is +9 or higher, all property magic damage +15%. If refine rate is +11 or higher, with a certain chance triggers Psychic Wave Lv. 4 when performing a short-ranged physical attack. If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: Dagger ATK: 150 Weight: 80 Weapon level: 4 Required Level: 150 Jobs: Shadow Chaser and subclasses Number of slots: 2 - Revived Fatebringer Spoiler: More A weapon of Shadow Chaser Gordias. The blade of the sword is engraved with the words: 'This is your fate.' The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Increases attack speed (reduces delay after attack by 2%) for every 3 refine levels. If refine rate is +7 or higher, Fatal Menace damage +25%. If refine rate is +9 or higher, the SP cost of Fatal Menace -15%, cooldown of all skills -7%. If refine rate is +11 or higher, short-ranged physical damage +10%, cooldown of all skills -7% additionally. If equipped with Great Hero's Boots, STR +10, ATK +5%. Class: Dagger ATK: 205 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Shadow Chaser and subclasses Number of slots: 2 - Revived Trident of Undine Spoiler: More A weapon that undine Hydrola gave to her lover, Royal Guard Matteo. It is said that he killed more than one hundred enemies with this trident. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Ranged physical damage +4% for every 3 refine levels. If refine rate is +7 or higher, Cannon Spear and Vanishing Point damage +15%, increases attack speed (reduces delay after attack by 10%). If refine rate is +9 or higher, Cannon Spear and Vanishing Point damage +20%. If refine rate is +11 or higher, Perfect Strike +7%, Max SP +5%. If equipped with Great Hero's Boots, STR +10, ATK +5%. Class: One-handed spear ATK: 195 Weight: 140 Weapon level: 4 Required Level: 150 Jobs: Royal Guard and subclasses Number of slots: 2 - Revived All-Holy Book Spoiler: More Collection of prayers to Odin, written by Archbishop Hakon. Every letter on these pages carries the power of holiness! The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. MATK +190. ATK +10, MATK +10 for every 2 refine levels. Duple Light and Judex damage +25% for every 3 refine levels. If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%), Holy property magic damage +15%. If refine rate is +9 or higher, Duple Light and Judex damage +30% additionally. If refine rate is +11 or higher, during normal physical attacks triggers Judex Lv. 5 with a certain chance (If the skill level learned is higher, the maximum level will be used.). If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: Book ATK: 205 Weight: 70 Weapon level: 4 Required Level: 150 Jobs: Archbishop and subclasses Number of slots: 2 - Revived Shadow Eater Spoiler: More A rod of Sorcerer Malefar, the valiant hero... Or one of the greatest villains, depending on which sources have been used! The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. MATK +195. MATK +15 for every 2 refine levels. Earth Grave damage +12% for every 3 refine levels. If refine rate is +7 or higher, Earth and Neutral property magic damage +15%. If refine rate is +9 or higher, Psychic Wave damage +25%, Variable Cast Time of all skills -7% additionally. If refine rate is +11 or higher, Variable Cast Time of all skills -8% additionally, Psychic Wave cooldown -1 sec. If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: One-handed staff ATK: 40 Weight: 75 Weapon level: 4 Required Level: 150 Jobs: Sorcerer and subclasses Number of slots: 2 - Revived Ice Guardian Spoiler: More A wand of Glacius, the famous Sorcerer of the water element. They say that once he froze the sea so that allied troops could pass through it. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. MATK +195. MATK +15 for every 2 refine levels. Diamond Dust damage +12% for every 3 refine levels. If refine rate is +7 or higher, magic damage inflicted on any property enemies +15%, Varetyr Spear damage +15%. If refine rate is +9 or higher, Varetyr Spear damage +20% additionally, Variable Cast Time of all skills -7%. If refine rate is +11 or higher, Variable Cast Time of all skills -8% additionally, Varetyr Spear cooldown -2 sec. If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: One-handed staff ATK: 40 Weight: 75 Weapon level: 4 Required Level: 150 Jobs: Sorcerer and subclasses Number of slots: 2 - Revived Iron Claw Spoiler: More A combat glove once wielded by a Sura known as the Palm Crab. One blow of his fist was enough to smash a coconut or an enemy helmet! The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Ranged ATK +4% for every 3 refine levels. If refine rate is +7 or higher, Rampage Blast and Lightning Ride damage +10%. If refine rate is +9 or higher, Rampage Blast and Earth Shaker cooldown -1 sec. If refine rate is +11 or higher, the SP cost of Rampage Blast -15%, Rampage Blast and Lightning Ride damage +15% additionally. If equipped with Great Hero's Boots, STR +10, ATK +7%. Class: Knuckle ATK: 205 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Sura and subclasses Number of slots: 2 - Revived Claws of the Bifrost Spoiler: More The blades of this combat gauntlet are made from rainbow shards. It is said that Heimdall himself forged it for Sura Fredegonda. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Tiger Cannon damage +4% for every 3 refine levels. If refine rate is +7 or higher, Tiger Cannon damage +15% additionally, Gates of Hell damage +20%. If refine rate is +9 or higher, Tiger Cannon cooldown -1 sec. If refine rate is +11 or higher, Max HP +10%, Gates of Hell damage +15% additionally. If equipped with Great Hero's Boots, VIT +10, ATK +7%. Class: Knuckle ATK: 205 Weight: 80 Weapon level: 4 Required Level: 150 Jobs: Sura and subclasses Number of slots: 2 - Revived Big Badaboom Spoiler: More A weapon of famous Mechanic Boomer. This hammer makes thunder-like sounds with each strike. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. ATK +15 for every 2 refine levels. Volcano and Knuckle Boost damage +10% for every 3 refine levels. If refine rate is +7 or higher, Volcano and Knuckle Boost damage +15% additionally. If refine rate is +9 or higher, Arm Cannon damage +25%. If refine rate is +11 or higher, ranged physical damage +15%, Variable Cast Time of all skills -15%. If equipped with Great Hero's Boots, STR +10, ranged physical damage +5%. Class: Club ATK: 320 Weight: 350 Weapon level: 4 Required Level: 150 Jobs: Mechanic and subclasses Number of slots: 2 - Revived Mace of the Righteous Spoiler: More A heavy sacred weapon with a built-in incense burner. It once belonged to legendary Archbishop Svenborn. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. MATK +200, MATK +3%. Holy property magic damage +1% for every 2 refine levels. Adoramus damage +5% for every 3 refine levels. If refine rate is +7 or higher, Variable Cast Time of all skills -10%, Holy property magic damage +10% additionally. If upgraded to +9 or higher, magic damage inflicted on monsters of all races +15% (except player characters). If refine rate is +11 or higher, Adoramus damage +15% additionally. If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: Club ATK: 170 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Archbishop and subclasses Number of slots: 2 - Revived Runic Katana Spoiler: More A weapon forged by the great Rune Knight of the past, Gosen Murasama. This katana can cut through steel. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Sonic Wave damage +10%. If refine rate is +7, weapon cannot be destroyed, increases attack speed (reduces delay after attack by 10%). If refine rate is +9, there is a high chance of activating Sonic Wave Lv. 2 during normal short-ranged physical attack. (If the skill level learned is higher, the maximum level will be used.) If refine rate is +11 or higher, Critical Rate +15%, critical damage +15%. If equipped with Great Hero's Boots, STR +10, ATK +7%. Class: Two-handed Sword ATK: 240 Weight: 200 Weapon level: 4 Required Level: 150 Jobs: Rune Knight and subclasses Number of slots: 2 - Revived Hand of Death Spoiler: More A weapon that belonged to Frieda Krueger, the legendary Guillotine Cross. According to rumors, she always killed her victims while they were sleeping. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Cross Impact damage +10% for every 3 refine levels. If refine rate is +7 or higher, critical damage +15%, increases attack speed (reduces delay after attack by 10%). If refine rate is +9 or higher, physical damage on players, Demihuman and Brute type monsters +25%. If refine rate is +11 or higher, Critical Rate +15, reduces the cooldown of Dark Claw by 10 sec. If equipped with Great Hero's Boots, AGI +10, short-ranged physical damage +5%. Class: Katar ATK: 255 Weight: 140 Weapon level: 4 Required Level: 150 Jobs: Guillotine Cross and subclasses Number of slots: 2 - Revived Steel Flower Spoiler: More An infamous katar of Rodolfo, the legendary Guillotine Cross. Upon impact, the blades of the weapon diverge like petals. This hurts the enemy even more. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Increases attack speed (reduces delay after attack by 2%) for every 3 refine levels. If refine rate is +7 or higher, Rolling Cutter, Cross Ripper Slasher damage +25%. If refine rate is +9 or higher, cooldown of all skills -12%. If refine rate is +11 or higher, short-ranged and ranged physical damage +10%. If equipped with Great Hero's Boots, STR +10, ATK +7%. Class: Katar ATK: 275 Weight: 140 Weapon level: 4 Required Level: 150 Jobs: Guillotine Cross and subclasses Number of slots: 2 - Revived Avenger Spoiler: More A battle axe of Mechanic Fren Bau, nicknamed the Tin Man. He replaced all parts of his body with mechanical counterparts in order to be stronger in battle. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. ATK +15 for every 2 refine levels. Increases the damage of Axe Tornado by 10% per 3 upgrade levels of the item. If upgrade level is +7 or higher, increases skill damage bonus of Axe Boomerang by an additional +40%, cooldown of Axe Tornado -1 sec. If refine rate is +9 or higher, physical damage inflicted on enemies of any size +15%. If refine rate is +11 or higher, physical and magic damage inflicted by enemies of all properties -20%. If equipped with Great Hero's Boots, STR +10, ATK +7%. Class: Two-handed axe ATK: 290 Weight: 700 Weapon level: 4 Required Level: 150 Jobs: Mechanic and subclasses Number of slots: 2 - Revived Rusty Dragon's Wand Spoiler: More A weapon of Warlock Mechanix, a specialist in golem creation. It is said that he used the wand to command a huge steel dragon. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. MATK +235. MATK +15 for every 2 refine levels. Earth Strain damage +12% for every 3 refine levels. If refine rate is +7 or higher, Variable Cast Time of all skills -10%, Fire and Ground property magic damage +15% additionally. If refine rate is +9 or higher, Earth Strain cooldown -1 sec., Variable Cast Time of all skills -5%. If refine rate is +11 or higher, magic damage inflicted on enemies of any size +15%, Crimson Rock damage +15%. If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: Two-handed staff ATK: 100 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Warlock and subclasses Number of slots: 2 - Rev. Wand of the Purple Orb Spoiler: More A weapon that belonged to Sorcerer Bez. Legends say that an ancient demon of enmity and hatred is sealed in the sphere at the top of the wand. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. MATK +235. MATK +15 for every 2 refine levels. Jack Frost damage +12% for every 3 refine levels. If refine rate is +7 or higher, Variable Cast Time of all skills -10%, Water and Wind property magic damage +15%. If refine rate is +9 or higher, cooldown of all skills -5%, Jack Frost cooldown -1 sec. If refine rate is +11 or higher, magic damage inflicted on enemies of any size +15%, Chain Lightning damage +15%. If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: Two-handed staff ATK: 100 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Warlock and subclasses Number of slots: 2 - Revived Bow of Narcissus Spoiler: More A legendary weapon that belonged to Maestro Narcissus. He was able to hit the enemy with an arrow, looking at his reflection in the water. After the death of Narcissus, the bow went to his beloved Echo. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Ranged physical damage +4% for every 3 refine levels. If refine rate is +7 or higher, Severe Rainstorm cooldown -2 sec. If refine rate is +9 or higher, Severe Rainstorm damage +15%. If refine rate is +11 or higher, Severe Rainstorm damage +10%, bow ATK +15%. If equipped with Great Hero's Boots, DEX +10, ranged physical damage +5%. Class: Bow ATK: 210 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Archer and subclasses, Thief and subclasses Number of slots: 2 - Revived Empyrean Spoiler: More A weapon of Ranger Dunari, one of the greatest warriors of antiquity. This bow is adorned with pure gold plates. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Arrow Storm damage +12% for every 3 refine levels. If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%), bow ATK +15%. If refine rate is +9 or higher, ranged physical damage +12%, Critical Damage +10%. If refine rate is +11 or higher, Focused Arrow Strike damage +20%, cooldown of all skills -10%. If equipped with Great Hero's Boots, DEX +10, ATK +7%. Class: Bow ATK: 205 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Shadow Chaser/Ranger and subclasses Number of slots: 2 - Rev. Scarlet Dragon's Bow Spoiler: More According to legend, this bow was given to Ranger Tyvia by a dragon she saved. Its bowstring emits a quiet dragon roar when pulled. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Reduces the cooldown of skills by 4% per 3 upgrade levels of the item. If refine rate is +7 or higher, ranged physical damage +10%, physical damage inflicted on enemies of any size +10%. If refine rate is +9 or higher, Aimed Bolt damage +35%. If refine rate is +11 or higher, Aimed Bolt cooldown -1 sec., Variable Cast Time of all skills -10%. If equipped with Great Hero's Boots, DEX +10, ATK +7%. Class: Bow ATK: 200 Weight: 90 Weapon level: 4 Required Level: 150 Jobs: Ranger and subclasses Number of slots: 2 - Revived Tide Conch Spoiler: More A musical instrument that belonged to Maestro Kalao of Malaya. According to rumors, when Kalao went out to the sea, blowing into the conch, many fish sailed to listen to him. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. MATK +230. MATK +15 for every 2 refine levels. All property magic damage +4% for every 3 refine levels. If refine rate is +7 or higher, Reverberation and Metallic Sound damage +10%. If refine rate is +9 or higher, Fixed Cast Time of Reverberation -0,5 sec. If refine rate is +11 or higher, MATK +7%, Reverberation and Metallic Sound damage +15% additionally. If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: Musical Instrument ATK: 160 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Maestro and subclasses Number of slots: 2 - Revived Thorn Whip Spoiler: More An infamous weapon of Wanderer Flagellata. This heartless maiden considered the groans and cries of her victims to be music. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. MATK +230. MATK +15 for every 2 refine levels. All property magic damage +4% for every 3 refine levels. If refine rate is +7 or higher, Reverberation and Metallic Sound damage +10%. If refine rate is +9 or higher, Fixed Cast Time of Reverberation -0,5 sec. If refine rate is +11 or higher, MATK +7%, Reverberation and Metallic Sound damage +15% additionally. If equipped with Great Hero's Boots, INT +10, MATK +7%. Class: Whip ATK: 160 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Wanderer and subclasses Number of slots: 2 - Revived Meow Meow Foxtail Spoiler: More An ear of giant foxtail, a magical herb that grows only in the Doram lands. It bears the seal of Meow Meow, a Summoner known for his magical powers and love for salted fish. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. MATK +350. ATK and MATK +15 for every 2 refine levels. ATK and MATK +2% for every 3 refine levels. If refine rate is +7 or higher, Lunatic Carrot Beat and SV Stem Spear damage +25%. If refine rate is +9 or higher, Variable Cast Time of all skills -10%, increases attack speed (reduces delay after attack by 10%). If refine rate is +11 or higher, Picky Peck and CN Meteor damage +25%. If equipped with Great Hero's Boots, LUK +10, ATK and MATK +7%. Class: One-handed staff ATK: 350 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Doram Summoner Number of slots: 2 - Revived Four Mirrors Spoiler: More Shuriken wielded by famous Oboro Yukiko. Its blades are always polished. Everything is reflected in them, as in a mirror. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Cannot be destroyed. ATK +15 for every 2 refine levels. Increase long ranged physical damage by +2% for every 3 refine levels. If refine rate is +7 or higher, Swirling Petal damage +30%, Variable Cast Time of all skills -10% additionally. If refine rate is +9 or higher, reduces the cooldown of Swirling Petal by 1 second. If refine rate is +11 or higher, damage inflicted on enemies of Fire, Shadow, and Holy property increases by 20%, physical damage on Undead, Demon and Angel monsters +20%. If equipped with Great Hero's Boots, STR +10, ranged physical damage +5%. Class: Huuma Shuriken ATK: 290 Weight: 230 Weapon level: 4 Required Level: 150 Jobs: Ninja and subclasses Number of slots: 2 - Revived Crimson Rose Spoiler: More A weapon of famed Rebel Lavinia. Her marksmanship was legendary. It was said that she could hit a man's heart anywhere you like. Just name the auricle - or the ventricle. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +10 for every 2 refine levels. Increases Fire Dance damage by additional +2% per 3 refine rate. If refine rate is +7 or higher, ATK +5%, ranged physical damage +10%. If refine rate is +9 or higher, increases Fire Dance damage by 25%, ranged physical damage +20% for 60 sec. If refine rate is +11, cooldown of all skills -10%. If equipped with Great Hero's Boots, DEX +10, ATK +7%. Class: Revolver ATK: 200 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 - Revived Demon's Shot Spoiler: More The weapon of Rebel nicknamed the Rekenber Devil. This mercenary claimed that Satan Morroc was weak and once went to fight him. He did not return back. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Splash attack damage, Ranged physical damage +3% for every 2 refine levels. Max SP Recovery +2% per 3 upgrade levels of the item. If refine rate is +7 or higher, physical damage inflicted on Boss, Demon and Undead type monsters +15%. If refine rate is +9 or higher, when using Platinum Altar ATK +50%, ranged physical damage +10% for 90 sec. If refine rate is +11 or higher, Vanishing Buster, Shattering Storm damage +35%. If equipped with Great Hero's Boots, DEX +10, ranged physical damage +5%. Class: Shotgun ATK: 295 Weight: 230 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 - Revived Big Game Trophy Spoiler: More A weapon of Rebel Clayton, the famous monster hunter. Decorated with the bones and teeth of defeated monsters. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. Ranged physical damage +3% for every 2 refine levels. ATK +20 for every 3 refine levels. If upgrade level is +7 or higher, increases the damage of Dragon Tail by 15%, cooldown of Dragon Tail -1 sec. If refine rate is +9 or higher, increases Dragon Tail damage by additional 20%. If refined to +11, physical damage inflicted on enemies of any elements +15%. If equipped with Great Hero's Boots, DEX +10, ranged physical damage +5%. Class: Grenade Launcher ATK: 350 Weight: 240 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 - Revived Master of Souls Spoiler: More A silent sniper rifle of Rebel Nomkon. Its gilded plates are cut with notches - one for each enemy killed. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. MATK +250. MATK +15 for every 2 refine levels. Soul Strike and Napalm Vulcan damage +15% for every 3 refine levels. If refine rate is +7 or higher, Soul Expansion damage +20%, damage by Ghost magic property +15%. If refine rate is +9 or higher, during normal ranged physical attacks grant a certain chance (15%) to trigger Soul Strike. If refine rate is +11 or higher, during normal ranged physical attacks grant a certain chance (7%) to trigger Napalm Vulcan and Soul Expansion (LV 3). If equipped with Great Hero's Boots, INT +10, damage by Ghost magic property +5%. Class: Rifle Attack: 200 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 - Revived Guttling Gun Spoiler: More A firearm invented and created by Guttling, the famous glutton Rebel. Equipped with a multiple barrels in a rotating cluster. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Great Hero's Boots. ATK +15 for every 2 refine levels. Ranged physical damage +4% for every 3 refine levels. If refine rate is +7, Round Trip (Circle Dance) damage +20%, reduces SP cost of Round Trip (Circle Dance) by 10%. If refine rate is +9, additionally Round Trip (Circle Dance) damage +15%. When using Platinum Altar, ATK +50% for 90 sec., ranged physical damage +15%. If refine rate is +11 or higher, physical damage inflicted on enemies of any size +15%. If equipped with Great Hero's Boots, DEX +10, ranged physical damage +5%. Class: Gatling Gun ATK: 225 Weight: 300 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 - Revived Morning Dew Sword Spoiler: More A katana forged by legendary Kagero Junzaburo. Legends say that the spirit of mist lives in this weapon. The weapon's former power is restored making it as dangerous as many centuries ago. It has to be equipped together with Sharp Wind. It seems to be mystically connected to Great Hero's Boots. If equipped with Sharp Wind: ATK +15 for every 3 refine levels in accordance with the refine level. ATK +3% for every 5 refine levels in accordance with the refine level. If total refine rate is +14 or higher, the Cross Slash damage +30% and its cooldown -2 sec. If total refine rate is +16 or higher, allows to use Shadow Trampling of the same level as Distorted Crescent and Distorted Crescent of the same level as Shadow Trampling. If total refine rate is +18 or higher, physical damage inflicted on inflicted on any property +15%. If total refine rate is +20 or higher, Cross Slash damage +25% additionally. If equipped with Sharp Wind and Great Hero's Boots, DEX +10, ATK +7%. Class: Dagger ATK: 190 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Ninja and subclasses Number of slots: 2 - Sharp Wind Spoiler: More A weapon of Oboro Furin, the famous swordswoman. This sword moves so fast that it blurs in the air! ------------- [[Kagero & Oboro Dual Dagger Set]] Sharp Wind Morning Dew Sword [For each 3 level of set items refine sum] ATK +10. [For each 5 level of set items refine sum] Physical damage +2%. [If sum of set items refine is +14 or higher] [Cross Slash] damage +25%. [If sum of set items refine is +16 or higher] Cooldown of [Cross Slash] -2 sec. [if sum of set items refine is +18 or higher] Enables to use [Shadow Trampling] same Lv like [Distorted Crescent]. Enables to use [Distorted Crescent] same Lv like [Shadow Trampling]. [if sum of set items refine is +20 or higher] [Cross Slash] damage +25%. ------------- [Ancient Hero Set] Ancient Hero Boots Sharp Wind Has a chance to activate effects for 7 seconds when dealing physical damage: STR +20. ATK +10%. ------------- Class: Knife Attack: 150 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Ninja Jobs Number of slots: 2 ------------- Class: Shoes Defense: 15 Weight: 60 Required Level: 150 Jobs: All Number of slots: 1 Ancient Hero Boots Mod. Cube Spoiler: More Transforms Ancient Hero Boots with refine level +9 or higher into Great Hero's Boots with refine level +7. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Shadow Refine Hammer +9 Spoiler: More A legendary hammer crafted by Wayland the Smith. Allows you to guaranteedly increase the refine level of shadow equipment to +9. Weight: 1 Number of slots: 0 Ancient Boots Scroll Spoiler: More A yellowed parchment scroll. It contains detailed instructions for improving Ancient Hero Boots. Allows you to guaranteedly increase the refine level of Ancient Hero Boots to +9. Weight: 1 Number of slots: 0 Ancient Weapons Scroll Spoiler: More A yellowed parchment scroll. It contains detailed instructions for improving Ancient Hero Weapons. Allows you to guaranteedly increase the refine level of Ancient weapons to +9. Weight: 1 Number of slots: 0 Guarantee Weapon 8Up Spoiler: More In Prontera, contact with [Refining Researcher] /navi prontera 184/177 to be guaranteed to increase the weapon enchant level to +8 _ Weight: 0 Number of slots: 0 Armor +8 Refine Ticket Spoiler: More In Prontera, contact with [Refining Researcher] /navi prontera 184/177 to be guaranteed to increase the armor enchant level to +8 _ Weight: 0 Number of slots: 0 Silit Pong Box Spoiler: More - Sillit Pong Spoiler: More The legendary agent which is said to melt the surface of an object so anything can be separated. Allows you to guaranteedly remove the card from the equipment. Weight: 0 Number of slots: 0 ------------- Weight: 1 Number of slots: 0 Stone of Hero's Valor Spoiler: More Account Bound. Using this stone you can awaken the power of a weapon that belonged to an ancient hero. (A total of 33 items can be upgraded.) ------------- - Revived Runic Katana, - Revived Dragon Slayer, - Revived Hand of Death, - Revived Steel Flower, - Revived Sword of Blue Fire, - Revived Slate Sword, - Revived Bow of Narcissus, - Revived Tide Conch, - Revived Thorn Whip, - Revived Avenger, - Revived Big Badaboom, - Revived Winged Sword, - Revived Fatebringer, - Revived Empyrean, - Rev. Scarlet Dragon's Bow, - Revived Shadow Eater, - Revived Ice Guardian, - Revived Iron Claw, - Revived Claws of the Bifrost, - Revived Trident of Undine, - Revived Blade of Light, - Revived Rusty Dragon's Wand, - Rev. Wand of the Purple Orb, - Revived All-Holy Book, - Revived Mace of the Righteous, - Revived Meow Meow Foxtail, - Revived Morning Dew Sword, - Revived Four Mirrors, - Revived Crimson Rose, - Revived Master of Souls, - Revived Big Game Trophy, - Revived Guttling Gun, - Revived Demon's Shot, ------------- Weight: 1 Number of slots: 0 Stone of Hero's Wisdom Spoiler: More Account Bound. Using this stone you can awaken the power of a weapon that belonged to an ancient hero. (A total of 33 items can be upgraded.) ------------- - Revived Runic Katana, - Revived Dragon Slayer, - Revived Hand of Death, - Revived Steel Flower, - Revived Sword of Blue Fire, - Revived Slate Sword, - Revived Bow of Narcissus, - Revived Tide Conch, - Revived Thorn Whip, - Revived Avenger, - Revived Big Badaboom, - Revived Winged Sword, - Revived Fatebringer, - Revived Empyrean, - Rev. Scarlet Dragon's Bow, - Revived Shadow Eater, - Revived Ice Guardian, - Revived Iron Claw, - Revived Claws of the Bifrost, - Revived Trident of Undine, - Revived Blade of Light, - Revived Rusty Dragon's Wand, - Rev. Wand of the Purple Orb, - Revived All-Holy Book, - Revived Mace of the Righteous, - Revived Meow Meow Foxtail, - Revived Morning Dew Sword, - Revived Four Mirrors, - Revived Crimson Rose, - Revived Master of Souls, - Revived Big Game Trophy, - Revived Guttling Gun, - Revived Demon's Shot, ------------- Weight: 1 Number of slots: 0 Runic Katana Modific. Cube Spoiler: More Transforms Runic Katana into Revived Runic Katana. Runic Katana with refine level +9 or higher is used as the material. Revived Runic Katana with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Dragon Slayer Modific. Cube Spoiler: More Transforms Dragon Slayer into Revived Dragon Slayer. Dragon Slayer with refine level +9 or higher is used as the material. Revived Dragon Slayer with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Hand of Death Modific. Cube Spoiler: More Transforms Hand of Death into Revived Hand of Death. Hand of Death with refine level +9 or higher is used as the material. Revived Hand of Death with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Steel Flower Modific. Cube Spoiler: More Transforms Steel Flower into Revived Steel Flower. Steel Flower with refine level +9 or higher is used as the material. Revived Steel Flower with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Sword of Blue Fire Mod. Cube Spoiler: More Transforms Sword of Blue Fire into Revived Sword of Blue Fire. Sword of Blue Fire with refine level +9 or higher is used as the material. Revived Sword of Blue Fire with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Slate Sword Modific. Cube Spoiler: More Transforms Slate Sword into Revived Slate Sword. Slate Sword with refine level +9 or higher is used as the material. Revived Slate Sword with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Bow of Narcissus Modif. Cube Spoiler: More Transforms Bow of Narcissus into Revived Bow of Narcissus. Bow of Narcissus with refine level +9 or higher is used as the material. Revived Bow of Narcissus with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Tide Conch Modification Cube Spoiler: More Transforms Tide Conch into Revived Tide Conch. Tide Conch with refine level +9 or higher is used as the material. Revived Tide Conch with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Thorn Whip Modification Cube Spoiler: More Transforms Thorn Whip into Revived Thorn Whip. Thorn Whip with refine level +9 or higher is used as the material. Revived Thorn Whip with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Avenger Modification Cube Spoiler: More Transforms Avenger into Revived Avenger. Avenger with refine level +9 or higher is used as the material. Revived Avenger with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Big Badaboom Modific. Cube Spoiler: More Transforms Big Badaboom into Revived Big Badaboom. Big Badaboom with refine level +9 or higher is used as the material. Revived Big Badaboom with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Winged Sword Modific. Cube Spoiler: More Transforms Winged Sword into Revived Winged Sword. Winged Sword with refine level +9 or higher is used as the material. Revived Winged Sword with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Fatebringer Modific. Cube Spoiler: More Transforms Fatebringer into Revived Fatebringer. Fatebringer with refine level +9 or higher is used as the material. Revived Fatebringer with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Empyrean Modification Cube Spoiler: More Transforms Empyrean into Revived Empyrean. Empyrean with refine level +9 or higher is used as the material. Revived Empyrean with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Scarlet Drag. Bow Mod. Cube Spoiler: More Transforms Scarlet Dragon's Bow into Revived Scarlet Dragon's Bow. Scarlet Dragon's Bow with refine level +9 or higher is used as the material. Revived Scarlet Dragon's Bow with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Shadow Eater Modific. Cube Spoiler: More Transforms Shadow Eater into Revived Shadow Eater. Shadow Eater with refine level +9 or higher is used as the material. Revived Shadow Eater with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Ice Guardian Modific. Cube Spoiler: More Transforms Ice Guardian into Revived Ice Guardian. Ice Guardian with refine level +9 or higher is used as the material. Revived Ice Guardian with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Iron Claw Modification Cube Spoiler: More Transforms Iron Claw into Revived Iron Claw. Iron Claw with refine level +9 or higher is used as the material. Revived Iron Claw with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Claws of the Bifr. Mod. Cube Spoiler: More Transforms Claws of the Bifrost into Revived Claws of the Bifrost. Claws of the Bifrost with refine level +9 or higher is used as the material. Revived Claws of the Bifrost with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Trident of Undine Mod. Cube Spoiler: More Transforms Trident of Undine into Revived Trident of Undine. Trident of Undine with refine level +9 or higher is used as the material. Revived Trident of Undine with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Blade of Light Modific. Cube Spoiler: More Transforms Blade of Light into Revived Blade of Light. Blade of Light with refine level +9 or higher is used as the material. Revived Blade of Light with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Rusty Drag. Wand Mod. Cube Spoiler: More Transforms Rusty Dragon's Wand into Revived Rusty Dragon's Wand. Rusty Dragon's Wand with refine level +9 or higher is used as the material. Revived Rusty Dragon's Wand with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Wand of Purple Orb Mod. Cube Spoiler: More Transforms Wand of the Purple Orb into Revived Wand of the Purple Orb. Wand of the Purple Orb with refine level +9 or higher is used as the material. Revived Wand of the Purple Orb with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 All-Holy Book Modific. Cube Spoiler: More Transforms All-Holy Book into Revived All-Holy Book. All-Holy Book with refine level +9 or higher is used as the material. Revived All-Holy Book with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Mace of the Right. Mod. Cube Spoiler: More Transforms Mace of the Righteous into Revived Mace of the Righteous. Mace of the Righteous with refine level +9 or higher is used as the material. Revived Mace of the Righteous with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Meow Meow Foxtail Mod. Cube Spoiler: More Transforms Meow Meow Foxtail into Revived Meow Meow Foxtail. Meow Meow Foxtail with refine level +9 or higher is used as the material. Revived Meow Meow Foxtail with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Morning Dew Sword Mod. Cube Spoiler: More Transforms Morning Dew Sword into Revived Morning Dew Sword. Morning Dew Sword with refine level +9 or higher is used as the material. Revived Morning Dew Sword with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Four Mirrors Modific. Cube Spoiler: More Transforms Four Mirrors into Revived Four Mirrors. Four Mirrors with refine level +9 or higher is used as the material. Revived Four Mirrors with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Crimson Rose Modific. Cube Spoiler: More Transforms Crimson Rose into Revived Crimson Rose. Crimson Rose with refine level +9 or higher is used as the material. Revived Crimson Rose with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Master of Souls Modif. Cube Spoiler: More Transforms Master of Souls into Revived Master of Souls. Master of Souls with refine level +9 or higher is used as the material. Revived Master of Souls with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Big Game Trophy Modif. Cube Spoiler: More Transforms Big Game Trophy into Revived Big Game Trophy. Big Game Trophy with refine level +9 or higher is used as the material. Revived Big Game Trophy with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Guttling Gun Modific. Cube Spoiler: More Transforms Guttling Gun into Revived Guttling Gun. Guttling Gun with refine level +9 or higher is used as the material. Revived Guttling Gun with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Demon's Shot Modific. Cube Spoiler: More Transforms Demon's Shot into Revived Demon's Shot. Demon's Shot with refine level +9 or higher is used as the material. Revived Demon's Shot with refine level +7 will be obtained after modification. Caution! Modification removes equipped cards and random properties. Weight: 1 Number of slots: 0 Ancient Hero Sign Spoiler: More When you touch it, you hear the sounds of a battle horn and the echoes of a distant battle. ------------- Inhelda (Prontera 145 100) will offer you one of following items for this sign: - Runic Katana Spoiler: More A weapon forged by the great Rune Knight of the past, Gosen Murasama. This katana can cut through steel. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] [Sonic Wave] damage +10%. [If refine lv is 9 or higher] Has a chance of auto casting Lv 2 [Sonic Wave] on the enemy when taking physical attack. If a higher level of this skill is known, it will be cast instead. [If refine lv is 11 or higher] Weapon becomes indestructible. ------------- [Ancient Hero Set] Ancient Hero Boots Runic Katana Has a chance to activate effects for 7 seconds when dealing physical damage: STR +20. ATK +15%. ------------- Class: Two-Handed Sword Attack: 180 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Rune Knight Jobs Number of slots: 2 - Dragon Slayer Spoiler: More This sword was forged for Sir Eglamore, the legendary Rune Knight. Sir Eglamore was the best dragon hunter. Until he fell to the claws and fangs of one of his victims. ------------- [For each 2 refine lv] Max HP and SP +3%. [For each 3 refine lv] [Dragon Water Breath] and [Dragon Breath] damage +5%. [If refine lv is 9 or higher] Skill delay -10%. [If refine lv is 11 or higher] Long-range physical damage +10%. ------------- [Ancient Hero Set] Ancient Hero Boots Dragonic Slayer Has a chance to activate effects for 7 seconds when dealing physical damage: VIT +20. Long-range physical damage +10%. ------------- Class: Two-Handed Sword Attack: 180 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Rune Knight Jobs Number of slots: 2 - Trident of Undine Spoiler: More A weapon that undine Hydrola gave to her lover, Royal Guard Matteo. It is said that he killed more than one hundred enemies with this trident. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] Long-range physical damage +4%. [If refine lv is 7 or higher] [Cannon Spear] and [Vanishing Point] damage +15%. [If refine lv is 9 or higher] ASPD +10%. [If refine lv is 11 or higher] [Cannon Spear] and [Vanishing Point] damage +20%. ------------- [Ancient Hero Set] Ancient Hero Boots Trident of Undine Has a chance to activate effects for 7 seconds when dealing physical damage: STR +20. ATK +15%. ------------- Class: Spear Attack: 180 Weight: 120 Weapon Lv: 4 Required Level: 100 Jobs: Royal Guard Jobs Number of slots: 2 - Blade of Light Spoiler: More A sword of Royal Guard Pelleas, one of the greatest warriors of antiquity. It is said that its blade is forged from pure light and tempered in impenetrable darkness. ------------- MATK +170. [For each 2 refine lv] MATK +10. [For each 3 refine lv] [Genesis Ray] and [Gloria Domini] damage +5%. [If refine lv is 9 or higher] Variable casting time -10%. [If refine lv is 11 or higher] Holy property magical damage +15%. ------------- [Ancient Hero Set] Ancient Hero Boots Blade of Light Has a chance to activate effects for 7 seconds when dealing magical damage: INT +20. MATK +15%. ------------- Class: Sword Attack: 130 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Royal Guard Jobs Number of slots: 2 - Bow of Narcissus Spoiler: More A legendary weapon that belonged to Maestro Narcissus. He was able to hit the enemy with an arrow, looking at his reflection in the water. After the death of Narcissus, the bow went to his beloved Echo. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] Long-range physical damage +4%. [If refine lv is 9 or higher] [Severe Rainstorm] damage +10%. [If refine lv is 11 or higher] Cooldown of [Severe Rainstorm] -2 sec. ------------- [Ancient Hero Set] Ancient Hero Boots Bow of Narcissus Has a chance to activate effects for 7 seconds when dealing physical damage: DEX +20. Long-range physical damage when using bow +20%. ------------- Class: Bow Attack: 180 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: 3rd Archer / Shadow Chaser Jobs Number of slots: 2 - Tide Conch Spoiler: More A musical instrument that belonged to Maestro Kalao of Malaya. According to rumors, when Kalao went out to the sea, blowing into the conch, many fish sailed to listen to him. ------------- MATK +190. [For each 2 refine lv] MATK +10. [For each 3 refine lv] Neutral property magical damage +4% [If refine lv is 9 or higher] [Reverberation] and [Metallic Sound] damage +10%. ------------- [Ancient Hero Set] Ancient Hero Boots Tide Conch Has a chance to activate effects for 7 seconds when dealing physical and magical damage: INT +20. MATK +15%. ------------- Class: Musical Instrument Attack: 160 Weight: 70 Weapon Lv: 4 Required Level: 100 Jobs: Maestro Jobs Number of slots: 2 - Thorn Whip Spoiler: More An infamous weapon of Wanderer Flagellata. This heartless maiden considered the groans and cries of her victims to be music. ------------- MATK +190. [For each 2 refine lv] MATK +10. [For each 3 refine lv] Neutral property magical damage +4%. [If refine lv is 9 or higher] [Reverberation] and [Metallic Sound] damage +10%. ------------- [Ancient Hero Set] Ancient Hero Boots Thorn Whip Has a chance to activate effects for 7 seconds when dealing physical and magical damage: INT +20. MATK +15%. ------------- Class: Whip Attack: 160 Weight: 70 Weapon Lv: 4 Required Level: 100 Jobs: Wanderer Jobs Number of slots: 2 - Hand of Death Spoiler: More A weapon that belonged to Frieda Krueger, the legendary Guillotine Cross. According to rumors, she always killed her victims while they were sleeping. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] Critical damage +4%. [If refine lv is 7 or higher] ATK to Human, Animal and Players race +15%. [If refine lv is 9 or higher] ASPD +10%. [If refine lv is 11 or higher] ATK to Human, Animal and Players race +20%. ------------- [Ancient Hero Set] Ancient Hero Boots Hand of Death Has a chance to activate effects for 7 seconds when dealing physical damage: LUK +20. Critical damage +10%. ------------- Class: Katar Attack: 185 Weight: 120 Weapon Lv: 4 Required Level: 100 Jobs: Guillotine Cross Jobs Number of slots: 2 - Steel Flower Spoiler: More An infamous katar of Rodolfo, the legendary Guillotine Cross. Upon impact, the blades of the weapon diverge like petals. This hurts the enemy even more. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] ASPD +2%. [If refine lv is 9 or higher] [Rolling Cutter] damage +20%. [If refine lv is 11 or higher] Skill delay -7%. ------------- [Ancient Hero Set] Ancient Hero Boots Steel Flower Has a chance to activate effects for 7 seconds when dealing physical damage: STR +20. ATK +15%. ------------- Class: Katar Attack: 185 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Guillotine Cross Jobs Number of slots: 2 - Winged Sword Spoiler: More A weapon of Shadow Chaser Icarius, the great warrior of antiquity. This sentient sword was rumored to be able to fly using wings on the hilt. ------------- MATK +150. [For each 2 refine lv] MATK +10. [For each 3 refine lv] ASPD +2%. [If refine lv is 9 or higher] All property magical damage +10%. [If refine lv is 11 or higher] Has a chance of auto casting Lv 3 [Psychic Wave] on the enemy when dealing physical damage. ------------- [Ancient Hero Set] Ancient Hero Boots Winged Sword Has a chance to activate effects for 7 seconds when dealing physical damage: INT +20. MATK +15%. ------------- Class: Knife Attack: 150 Weight: 80 Weapon Lv: 4 Required Level: 100 Jobs: Shadow Chaser Jobs Number of slots: 2 - Fatebringer Spoiler: More A weapon of Shadow Chaser Gordias. The blade of the sword is engraved with the words: 'This is your fate.' ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] ASPD +2%. [If refine lv is 9 or higher] [Fatal Menace] damage +20%. [If refine lv is 11 or higher] Skill delay -7%. ------------- [Ancient Hero Set] Ancient Hero Boots Fatebringer Has a chance to activate effects for 7 seconds when dealing physical damage: STR +20. ATK +15%. ------------- Class: Knife Attack: 165 Weight: 90 Weapon Lv: 4 Required Level: 100 Jobs: Shadow Chaser Jobs Number of slots: 2 - Empyrean Spoiler: More A weapon of Ranger Dunari, one of the greatest warriors of antiquity. This bow is adorned with pure gold plates. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] [Arrow Storm] damage +12%. [If refine lv is 9 or higher] ASPD +10%. [If refine lv is 11 or higher] Long-range physical damage +5%. ------------- [Ancient Hero Set] Ancient Hero Boots Empyrean Has a chance to activate effects for 7 seconds when dealing physical damage: DEX +20. Long-range physical damage when using Bow +20%. ------------- Class: Bow Attack: 180 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Ranger / Shadow Chaser Jobs Number of slots: 2 - Scarlet Dragon's Bow Spoiler: More According to legend, this bow was given to Ranger Tyvia by a dragon she saved. Its bowstring emits a quiet dragon roar when pulled. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] Skill delay -4%. [If refine lv is 9 or higher] [Aimed Bolt] damage +35%. [If refine lv is 11 or higher] Cooldown of [Aimed Bolt] -1 sec. ------------- [Ancient Hero Set] Ancient Hero Boots Scarlet Dragon's Bow Has a chance to activate effects for 7 seconds when dealing physical damage: DEX +20. Long-range physical damage when using bow +20%. ------------- Class: Bow Attack: 170 Weight: 80 Weapon Lv: 4 Required Level: 100 Jobs: Ranger Jobs Number of slots: 2 - Rusty Dragon's Wand Spoiler: More A weapon of Warlock Mechanix, a specialist in golem creation. It is said that he used the wand to command a huge steel dragon. ------------- MATK +200. [For each 2 refine lv] MATK +10. [For each 3 refine lv] [Earth Strain] damage +12%. [If refine lv is 9 or higher] Variable casting time -10%. [If refine lv is 11 or higher] Cooldown of [Earth Strain] -1 sec. ------------- [Ancient Hero Set] Ancient Hero Boots Rusty Dragon's Wand Has a chance to activate effects for 7 seconds when dealing magical damage: INT +20. MATK +15%. ------------- Cannot be destroyed. Class: Two-Handed Staff Attack: 100 Weight: 80 Weapon Lv: 4 Required Level: 100 Jobs: Warlock Jobs Number of slots: 2 - Wand of the Purple Orb Spoiler: More A weapon that belonged to Sorcerer Bez. Legends say that an ancient demon of enmity and hatred is sealed in the sphere at the top of the wand. ------------- MATK +200. [For each 2 refine lv] MATK +10. [For each 3 refine lv] [Jack Frost] damage +12%. [If refine lv is 9 or higher] Water property magical damage +7%. [If refine lv is 11 or higher] Cooldown of [Jack Frost] -1 sec. Magical damage inflicted on Fire elemental monsters +7% ------------- [Ancient Hero Set] Ancient Hero Boots Wand of the Purple Orb Has a chance to activate effects for 7 seconds when dealing magical damage: INT +20. MATK +15%. ------------- Cannot be destroyed. Class: Two-Handed Staff Attack: 100 Weight: 80 Weapon Lv: 4 Required Level: 100 Jobs: Warlock Jobs Number of slots: 2 - Shadow Eater Spoiler: More A rod of Sorcerer Malefar, the valiant hero... Or one of the greatest villains, depending on which sources have been used! ------------- MATK +155. [For each 2 refine lv] MATK +10. [For each 3 refine lv] [Earth Grave] damage +12%. [If refine lv is 9 or higher] Variable casting time -10%. [If refine lv is 11 or higher] Cooldown of [Psychic Wave] -1 sec. ------------- [Ancient Hero Set] Ancient Hero Boots Shadow Eater Has a chance to activate effects for 7 seconds when dealing magical damage: INT +20. MATK +15%. ------------- Cannot be destroyed. Class: Staff Attack: 40 Weight: 50 Weapon Lv: 4 Required Level: 100 Jobs: Sorcerer Jobs Number of slots: 2 - Ice Guardian Spoiler: More A wand of Glacius, the famous Sorcerer of the water element. They say that once he froze the sea so that allied troops could pass through it. ------------- MATK +150. [For each 2 refine lv] MATK +10. [For each 3 refine lv] [Diamond Dust] damage +8%. [If refine lv is 9 or higher] Magic Damage against Undead type monsters +10%. [If refine lv is 11 or higher] Water property magical damage +10% ------------- [Ancient Hero Set] Ancient Hero Boots Ice Guardian Has a chance to activate effects for 7 seconds when dealing magical damage: INT +20. MATK +15%. ------------- Cannot be destroyed. Class: Staff Attack: 40 Weight: 50 Weapon Lv: 4 Required Level: 100 Jobs: Sorcerer Jobs Number of slots: 2 - Avenger Spoiler: More A battle axe of Mechanic Fren Bau, nicknamed the Tin Man. He replaced all parts of his body with mechanical counterparts in order to be stronger in battle. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] [Axe Tornado] damage +10%. [If refine lv is 9 or higher] [Axe Boomerang] damage +40%. [If refine lv is 11 or higher] Physical damage to all size monsters +15%. ------------- [Ancient Hero Set] Ancient Hero Boots Avenger Has a chance to activate effects for 7 seconds when dealing physical and magical damage: STR +20. ATK +15%. ------------- Cannot be destroyed. Class: Two-Handed Axe Attack: 270 Weight: 600 Weapon Lv: 4 Required Level: 100 Jobs: Mechanic Jobs Number of slots: 2 - Big Badaboom Spoiler: More A weapon of famous Mechanic Boomer. This hammer makes thunder-like sounds with each strike. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] [Vulcan Arm] damage +10%. [If refine lv is 9 or higher] [Vulcan Arm] and [Arm Cannon] damage +10%. [If refine lv is 11 or higher] Variable casting time -15%. ------------- [Ancient Hero Set] Ancient Hero Boots Big Badaboom Has a chance to activate effects for 7 seconds when dealing physical and magical damage: STR +20. ATK +15%. ------------- Cannot be destroyed. Class: Mace Attack: 300 Weight: 300 Weapon Lv: 4 Required Level: 100 Jobs: Mechanic Jobs Number of slots: 2 - Sword of Blue Fire Spoiler: More An experimental weapon owned by Geneticist Azura. The blue flame seems cold, but it burns much more than usual! ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] Long-range physical damage +4%. [If refine lv is 9 or higher] [Cart Cannon] SP consumption -10% [If refine lv is 11 or higher] [Cart Cannon] damage +15%. ------------- [Ancient Hero Set] Ancient Hero Boots Sword of Blue Fire Has a chance to activate effects for 7 seconds when dealing physical damage: DEX +20. Long-range physical damage +10%. ------------- Class: Sword Attack: 180 Weight: 80 Weapon Lv: 4 Required Level: 100 Jobs: Genetic Jobs Number of slots: 2 - Slate Sword Spoiler: More A bizarre, unsharp sword carved from the block of stone. A weapon of Geneticist Petria. Petria was frightened by the sight of blood. Therefore, she did not cut enemies, but broke their bones with her solid stone weapon. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] [Cart Tornado] damage +10%. [If refine lv is 9 or higher] [Cart Tornado] damage +20%. [If refine lv is 11 or higher] Skill delay -10%. ------------- [Ancient Hero Set] Ancient Hero Boots Slate Sword Has a chance to activate effects for 7 seconds when dealing physical and magical damage: STR +20. ATK +15%. ------------- Class: Sword Attack: 190 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Genetic Jobs Number of slots: 2 - All-Holy Book Spoiler: More Collection of prayers to Odin, written by Archbishop Hakon. Every letter on these pages carries the power of holiness! ------------- MATK +160. [For each 2 refine lv] MATK +10. [For each 3 refine lv] [Duple Light] damage +25%. [If refine lv is 9 or higher] ASPD +10%. [If refine lv is 11 or higher] [Duple Light] damage +30%. ------------- [Ancient Hero Set] Ancient Hero Boots All-Holy Book Has a chance to activate effects for 7 seconds when dealing magical damage: INT +20. MATK +15%. ------------- Class: Book Attack: 165 Weight: 50 Weapon Lv: 4 Required Level: 100 Jobs: Arch Bishop Jobs Number of slots: 2 - Mace of the Righteous Spoiler: More A heavy sacred weapon with a built-in incense burner. It once belonged to legendary Archbishop Svenborn. ------------- MATK +165. MATK +3%. [For each 2 refine lv] Holy property magical damage +1% [For each 3 refine lv] [Adoramus] damage +5%. [If refine lv is 9 or higher] Variable casting time -10%. [If refine lv is 11 or higher] Holy property magical damage +10% ------------- [Ancient Hero Set] Ancient Hero Boots Mace of the Righteous Has a chance to activate effects for 7 seconds when dealing magical damage: INT +20. MATK +15%. ------------- Class: Mace Attack: 170 Weight: 80 Weapon Lv: 4 Required Level: 100 Jobs: Arch Bishop Jobs Number of slots: 2 - Iron Claw Spoiler: More A combat glove once wielded by a Sura known as the Palm Crab. One blow of his fist was enough to smash a coconut or an enemy helmet! ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] Long-range physical damage +4%. [If refine lv is 9 or higher] [Rampage Blast] damage +10%. [If refine lv is 11 or higher] Cooldown of [Rampage Blast] -1 sec. ------------- [Ancient Hero Set] Ancient Hero Boots Iron Claw Has a chance to activate effects for 7 seconds when dealing physical damage: STR +20. ATK +15%. ------------- Class: Knuckle Attack: 180 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Sura Jobs Number of slots: 2 - Claws of the Bifrost Spoiler: More The blades of this combat gauntlet are made from rainbow shards. It is said that Heimdall himself forged it for Sura Fredegonda. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] [Tiger Cannon] damage +4%. [If refine lv is 9 or higher] [Tiger Cannon] damage +15%. [If refine lv is 11 or higher] Cooldown of [Tiger Cannon] -1 sec. ------------- [Ancient Hero Set] Ancient Hero Boots Claws of the Bifrost Has a chance to activate effects for 7 seconds when dealing physical damage: STR +20. ATK +15%. ------------- Class: Knuckle Attack: 185 Weight: 70 Weapon Lv: 4 Required Level: 100 Jobs: Sura Jobs Number of slots: 2 - Four Mirrors Spoiler: More Shuriken wielded by famous Oboro Yukiko. Its blades are always polished. Everything is reflected in them, as in a mirror. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] Long-range physical damage +2%. [If refine lv is 7 or higher] [Swirling Petal] damage +30%. [If refine lv is 9 or higher] Cooldown of [Swirling Petal] -1 sec. [If refine lv is 11 or higher] Physical weapon damage against Undead and Demon monsters +20%. Physical damage inflicted on Fire and Dark elemental monsters +15% ------------- [Ancient Hero Set] Ancient Hero Boots Four Mirrors Has a chance to activate effects for 7 seconds when dealing physical damage: STR +20. Long-range physical damage +10%. ------------- Cannot be destroyed. Class: Huuma Attack: 230 Weight: 130 Weapon Lv: 4 Required Level: 100 Jobs: Ninja Jobs Number of slots: 2 - Morning Dew Sword Spoiler: More A katana forged by legendary Kagero Junzaburo. Legends say that the spirit of mist lives in this weapon. ------------- [[Kagero & Oboro Dual Dagger Set]] Sharp Wind Morning Dew Sword [For each 3 level of set items refine sum] ATK +10. [For each 5 level of set items refine sum] Physical damage +2%. [If sum of set items refine is +14 or higher] [Cross Slash] damage +25%. [If sum of set items refine is +16 or higher] Cooldown of [Cross Slash] -2 sec. [If sum of set items refine is +18 or higher] Enables to use [Shadow Trampling] same Lv like [Distorted Crescent]. Enables to use [Distorted Crescent] same Lv like [Shadow Trampling]. [If sum of set items refine is +20 or higher] [Cross Slash] damage +25%. ------------- Class: Knife Attack: 150 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Ninja Jobs Number of slots: 2 - Sharp Wind Spoiler: More A weapon of Oboro Furin, the famous swordswoman. This sword moves so fast that it blurs in the air! ------------- [[Kagero & Oboro Dual Dagger Set]] Sharp Wind Morning Dew Sword [For each 3 level of set items refine sum] ATK +10. [For each 5 level of set items refine sum] Physical damage +2%. [If sum of set items refine is +14 or higher] [Cross Slash] damage +25%. [If sum of set items refine is +16 or higher] Cooldown of [Cross Slash] -2 sec. [if sum of set items refine is +18 or higher] Enables to use [Shadow Trampling] same Lv like [Distorted Crescent]. Enables to use [Distorted Crescent] same Lv like [Shadow Trampling]. [if sum of set items refine is +20 or higher] [Cross Slash] damage +25%. ------------- [Ancient Hero Set] Ancient Hero Boots Sharp Wind Has a chance to activate effects for 7 seconds when dealing physical damage: STR +20. ATK +10%. ------------- Class: Knife Attack: 150 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Ninja Jobs Number of slots: 2 - Demon's Shot Spoiler: More The weapon of Rebel nicknamed the Rekenber Devil. This mercenary claimed that Satan Morroc was weak and once went to fight him. He did not return back. ------------- Increase base attack area to 3x3 cells. Doesn't affect skills. [For each 2 refine lv] Long-range physical damage +3%. [For each 3 refine lv] Max SP +2%. [If refine lv is 7 or higher] Physical weapon damage to Boss monsters +10%. [If refine lv is 9 or higher] Has a chance of activating effects for 90 seconds when using [Platinum Altar]: ATK +50. Long-range physical damage +10%. [If refine lv is 11 or higher] Physical weapon damage to Undead and Demon type monsters +15%. ------------- [Ancient Hero Set] Ancient Hero Boots Demon's Shot Has a chance to activate effects for 7 seconds when dealing physical damage: DEX +20. Long-range physical damage +10%. ------------- Class: Shotgun Attack: 275 Weight: 140 Weapon Lv: 4 Required Level: 100 Jobs: Rebellion Jobs Number of slots: 2 - Crimson Rose Spoiler: More A weapon of famed Rebel Lavinia. Her marksmanship was legendary. It was said that she could hit a man's heart anywhere you like. Just name the auricle - or the ventricle. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] ASPD +3%. [If refine lv is 7 or higher] ATK +5%. ASPD +1. [If refine lv is 9 or higher] Critical damage +20% [If refine lv is 11 or higher] Has a chance of activating effects for 60 seconds when using [Hit Barrel]: Long-range physical damage +15%. CRIT +20. ------------- [Ancient Hero Set] Ancient Hero Boots Crimson_Rose Has a chance to activate effects for 7 seconds when dealing physical damage: DEX +20. Long-range physical damage +10%. ------------- Class: Pistol Attack: 150 Weight: 70 Weapon Lv: 4 Required Level: 100 Jobs: Rebellion Jobs Number of slots: 2 - Master of Souls Spoiler: More A silent sniper rifle of Rebel Nomkon. Its gilded plates are cut with notches - one for each enemy killed. ------------- MATK +210. [For each 2 refine lv] MATK +10. [For each 3 refine lv] ASPD +3%. [If refine lv is 7 or higher] MATK +5%. ASPD +1. [If refine lv is 9 or higher] While long-range attacking has a chance of autocasting [Shadow Slash] 10 lv. [If refine lv is 11 or higher] Increase chance of autocasting [Shadow Slash] 10 lv. while long-range attacking While long-range attacking has a chance of autocasting [Soul Expansion] 3 lv. ------------- [Ancient Hero Set] Ancient Hero Boots Master of Souls Has a chance to activate effects for 7 seconds when dealing physical damage: INT +20. Ghost property magical damage +10%. ------------- Class: Rifle Attack: 150 Weight: 100 Weapon Lv: 4 Required Level: 100 Jobs: Rebellion Jobs Number of slots: 2 - Big Game Trophy Spoiler: More A weapon of Rebel Clayton, the famous monster hunter. Decorated with the bones and teeth of defeated monsters. ------------- [For each 2 refine lv] Long-range physical damage +3%. [For each 3 refine lv] ATK +15. [If refine lv is 7 or higher] [Dragon Tail] damage +15%. [If refine lv is 9 or higher] Skill delay [Dragon Tail] -1 sec. [If refine lv is 11 or higher] [Dragon Tail] damage +15%. ------------- [Ancient Hero Set] Ancient Hero Boots Big Game Trophy Has a chance to activate effects for 7 seconds when dealing physical damage: DEX +20. Long-range physical damage +10%. ------------- Class: Grenade Launcher Attack: 320 Weight: 210 Weapon Lv: 4 Required Level: 100 Jobs: Rebellion Jobs Number of slots: 2 - Guttling Gun Spoiler: More A firearm invented and created by Guttling, the famous glutton Rebel. Equipped with a multiple barrels in a rotating cluster. ------------- [For each 2 refine lv] ATK +10. [For each 3 refine lv] Long-range physical damage +2%. [If refine lv is 7 or higher] [Round Trip] damage +15%. [Round Trip] SP consumption +10%. [If refine lv is 9 or higher] Has a chance of activating effects for 90 seconds when using [Platinum Altar]: Long-range physical damage +10%. ATK +50. [If refine lv is 11 or higher] [Round Trip] damage +15%. ------------- [Ancient Hero Set] Ancient Hero Boots Guttling Gun Has a chance to activate effects for 7 seconds when dealing physical damage: DEX +20. Long-range physical damage +10%. ------------- Class: Gatling Gun Attack: 205 Weight: 270 Weapon Lv: 4 Required Level: 100 Jobs: Rebellion Jobs Number of slots: 2 - Meowmeow Foxtail Spoiler: More An ear of giant foxtail, a magical herb that grows only in the Doram lands. It bears the seal of Meow Meow, a Summoner known for his magical powers and love for salted fish. ------------- MATK +300. [For each 2 refine lv] ATK and MATK +10. [For each 3 refine lv] ATK and MATK +2%. [If refine lv is 7 or higher] [Lunatic Carrot Beat] and [SV Stem Spear] damage +15%. [If refine lv is 9 or higher] ASPD +10%. Variable casting time -10%. [If refine lv is 11 or higher] [Picky Peck] and [CN Meteor] damage +20%. ------------- [Ancient Hero Set] Ancient Hero Boots Meowmeow Foxtail Has a chance to activate effects for 7 seconds when dealing physical and magical damage: LUK +20. ATK and MATK +15%. ------------- Class: Staff Attack: 300 Weight: 110 Weapon Lv: 4 Required Level: 100 Jobs: Summoner Number of slots: 2 ------------- Weight: 0 Number of slots: 0 Reset Stone Spoiler: More To do this, take it to the Great Alchemist in Prontera. Reset character characteristics can be maximum 6 times. Weight: 0 Number of slots: 0 Inf. Giant Fly Wing Box (1 h.) Spoiler: More Rental term: 1 hour Weight: 1 ------------- [Infinite Giant Fly Wing] Account bound Enchanted wing of an ancient giant fly. Allows to teleport several people at once when used by a Party Master. The item doesn't disappear when used. Can be reused in 5 seconds Weight : 0 Number of slots: 0 Potion of Infinity Spoiler: More Unfortunately, this effect doesn't last long. ------------- MHP, MSP +5%. Critical damage +5%. Ranged ATK +5%. MATK of all elements +5%. Casting cannot be interrupted. Duration: 30 minutes. ------------- Weight: 1 Number of slots: 0 Mana Plus Spoiler: More A potion that increases the power of magical attacks. It tastes like cough syrup. +50 MATK for 8 minutes. Weight: 5 Number of slots: 0 Killer's Potion Spoiler: More A potion that increases the power of physical attacks. Possible side effects: battle frenzy, cramps in the stomach, itching in the lumbar region, death. +50 ATK for 8 minutes. Weight: 5 Number of slots: 0 Inventory Expander Box Spoiler: More - Inventory Expander Spoiler: More Is your inventory too small? Use this item to increase its capacity! ------------- 1 Inventory Expander adds 10 slots to inventory. ------------- Maximum slots that can be added - 100 slots. ------------- The maximum slots, including basic ones, inventory can hold - 200. -------------How to use ------------- Weight: 0 Number of slots: 0 ¬з1 Weight: 0 Number of slots: 0 Archmage Potion Spoiler: More Who said learning magic has to be hard? This potion will turn you into a powerful mage in no time! Well, for a while anyway. ------------- ATK/MATK +30, ATK/MATK +1%, HIT and FLEE +30, ASPD +1, SP consumption -5% and Fixed casting time -30% for 30 minutes ------------- Weight: 1 Number of slots: 0 Universal Battle Manual Spoiler: More This book tells how to hunt more efficiently. An excellent tutorial for both beginners and experienced warriors. Exp rate +75% for 30 min. ------------- Weight: 1 Number of slots: 0 Mind Potion Spoiler: More There are alchemists who can bottle fame, brew glory, and even put a stopper in death. This potion was prepared by one of them. MSP +10% for 60 minutes SP consumption -10% for 60 minutes Increase movement speed for 10 minutes. Weight: 1 Number of slots: 0 Bubblegum Battle Manual Spoiler: More A book about combat arts, written on delicious bubblegum paper. After reading the page you can chew it and blow the bubble. Exp/Job rate +50% for 30 minutes. Item drop rate +100% for 30 minutes. Replaces the effects of a common Bubble Gum and Battle Manual. Weight: 0 Number of slots: 0 Water of Life Spoiler: More Juice of medicinal plants. It is said that this juice is able to heal wounds in the blink of an eye. This potion restore an amount of HP equal to 6% of your Max HP every 3 sec. for a 10 min. duration. The effect is not active at the state of berserk. When a character is incapable of combat, the effect of item disappears. ------------- Weight: 1 Number of slots: 0 Guyak Candy Spoiler: More A candy made from special medicine. Sweet and sour. Recovers 30% HP/SP. Weight: 1 Number of slots: 0 Token of Ziegfried Spoiler: More A token blessed by the great hero Ziegfried. Allows your character to revive in the place of death. ------------- Weight: 1 Number of slots: 0 Superb Fish Slice Spoiler: More Fully recovers HP and SP. ------------- Weight: 1 Number of slots: 0 Special Medium Life Potion Spoiler: More A sizeable bottle of Yggdrasil tree sap that is used for healing wounds. Restores 7% of max HP every 4 sec. Duration: 10 min. Ineffective in the[Berserk] state. ------------- Weight: 1 Number of slots: 0 Yummy Skewered Grill Spoiler: More Skewers made from beef, chicken and onions. It looks very appetizing. Recovers 60% SP and HP ------------- Weight: 1 Number of slots: 0 Special Kafra Card Spoiler: More A card issued by the Kafra Headquarters. Allows to open the Kafra storage. ------------- Weight: 1 Number of slots: 0 Small Mana Potion Spoiler: More A bottle with a decoction of the Yggdrasil tree petals. It is rumored to heal soul wounds quickly. Restores 5% of max SP every 5 sec. Duration: 10 min. Ineffective in the[Berserk] state. ------------- Weight: 1 Number of slots: 0 New Items (Receive from Modification Cubes) Spoiler: New Items ( Receive from Modification Cubes) Revived Sword of Blue Fire An experimental weapon owned by Geneticist Azura. The blue flame seems cold, but it burns much more than usual! The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Ranged physical damage +4% for every 3 refine levels. If refine rate is +7 or higher, the SP cost of Cart Cannon -10%, Variable Cast Time of all skills -7%. If refine rate is +9 or higher, Cart Cannon damage +20%. If refine rate is +11 or higher, Acid Bomb damage +10%, Variable Cast Time of all skills -5% additionally. If equipped with Ancient Hero Boots, DEX +10, ranged physical damage +5%. Class: Sword ATK: 200 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Geneticist and subclasses Number of slots: 2 Revived Slate Sword A bizarre, unsharp sword carved from the block of stone. A weapon of Geneticist Petria. Petria was frightened by the sight of blood. Therefore, she did not cut enemies, but broke their bones with her solid stone weapon. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Cart Tornado damage +10%, Hell Plant damage +5% for every 3 refine levels. If refine rate is +7 or higher, Cart Tornado damage +20% additionally, Hell Plant damage +10% additionally. If refine rate is +9 or higher, cooldown of all skills -10%. If refine rate is +11 or higher, cooldown of all skills -5% additionally, Max HP +10% If equipped with Ancient Hero Boots, VIT +10, short-ranged physical damage +5%. Class: Sword ATK: 205 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Geneticist and subclasses Number of slots: 2 Revived Blade of Light A sword of Royal Guard Pelleas, one of the greatest warriors of antiquity. It is said that its blade is forged from pure light and tempered in impenetrable darkness. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. MATK +195. MATK +15 for every 2 refine levels. Gloria Domini and Genesis Ray damage +5% for every 3 refine levels. If refine rate is +7 or higher, Variable Cast Time of all skills -10%. If refine rate is +9 or higher, Holy property magic damage +15%. If refine rate is +11 or higher, magic damage inflicted on enemies of any size +15%, Genesis Ray and Gloria Domini damage +15%. If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: Sword ATK: 130 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Royal Guard and subclasses Number of slots: 2 Revived Winged Sword A weapon of Shadow Chaser Icarius, the great warrior of antiquity. This sentient sword was rumored to be able to fly using wings on the hilt. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. MATK +195. MATK +15 for every 2 refine levels. Increases attack speed (reduces delay after attack by 2%) for every 3 refine levels. If refine rate is +7 or higher, with a certain chance triggers Meteor Storm Lv. 7 when performing a short-ranged physical attack. If refine rate is +9 or higher, all property magic damage +15%. If refine rate is +11 or higher, with a certain chance triggers Psychic Wave Lv. 4 when performing a short-ranged physical attack. If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: Dagger ATK: 150 Weight: 80 Weapon level: 4 Required Level: 150 Jobs: Shadow Chaser and subclasses Number of slots: 2 Revived Fatebringer A weapon of Shadow Chaser Gordias. The blade of the sword is engraved with the words: 'This is your fate.' The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Increases attack speed (reduces delay after attack by 2%) for every 3 refine levels. If refine rate is +7 or higher, Fatal Menace damage +25%. If refine rate is +9 or higher, the SP cost of Fatal Menace -15%, cooldown of all skills -7%. If refine rate is +11 or higher, short-ranged physical damage +10%, cooldown of all skills -7% additionally. If equipped with Ancient Hero Boots, STR +10, ATK +5%. Class: Dagger ATK: 205 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Shadow Chaser and subclasses Number of slots: 2 Revived Morning Dew Sword A katana forged by legendary Kagero Junzaburo. Legends say that the spirit of mist lives in this weapon. The weapon's former power is restored making it as dangerous as many centuries ago. It has to be equipped together with Sharp Wind. It seems to be mystically connected to Ancient Hero Boots. If equipped with Sharp Wind: ATK +15 for every 3 refine levels in accordance with the refine level. ATK +3% for every 5 refine levels in accordance with the refine level. If total refine rate is +14 or higher, the Cross Slash damage +30% and its cooldown -2 sec. If total refine rate is +16 or higher, allows to use Shadow Trampling of the same level as Distorted Crescent and Distorted Crescent of the same level as Shadow Trampling. If total refine rate is +18 or higher, physical damage inflicted on inflicted on any property +15%. If total refine rate is +20 or higher, Cross Slash damage +25% additionally. If equipped with Sharp Wind and Ancient Hero Boots, DEX +10, ATK +7%. Class: Dagger ATK: 190 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Ninja and subclasses Number of slots: 2 Revived Trident of Undine A weapon that undine Hydrola gave to her lover, Royal Guard Matteo. It is said that he killed more than one hundred enemies with this trident. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Ranged physical damage +4% for every 3 refine levels. If refine rate is +7 or higher, Cannon Spear and Vanishing Point damage +15%, increases attack speed (reduces delay after attack by 10%). If refine rate is +9 or higher, Cannon Spear and Vanishing Point damage +20%. If refine rate is +11 or higher, Perfect Strike +7%, Max SP +5%. If equipped with Ancient Hero Boots, STR +10, ATK +5%. Class: One-handed spear ATK: 195 Weight: 140 Weapon level: 4 Required Level: 150 Jobs: Royal Guard and subclasses Number of slots: 2 Revived All-Holy Book Collection of prayers to Odin, written by Archbishop Hakon. Every letter on these pages carries the power of holiness! The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. MATK +190. ATK +10, MATK +10 for every 2 refine levels. Duple Light and Judex damage +25% for every 3 refine levels. If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%), Holy property magic damage +15%. If refine rate is +9 or higher, Duple Light and Judex damage +30% additionally. If refine rate is +11 or higher, during normal physical attacks triggers Judex Lv. 5 with a certain chance (If the skill level learned is higher, the maximum level will be used.). If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: Book ATK: 205 Weight: 70 Weapon level: 4 Required Level: 150 Jobs: Archbishop and subclasses Number of slots: 2 Revived Shadow Eater A rod of Sorcerer Malefar, the valiant hero... Or one of the greatest villains, depending on which sources have been used! The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. MATK +195. MATK +15 for every 2 refine levels. Earth Grave damage +12% for every 3 refine levels. If refine rate is +7 or higher, Earth and Neutral property magic damage +15%. If refine rate is +9 or higher, Psychic Wave damage +25%, Variable Cast Time of all skills -7% additionally. If refine rate is +11 or higher, Variable Cast Time of all skills -8% additionally, Psychic Wave cooldown -1 sec. If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: One-handed staff ATK: 40 Weight: 75 Weapon level: 4 Required Level: 150 Jobs: Sorcerer and subclasses Number of slots: 2 Revived Ice Guardian A wand of Glacius, the famous Sorcerer of the water element. They say that once he froze the sea so that allied troops could pass through it. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. MATK +195. MATK +15 for every 2 refine levels. Diamond Dust damage +12% for every 3 refine levels. If refine rate is +7 or higher, magic damage inflicted on any property enemies +15%, Varetyr Spear damage +15%. If refine rate is +9 or higher, Varetyr Spear damage +20% additionally, Variable Cast Time of all skills -7%. If refine rate is +11 or higher, Variable Cast Time of all skills -8% additionally, Varetyr Spear cooldown -2 sec. If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: One-handed staff ATK: 40 Weight: 75 Weapon level: 4 Required Level: 150 Jobs: Sorcerer and subclasses Number of slots: 2 Revived Meow Meow Foxtail An ear of giant foxtail, a magical herb that grows only in the Doram lands. It bears the seal of Meow Meow, a Summoner known for his magical powers and love for salted fish. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. MATK +350. ATK and MATK +15 for every 2 refine levels. ATK and MATK +2% for every 3 refine levels. If refine rate is +7 or higher, Lunatic Carrot Beat and SV Stem Spear damage +25%. If refine rate is +9 or higher, Variable Cast Time of all skills -10%, increases attack speed (reduces delay after attack by 10%). If refine rate is +11 or higher, Picky Peck and CN Meteor damage +25%. If equipped with Ancient Hero Boots, LUK +10, ATK and MATK +7%. Class: One-handed staff ATK: 350 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Doram Summoner Number of slots: 2 Revived Iron Claw A combat glove once wielded by a Sura known as the Palm Crab. One blow of his fist was enough to smash a coconut or an enemy helmet! The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Ranged ATK +4% for every 3 refine levels. If refine rate is +7 or higher, Rampage Blast and Lightning Ride damage +10%. If refine rate is +9 or higher, Rampage Blast and Earth Shaker cooldown -1 sec. If refine rate is +11 or higher, the SP cost of Rampage Blast -15%, Rampage Blast and Lightning Ride damage +15% additionally. If equipped with Ancient Hero Boots, STR +10, ATK +7%. Class: Knuckle ATK: 205 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Sura and subclasses Number of slots: 2 Revived Claws of the Bifrost The blades of this combat gauntlet are made from rainbow shards. It is said that Heimdall himself forged it for Sura Fredegonda. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Tiger Cannon damage +4% for every 3 refine levels. If refine rate is +7 or higher, Tiger Cannon damage +15% additionally, Gates of Hell damage +20%. If refine rate is +9 or higher, Tiger Cannon cooldown -1 sec. If refine rate is +11 or higher, Max HP +10%, Gates of Hell damage +15% additionally. If equipped with Ancient Hero Boots, VIT +10, ATK +7%. Class: Knuckle ATK: 205 Weight: 80 Weapon level: 4 Required Level: 150 Jobs: Sura and subclasses Number of slots: 2 Revived Tide Conch A musical instrument that belonged to Maestro Kalao of Malaya. According to rumors, when Kalao went out to the sea, blowing into the conch, many fish sailed to listen to him. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. MATK +230. MATK +15 for every 2 refine levels. All property magic damage +4% for every 3 refine levels. If refine rate is +7 or higher, Reverberation and Metallic Sound damage +10%. If refine rate is +9 or higher, Fixed Cast Time of Reverberation -0,5 sec. If refine rate is +11 or higher, MATK +7%, Reverberation and Metallic Sound damage +15% additionally. If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: Musical Instrument ATK: 160 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Maestro and subclasses Number of slots: 2 Revived Thorn Whip An infamous weapon of Wanderer Flagellata. This heartless maiden considered the groans and cries of her victims to be music. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. MATK +230. MATK +15 for every 2 refine levels. All property magic damage +4% for every 3 refine levels. If refine rate is +7 or higher, Reverberation and Metallic Sound damage +10%. If refine rate is +9 or higher, Fixed Cast Time of Reverberation -0,5 sec. If refine rate is +11 or higher, MATK +7%, Reverberation and Metallic Sound damage +15% additionally. If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: Whip ATK: 160 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Wanderer and subclasses Number of slots: 2 Revived Big Badaboom A weapon of famous Mechanic Boomer. This hammer makes thunder-like sounds with each strike. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. ATK +15 for every 2 refine levels. Volcano and Knuckle Boost damage +10% for every 3 refine levels. If refine rate is +7 or higher, Volcano and Knuckle Boost damage +15% additionally. If refine rate is +9 or higher, Arm Cannon damage +25%. If refine rate is +11 or higher, ranged physical damage +15%, Variable Cast Time of all skills -15%. If equipped with Ancient Hero Boots, STR +10, ranged physical damage +5%. Class: Club ATK: 320 Weight: 350 Weapon level: 4 Required Level: 150 Jobs: Mechanic and subclasses Number of slots: 2 Revived Mace of the Righteous A heavy sacred weapon with a built-in incense burner. It once belonged to legendary Archbishop Svenborn. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. MATK +200, MATK +3%. Holy property magic damage +1% for every 2 refine levels. Adoramus damage +5% for every 3 refine levels. If refine rate is +7 or higher, Variable Cast Time of all skills -10%, Holy property magic damage +10% additionally. If upgraded to +9 or higher, magic damage inflicted on monsters of all races +15% (except player characters). If refine rate is +11 or higher, Adoramus damage +15% additionally. If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: Club ATK: 170 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Archbishop and subclasses Number of slots: 2 Revived Crimson Rose A weapon of famed Rebel Lavinia. Her marksmanship was legendary. It was said that she could hit a man's heart anywhere you like. Just name the auricle - or the ventricle. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +10 for every 2 refine levels. Increases Fire Dance damage by additional +2% per 3 refine rate. If refine rate is +7 or higher, ATK +5%, ranged physical damage +10%. If refine rate is +9 or higher, increases Fire Dance damage by 25%, ranged physical damage +20% for 60 sec. If refine rate is +11, cooldown of all skills -10%. If equipped with Ancient Hero Boots, DEX +10, ATK +7%. Class: Revolver ATK: 200 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 Revived Master of Souls A silent sniper rifle of Rebel Nomkon. Its gilded plates are cut with notches - one for each enemy killed. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. MATK +250. MATK +15 for every 2 refine levels. Soul Strike and Napalm Vulcan damage +15% for every 3 refine levels. If refine rate is +7 or higher, Soul Expansion damage +20%, damage by Ghost magic property +15%. If refine rate is +9 or higher, during normal ranged physical attacks grant a certain chance (15%) to trigger Soul Strike. If refine rate is +11 or higher, during normal ranged physical attacks grant a certain chance (7%) to trigger Napalm Vulcan and Soul Expansion (LV 3). If equipped with Ancient Hero Boots, INT +10, damage by Ghost magic property +5%. Class: Rifle Attack: 200 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 Revived Demon's Shot The weapon of Rebel nicknamed the Rekenber Devil. This mercenary claimed that Satan Morroc was weak and once went to fight him. He did not return back. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Splash attack damage, Ranged physical damage +3% for every 2 refine levels. Max SP Recovery +2% per 3 upgrade levels of the item. If refine rate is +7 or higher, physical damage inflicted on Boss, Demon and Undead type monsters +15%. If refine rate is +9 or higher, when using Platinum Altar ATK +50%, ranged physical damage +10% for 90 sec. If refine rate is +11 or higher, Vanishing Buster, Shattering Storm damage +35%. If equipped with Ancient Hero Boots, DEX +10, ranged physical damage +5%. Class: Shotgun ATK: 295 Weight: 230 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 Revived Guttling Gun A firearm invented and created by Guttling, the famous glutton Rebel. Equipped with a multiple barrels in a rotating cluster. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Ranged physical damage +4% for every 3 refine levels. If refine rate is +7, Round Trip (Circle Dance) damage +20%, reduces SP cost of Round Trip (Circle Dance) by 10%. If refine rate is +9, additionally Round Trip (Circle Dance) damage +15%. When using Platinum Altar, ATK +50% for 90 sec., ranged physical damage +15%. If refine rate is +11 or higher, physical damage inflicted on enemies of any size +15%. If equipped with Ancient Hero Boots, DEX +10, ranged physical damage +5%. Class: Gatling Gun ATK: 225 Weight: 300 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 Revived Big Game Trophy A weapon of Rebel Clayton, the famous monster hunter. Decorated with the bones and teeth of defeated monsters. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Ranged physical damage +3% for every 2 refine levels. ATK +20 for every 3 refine levels. If upgrade level is +7 or higher, increases the damage of Dragon Tail by 15%, cooldown of Dragon Tail -1 sec. If refine rate is +9 or higher, increases Dragon Tail damage by additional 20%. If refined to +11, physical damage inflicted on enemies of any elements +15%. If equipped with Ancient Hero Boots, DEX +10, ranged physical damage +5%. Class: Grenade Launcher ATK: 350 Weight: 240 Weapon level: 4 Required Level: 150 Jobs: Rebellion Number of slots: 2 Revived Bow of Narcissus A legendary weapon that belonged to Maestro Narcissus. He was able to hit the enemy with an arrow, looking at his reflection in the water. After the death of Narcissus, the bow went to his beloved Echo. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Ranged physical damage +4% for every 3 refine levels. If refine rate is +7 or higher, Severe Rainstorm cooldown -2 sec. If refine rate is +9 or higher, Severe Rainstorm damage +15%. If refine rate is +11 or higher, Severe Rainstorm damage +10%, bow ATK +15%. If equipped with Ancient Hero Boots, DEX +10, ranged physical damage +5%. Class: Bow ATK: 210 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Archer and subclasses, Thief and subclasses Number of slots: 2 Revived Empyrean A weapon of Ranger Dunari, one of the greatest warriors of antiquity. This bow is adorned with pure gold plates. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Arrow Storm damage +12% for every 3 refine levels. If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%), bow ATK +15%. If refine rate is +9 or higher, ranged physical damage +12%, Critical Damage +10%. If refine rate is +11 or higher, Focused Arrow Strike damage +20%, cooldown of all skills -10%. If equipped with Ancient Hero Boots, DEX +10, ATK +7%. Class: Bow ATK: 205 Weight: 120 Weapon level: 4 Required Level: 150 Jobs: Shadow Chaser/Ranger and subclasses Number of slots: 2 Rev. Scarlet Dragon's Bow According to legend, this bow was given to Ranger Tyvia by a dragon she saved. Its bowstring emits a quiet dragon roar when pulled. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Reduces the cooldown of skills by 4% per 3 upgrade levels of the item. If refine rate is +7 or higher, ranged physical damage +10%, physical damage inflicted on enemies of any size +10%. If refine rate is +9 or higher, Aimed Bolt damage +35%. If refine rate is +11 or higher, Aimed Bolt cooldown -1 sec., Variable Cast Time of all skills -10%. If equipped with Ancient Hero Boots, DEX +10, ATK +7%. Class: Bow ATK: 200 Weight: 90 Weapon level: 4 Required Level: 150 Jobs: Ranger and subclasses Number of slots: 2 Revived Dragon Slayer This sword was forged for Sir Eglamore, the legendary Rune Knight. Sir Eglamore was the best dragon hunter. Until he fell to the claws and fangs of one of his victims. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Max HP and Max SP +3% for every 2 refine levels. Dragon Breath and Dragon Water Breath damage +5% for every 3 refine levels. If refine rate is +7, cooldown of all skills -10%, Variable Cast Time of all skills -10%. If refine rate is +9, ranged physical damage +10%. If refine rate is +11, cooldown of all skills -7% additionally, Max SP + 5%. If equipped with Ancient Hero Boots, VIT +10, ranged physical damage +5%. Class: Two-handed Sword ATK: 200 Weight: 200 Weapon level: 4 Required Level: 150 Jobs: Rune Knight and subclasses Number of slots: 2 Revived Runic Katana A weapon forged by the great Rune Knight of the past, Gosen Murasama. This katana can cut through steel. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Sonic Wave damage +10%. If refine rate is +7, weapon cannot be destroyed, increases attack speed (reduces delay after attack by 10%). If refine rate is +9, there is a high chance of activating Sonic Wave Lv. 2 during normal short-ranged physical attack. (If the skill level learned is higher, the maximum level will be used.) If refine rate is +11 or higher, Critical Rate +15%, critical damage +15%. If equipped with Ancient Hero Boots, STR +10, ATK +7%. Class: Two-handed Sword ATK: 240 Weight: 200 Weapon level: 4 Required Level: 150 Jobs: Rune Knight and subclasses Number of slots: 2 Revived Hand of Death A weapon that belonged to Frieda Krueger, the legendary Guillotine Cross. According to rumors, she always killed her victims while they were sleeping. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Cross Impact damage +10% for every 3 refine levels. If refine rate is +7 or higher, critical damage +15%, increases attack speed (reduces delay after attack by 10%). If refine rate is +9 or higher, physical damage on players, Demihuman and Brute type monsters +25%. If refine rate is +11 or higher, Critical Rate +15, reduces the cooldown of Dark Claw by 10 sec. If equipped with Ancient Hero Boots, AGI +10, short-ranged physical damage +5%. Class: Katar ATK: 255 Weight: 140 Weapon level: 4 Required Level: 150 Jobs: Guillotine Cross and subclasses Number of slots: 2 Revived Steel Flower An infamous katar of Rodolfo, the legendary Guillotine Cross. Upon impact, the blades of the weapon diverge like petals. This hurts the enemy even more. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. ATK +15 for every 2 refine levels. Increases attack speed (reduces delay after attack by 2%) for every 3 refine levels. If refine rate is +7 or higher, Rolling Cutter, Cross Ripper Slasher damage +25%. If refine rate is +9 or higher, cooldown of all skills -12%. If refine rate is +11 or higher, short-ranged and ranged physical damage +10%. If equipped with Ancient Hero Boots, STR +10, ATK +7%. Class: Katar ATK: 275 Weight: 140 Weapon level: 4 Required Level: 150 Jobs: Guillotine Cross and subclasses Number of slots: 2 Revived Avenger A battle axe of Mechanic Fren Bau, nicknamed the Tin Man. He replaced all parts of his body with mechanical counterparts in order to be stronger in battle. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. ATK +15 for every 2 refine levels. Increases the damage of Axe Tornado by 10% per 3 upgrade levels of the item. If upgrade level is +7 or higher, increases skill damage bonus of Axe Boomerang by an additional +40%, cooldown of Axe Tornado -1 sec. If refine rate is +9 or higher, physical damage inflicted on enemies of any size +15%. If refine rate is +11 or higher, physical and magic damage inflicted by enemies of all properties -20%. If equipped with Ancient Hero Boots, STR +10, ATK +7%. Class: Two-handed axe ATK: 290 Weight: 700 Weapon level: 4 Required Level: 150 Jobs: Mechanic and subclasses Number of slots: 2 Revived Rusty Dragon's Wand A weapon of Warlock Mechanix, a specialist in golem creation. It is said that he used the wand to command a huge steel dragon. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. MATK +235. MATK +15 for every 2 refine levels. Earth Strain damage +12% for every 3 refine levels. If refine rate is +7 or higher, Variable Cast Time of all skills -10%, Fire and Ground property magic damage +15% additionally. If refine rate is +9 or higher, Earth Strain cooldown -1 sec., Variable Cast Time of all skills -5%. If refine rate is +11 or higher, magic damage inflicted on enemies of any size +15%, Crimson Rock damage +15%. If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: Two-handed staff ATK: 100 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Warlock and subclasses Number of slots: 2 Rev. Wand of the Purple Orb A weapon that belonged to Sorcerer Bez. Legends say that an ancient demon of enmity and hatred is sealed in the sphere at the top of the wand. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. MATK +235. MATK +15 for every 2 refine levels. Jack Frost damage +12% for every 3 refine levels. If refine rate is +7 or higher, Variable Cast Time of all skills -10%, Water and Wind property magic damage +15%. If refine rate is +9 or higher, cooldown of all skills -5%, Jack Frost cooldown -1 sec. If refine rate is +11 or higher, magic damage inflicted on enemies of any size +15%, Chain Lightning damage +15%. If equipped with Ancient Hero Boots, INT +10, MATK +7%. Class: Two-handed staff ATK: 100 Weight: 100 Weapon level: 4 Required Level: 150 Jobs: Warlock and subclasses Number of slots: 2 Revived Four Mirrors Shuriken wielded by famous Oboro Yukiko. Its blades are always polished. Everything is reflected in them, as in a mirror. The weapon's former power is restored making it as dangerous as many centuries ago. It seems to be mystically connected to Ancient Hero Boots. Cannot be destroyed. ATK +15 for every 2 refine levels. Increase long ranged physical damage by +2% for every 3 refine levels. If refine rate is +7 or higher, Swirling Petal damage +30%, Variable Cast Time of all skills -10% additionally. If refine rate is +9 or higher, reduces the cooldown of Swirling Petal by 1 second. If refine rate is +11 or higher, damage inflicted on enemies of Fire, Shadow, and Holy property increases by 20%, physical damage on Undead, Demon and Angel monsters +20%. If equipped with Ancient Hero Boots, STR +10, ranged physical damage +5%. Class: Huuma Shuriken ATK: 290 Weight: 230 Weapon level: 4 Required Level: 150 Jobs: Ninja and subclasses Number of slots: 2