From 11.09 to 18.09, you will have the exclusive opportunity to get your hands on the Profession item packs in 4game launcher. Seraphing Shield Spoiler: More ------------- [For each 3 refine lv] Physical damage taken from all size monsters -2%. ------------- [If refine lv +7 or higher] Max HP, SP +5%. ------------- [If refine lv +9 or higher] ASPD +1. ------------- [If refine lv +12 or higher] Reflect 1% of melee physical damage back to the enemy which inflicted it. Has a chance of activate effect for 4 seconds when dealing magical damage: restore 100 HP every second. ------------- Class: Shield Defense: 80 Weight: 0 Required Level: 125 Jobs: All Number of slots: 1 Enriched Elunium Spoiler: More An enriched elunium that can be found only deep underground. Used as a material to make stronger armor. Increases armor's refine success rate. Weight: 1 Number of slots: 0 Golden Angel Wing Spoiler: More A pair of wings of a shining angel. ------------- MDEF +10 Can not be destroyed. ------------- [If base stat is 90 or higher] VIT: Max HP/SP +5% STR: ATK +15 INT: MATK +15 AGI: ASPD +1 DEX: Increases long-ranged damage on targets by 5% LUK: Critical damage +5% ------------- [If refine level is +9 or higher and base stat is 90+] VIT: Additional Max HP/SP +5% STR: Additional ATK +15 INT: Additional MATK +15 AGI: Additional ASPD +1 DEX: Additional Increases long-ranged damage on targets by 5% LUK: Additional Critical damage +5% ------------- [If used with Golden Angel Hairband] STR/INT/VIT/AGI/DEX/LUK +1 ------------- Class: Garment Defense: 20 Weight: 1 Required Level: 1 Jobs: All Number of slots: 1 Golden Angel Hairband Spoiler: More A hairband adorned with what appears to be the wings of a shining angel. ------------- MDEF +5 Can not be destroyed. ------------- [If base stat is 70 or higher] VIT: Max HP/SP +2% STR: ATK +5 INT: MATK +5 AGI: ASPD +2% DEX: Increases long-ranged damage on targets by 2% LUK: Critical damage +2% ------------- [If refine level is +7 or higher and base stat is 70+] VIT: Additional Max HP/SP + 3% STR: Additional ATK + 10 INT: Additional MATK + 10 AGI: Additional ASPD + 3% DEX: Additional Increases long-ranged damage on targets by 3% LUK: Additional Critical damage + 3% ------------- [If used with Golden Angel Wing] STR/INT/VIT/AGI/DEX/LUK +1 ------------- Animated Class: Headgear Location: Upper Defense: 10 Weight: 11 Required Level: 1 Jobs: All Number of slots: 0 Dog Cap Spoiler: More Protects from the sun and induces tenderness. ------------- [For each 2 refine lv] ATK +15. [If refine lv +7 or higher] ATK +30. [If refine rate is 9 or higher] ATK +5%, ASPD +1. [If refine rate is 11 or higher] Critical damage +3%. Ranged physical attack +3%. Fixed casting -0,1 sec. per refine rate (apply up to 15 refinements). ------------- Set Bonus Dog Cap Thanatos Katar Spoiler: More It offers incredible power and mana at a great cost. ------------- VIT and INT +6. LUK -6. MATK +80. Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy. Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy. HP -100 every 10 sec. -1000 HP when unequipped. ------------- Class: Katar Attack : 220 Weight: 180 Weapon Level: 4 Required Level: 120 Job: Guillotine Cross Number of slots: 1 ATK +20 per 2 refine lv of weapon. ------------- Set Bonus Dog Cap Dark Rose [Fire Dance] damage +6% per 2 refine lv of weapon. ------------- Set Bonus Dog Cap Tornado Axe [Axe Tornado] damage +15% per 2 refine lv of weapon. ------------- Class: Headgear Location: Upper Defense: 35 Weight: 40 Required Level: 1 Jobs: All Number of slots: 1 Diabolic Halo Spoiler: More And who was Lucifer before his Fall, in your opinion? ------------- Animated [For each 2 refine lv] MATK +15. [If refine lv +7 or higher] Variable casting time -10%. [If refine lv is 9 or higher] Property magic damage Neutral and Dark +10%. [If refine lv is 11 or higher] Property magic damage Water, Wind, Fire and Earth +10%. [For each refine lv above 10] Fixed casting time -0.1 second (up to 15). ------------- Set Bonus Diabolic Halo Mental Stick Spoiler: More ------------- Type: Weapon Class: One-Handed Staff Attack: 40 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 102 Jobs: Sorcerer Jobs ------------- MATK + 170 Variable Casting Time - 3 seconds for Psychic Wave. Drains 100 SP from the user when the item is unequipped. Increases SP cost of Psychic Wave by 60. HP - 2% per upgrade level of the item past the upgrade level of 6. Increases the damage of Psychic Wave by 2% per upgrade level of the item past the upgrade level of 6. ------------- Set Bonus Diabolic Halo Mental Stick [Psychic Wave] damage +5% per 2 refine rate of weapon Number of slots: 1 [Psychic Wave] damage +5% per 2 refine rate of weapon ------------- Set Bonus Diabolic Halo Kronos Spoiler: More Matk +240 Int +3 Max HP +300 With a low chance, Matk +12%, SP consumption +20% for 5 sec. after a magical attack [With every 2 refine levels] Int +1 Max HP +50 ------------- Set Bonus Diabolic Halo Kronos [Hell Inferno] damage +10% per 2 refine rate of weapon Class: Two-handed Staff Attack: 30 Weight: 100 Weapon Level: 4 Required Level: 50 Jobs: Transcendent Mage Number of slots: 0 [Hell Inferno] damage +10% per 2 refine rate of weapon ------------- Set Bonus Diabolic Halo Mikatsuki Spoiler: More Reduces casting time of skills by 5% Matk +120 ------------- Set Bonus Diabolic Halo Mikatsuki Raksasa Dagger Spoiler: More INT + 3, MATK + 100. ------------- Set Bonus Diabolic Halo Mikatsuki Raksasa Dagger Variable casting time -1% per refine rates of weapons. [Flaming Petals],[Freezing Spear] and[Wind Blade] damage +5% per 2 refine rates of weapons Class: Dagger Attack: 120 Weight: 60 Weapon lvl: 3 Required Level: 110 Applicable Job: Ninja Class Number of slots: 1 Variable casting time -1% per refine rates of weapons. [Flaming Petals],[Freezing Spear] and[Wind Blade] damage +5% per 2 refine rates of weapons Class: Dagger Attack: 50 Weight: 0 Weapon lvl: 4 Required Level: 100 Applicable Job: Ninja Class Number of slots: 1 Raksasa Dagger Variable casting time -1% per refine rates of weapons. [Flaming Petals],[Freezing Spear] and[Wind Blade] damage +5% per 2 refine rates of weapons Class: Headgear Location: Upper Defense: 0 Weight: 10 Required Level: 1 Jobs: All Number of slots: 1 Thanatos' Dolor Hat Spoiler: More It's amazing and frightening at the same time. ------------- Max HP and SP +5% Damage against Holy and Shadow property enemies +10% Damage against Dragon and Angel race monsters +10% ------------- [For each 2 refine lv] Damage against Holy and Shadow property enemies +1% Damage against Dragon and Angel race monsters +1% [If refine lv +7 or higher] ATK & MATK +5%. [If refine lv +9 or higher] Variable casting time -10%. [If refine lv +11 or higher] Skill delay -15%. [If refine lv +13 or higher] There are no additions to the characteristics ------------- Class: Headgear Location: Upper Defense: 30 Weight: 10 Required Level: 1 Jobs: All Number of slots: 1 General's Helmet Spoiler: More ------------- [For each 2 refine lv] ATK +15. [If refine lv +7 or higher] ASPD +10%. [If refine lv +9 or higher] ATK +5%. ASPD +1. [If refine lv +11 or higher] Critical damage +15%. Fixed casting time -0.1 second for each refine lv (up to 15). ------------- [General's Gungnir Set] General's Helmet Gungnir Spoiler: More ------------- Hit +30. Perfect Hit +25%. ------------- [General's Gungnir Set] General's Helmet Gungnir [Vanishing Point] damage +7% for each 2 refine lv of Gungnir. ------------- Class: One-handed Spear Property: Wind Attack: 120 Weight: 50 Weapon Level: 4 Required Level: 4 Jobs: Swordsman Number of slots: 0 / Gungnir Spoiler: More ------------- Hit +30. Perfect Hit +25%. ------------- [General's Gungnir Set] General's Helmet Gungnir[2] [Vanishing Point] damage +7% for each 2 refine lv of Gungnir. ------------- Class: One-handed Spear Property: Wind Attack: 120 Weight: 50 Weapon Level: 4 Required Level: 4 Jobs: Swordsman Number of slots: 2 [Vanishing Point] damage +7% for each 2 refine lv of Gungnir. ------------- [General's Zweihander Set] General's Helmet Zweihander Spoiler: More ------------- Unbreakable. ------------- [General's Zweihander Set] General's Helmet Zweihander ATK +20 for each 2 refine lv of Zweihander. ------------- Class: Two-Handed Sword Attack: 200 Weight: 220 Weapon Level: 4 Required Level: 48 Jobs: Swordsman Jobs Number of slots: 0 / Zweihander Spoiler: More ------------- Unbreakable. ------------- [General's Zweihander Set] General's Helmet Zweihander[2] ATK +20 for each 2 refine lv of Zweihander. ------------- Class: Two-Handed Sword Attack: 200 Weight: 220 Weapon Level: 4 Required Level: 48 Jobs: Swordsman Jobs Number of slots: 2 ATK +20 for each 2 refine lv of Zweihander. ------------- [General's Quadrille Set] General's Helmet Quadrille Spoiler: More ------------- Weapon physical damage against Human and Demihuman races +10% Damage against Undead and Earth property +10%. ------------- [General's Quadrille Set] General's Helmet Quadrille [Tiger Cannon] damage +7% for each 2 refine lv of Quadrille. ------------- Class: Mace Attack Strength: 165 Weight: 90 Weapon Level: 4 Required Level: 40 Jobs: Acolyte Class Number of slots: 0 / Quadrille Spoiler: More ------------- Increases damage against Undead, Demihuman and Earth property by 10%. ------------- [General's Quadrille Set] General's Helmet Quadrille[2] [Tiger Cannon] damage +7% for each 2 refine lv of Quadrille. ------------- Class: Mace Attack Strength: 165 Weight: 90 Weapon Level: 4 Required Level: 40 Jobs: Acolyte Class Number of slots: 2 [Tiger Cannon] damage +7% for each 2 refine lv of Quadrille. ------------- Class: Headgear Location: Upper Defense: 12 Weight: 80 Required Level: 1 Jobs: All Number of slots: 1