Immortals! It's time to announce the rewards of Pantheon Wars! HYPERION The Pantheon that takes first place can choose any Hyperion module from the list below. Then, depending on their placement, each Pantheon selects any remaining module left after the higher-ranked Pantheons have made their choices. Thus, the Pantheon in 9th place receives the remaining module. ModuleDescriptionVengeance Combat ModuleAllows you to use Hyperion’s Vengeance. Description: Hyperion bombards the selected area, inflicting significant damage to all enemies within the area. Only one such module can be leased at a time.Protector Combat ModuleAllows you to use Summon a Protector. Description: after a short delay, teleports a Golem to the battlefield, placing them next to the targeted enemy. The Golem tries to attack the target. If the target dies or become unattackable for some reason, the Golem switches to the nearest enemy target (choosing the immortals first). The Golem stays on the field for some time or until it gets destroyed. Only one such module can be leased at a time.Desecrator Combat ModuleAllows you to use the Desecration ability. Description: After a short delay, the ground within 16 yards of the target becomes desecrated for 30 seconds. All enemies on that ground deal 20% less damage. Cooldown: 10 minutes.Perfect Cover Support ModuleAllows you to use the Perfect Cover ability for the duration of the lease. Description: when the character takes fatal damage, they do not die but instead gain a shield that absorbs damage. The shield lasts 12 seconds or until it is removed by incoming damage. When the shield is active, the character cannot move or use abilities, gradually recovering 70% of their maximum health. Can be activated only once in 3 minutes. The cooldown is shared by all characters in the group. Only one such module can be leased at a time.Hyperion’s Shield Support ModuleAllows you to use Hyperion’s Shield. Description: applies shields that absorb damage to all members of the group. Only one such module can be leased at a time.Support Module: Iron Skin The Iron Skin ability becomes available for the duration of the lease. Removes control effects from all group members within 15 yards and grants immunity to control effects for 5 seconds. Cooldown: 15 minutes (shared by the group). Only one such module can be leased at a time.Powerful Defense ModuleFor the lease duration: reduces all incoming damage by 25% for 10 seconds after a finishing attack.Classifier Storage ModuleFor the lease duration: there is a 10% chance that the Integrity of received equipment will be 20% higher. The effect stacks with the bonus from Luck Catcher. • Applies to jewelry and Stones of Power. • Does not affect the equipment already owned. Only one such module can be leased at a time.Storage Module: HeadhunterWhen leased, allows you to earn chests with epic equipment by killing enemies. Progress depends on the difficulty of the adventure and the number and type of defeated enemies. You can earn up to two chests per day. Only one such module can be leased at a time. LEGENDARY STONES OF POWER The winning Pantheons (top 3 places) receive Legendary Stones, which are to be selected in the following order: 1st place: Chooses 3 stones from the list below. 2nd place: Selects 2 stones from the 3 stones picked by the 1st-place Pantheon. 3rd place: Picks 1 stone from the 2 stones chosen by the 2nd-place Pantheon. StoneDescriptionRuby: Mark of AccuracyEvery time you deal critical damage, you gain the Direct Hit effect. When you have 10 levels of Direct Hit, you will gain an effect for 5 seconds which makes your next attack 20% more powerful. Only 1 legendary Stone of Power can be equipped at a time.Ruby: Catalyst of LuckUsing an Emblem of Pain or Destruction increases your Critical Chance by 5% for 10 seconds. Maximum bonus: 15%. Using an Emblem of Pain or Destruction while having a 15% bonus will refresh the duration. Only 1 legendary Stone of Power can be equipped at a time.Sapphire: Beacon of AidEvery 15 seconds, you grant the most wounded ally within 15 yards of you a shield equal to 5% of their health, or you heal them for 2% of their health. Only 1 legendary Stone of Power can be equipped at a time.Sapphire: Ianna's BlessingIf you deal a certain amount of damage to immortals, your maximum health will be increased by 10%. You will also recover the same amount of health. You can get up to an extra 30% of health in one match. Only one legendary Stone of Power can be equipped at a time.Ruby: Emitter of DespairEnemies within 7 yards of you have a negative effect applied to them that reduces their Healing Efficiency by 30% and General Defense by 10%. Only one legendary Stone of Power can be equipped at a time.Ruby: Satria’s GiftWhen a character dies, they leave emblems behind. An opponent will leave an Emblem of Pain or Destruction, and an ally leaves one of Mercy or Protection. Either can drop an Emblem of Speed. The bonus works only if the immortal dies within 30 yards of the Ruby's owner. Only 1 legendary Stone of Power can be equipped at a time.Topaz: StarburstCompanion's attacks on immortals do not consume charges. The effect is refreshed every 30 seconds if the companion makes no attacks during that time. If the companion attacks during the effect’s cooldown, the cooldown will start again. Only 1 legendary Stone of Power can be equipped at a time.Dispel CharmsEnergy attack classes (Witch, Cryomancer, Necromancer, Kinetic) will deal 30% less damage to you. Only one legendary Stone of Power can be equipped at a time.Illusory TargetRanged classes (Outlaw, Archer, Gunner) will deal 30% less damage to you. Only one legendary Stone of Power can be equipped at a time.Sword DestroyerMelee classes (Berserker, Slayer, Monk, Revenant) will deal 30% less damage to you. Only one legendary Stone of Power can be equipped at a time.Ruby: Mark of MenarMovement speed is increased for 5% for every enemy player within 7 yards. Only one legendary Stone of Power can be equipped at a time.Sapphire: Beacon of ProtectionEvery time you take damage from another immortal that exceeds 15% of your health, your General Defense will be increased by 20%. The effect stacks up to 3 times and lasts 15 seconds. Only 1 legendary Stone of Power can be equipped at a time.Emerald: Plague HeartWhen you attack immortals, you apply Sickness to them. 5 of these effects will deal 0.2 damage to the target for 15 seconds. Every effect applied after that will extend its duration by 3 seconds. Your death will remove all levels of Sickness from the enemy. Only one legendary Stone of Power can be equipped at a time. Argents The reward in Argent is distributed as follows: 1st place: 35%; 2nd place: 20%; 3rd place: 15%; 4th place: 10%; 5th place: 8%; 6th place: 6%; 7th place: 4%; 8th place: 2%.