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Discussion in 'Technical Issues (Archive)' started by xenois, Dec 7, 2011.

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  1. xenois

    xenois User

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    2011.12.6 23:25:18
    os : windows7(32) 6.1 (build: 7600)
    cpu : genuineintel intel(r) core(tm) i5 cpu 750 @ 2.67ghz @ 2665 mhz 4095mb ram
    video : nvidia geforce gtx 260 (8026)
    poscode : ts9(415) -114703:254430:-1530 4/1 [605]

    insufficient memory.
    please check the virtual memory option and avilable hard drive space.
    you can check them by going to : control panel->system->advanced->performance->settings->advanced->virtual memory.

    history: fmallocwindows::malloc <- 00000000 2810016 farray mem=739448692, aligned=763097088 vidresource=399201782 <- fmallocwindows::realloc <- 00000000 2810016 farray <- farray::realloc <- 63864*44 <- tarray<< <- tlazyarray::load <- ustaticmesh::lockcachedcollisionnodes <- ustaticmesh::setupcachedcollisiondata <- flinecollisioncheck::check <- ustaticmesh::linecheck <- owner=staticmeshactor 16_25.staticmeshactor251 name=newbie_plaza_grass end[-114558.000000 ,253605.000000, -1543.090820] start[-114922.046875 ,253445.687500, -1267.068726] extent[0.000000 ,0.000000, 0.000000] <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c790000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
     
  2. UrbanDenim

    UrbanDenim User

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  3. handsofchaos

    handsofchaos User

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    thread will be closed.
    multiplie threads releated to same issue that already in discussion.
    i encourage you xenois trying use the "search" button before you try open new threads
    it might help sometimes to find solution to your problem.
     
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