//work in progress// per vedere i cambiamenti click sui link qua sotto o semplicemente fate scroll down per vedere i post successivi del thread. classi e skills items clans zone exp e raid bosses quests e campaigns competitions (olimpiadi e ceremony of chaos) ui e system altri cambiamenti
classi e skills nuove skills sigel knights ed aeore healers diventano più incisivi in pve. gli iss enchanter hanno ottenuto una nuova skill. sigel knight true vanguard: danno aumentato del 50% sui mob, consumo mp delle skill fisiche aumentato del 30%. superior sword/blunt weapon mastery: con una sword/blunt equippata, p.atk., m.atk. e atk.spd. aumentano. durante un attacco c'è la chance che il power ed il critical rate di una skill fisica aumentino. aeore healer superior inquisition: danno aumentato del 50% sui mob, consumo mp delle skill magiche aumentato del 30%. cambiamenti alle skill 1. alcuni effetti e settaggi delle skill dei sigel knights ed aeore healers hanno subito cambiamenti. sigel knight shield charge: diminuito il cooldown da 6 a 5 secondi. last judgment: diminuito il cooldown da 6 a 5 secondi. justice punishment: diminuito il cooldown da 7 a 5 secondi. gust blade: aumentato il cooldown da 7 a 10 secondi. aeore healer mark of lumi: range aumentato da 600 a 900. dark veil: non diminuisce più l'aggression, diminuito il tempo di cast, range aumentato da 600 a 900, cooldown diminuito da 4 a 2 secondi. dark veil: non diminuisce più l'aggression, tempo di cast diminuito, range aumentato da 600 a 900, cooldown diminuito da 4 a 2 secondi. dark circle: diminuito il tempo di cast, range aumentato da 600 a 900, cooldown diminuito da 15 a 6.7 secondi. dark rain: cooldown diminuito da 7 a 6.7 secondi. dark force: tempo di cast diminuito, range diminuito da 600 a 400, cooldown aumentato da 4 a 10 secondi. 2. gli effetti delle harmony degli iss enchanters sono stati modificati nel seguente modo: warrior's harmony: per 30 minuti aumenta p.atk del 35%, p.critdmg del 35%, p.critrate del 100%, atk.spd dell'8%, m.atk del 16%, cast.spd dell'8% e speed dell'8%. wizard's harmony: per 30 minuti aumental'm.atk del 40%, m.critrate del 100%, castspd dell'8%, p.atk dell'8%, atk.spd dell'8%, speed dell'8%, m.def del 14%, mp rec bonus del 20%. consumo mp x skill magiche -20%, consumo mp x skill fisiche -5%, riduce il cooldown delle skill del 20% 3. pride of kamael puಠessere usata solo su sè stessi e la durata è aumentata da 3 a 5 minuti. 4. con una balestra equippata le seguenti classi ricevono una penalità sul cast.spd: feoh wizard wynn summoner aeore healer 5. attivato l'autoattack dopo aver usato le seguenti skill: tyrr warrior hurricane blaster jump attack infinity strike hurricane storm othell rogue uppercut kick yul archer lure shot recoil shot multiple arrow heavy arrow rain slow shot 6. feoh wizard: usando double casting le seguenti skill vengono influenzate dall'attributo dell'arma equippata: elemental spike elemental crash elemental destruction elemental blast bug fixes corretto l'application rate della skill poison zone. la skill unbind ora cancella l'effetto di death breath. cambiata la descrizione della lute melody con una spiegazione più chiara dei suoi effetti. corretto il valore della diminuzione della speed applicata nella descrizione della skill time bomb. fixato il problema che causava la segnalazione in lista buff della diminuzione dell' hp recovery usando chain galaxy. fixato il bug dello spirit of nabiarov. fixato il problema a causa del quale il p.critrate non aumentava quando l'effetto del weapon maintenance veniva applicato con le dual blunt equippate. fixato il problema a causa del quale l'icona della skill contagion appariva inattiva nonostante le condizioni per il suo utilizzo fossero soddisfatte. fixato il problema a causa del quale il pk count e la reputation non venivano influenzati killando personaggi con determinate skill. fixato il problema a causa del quale skills come increase range e sharpshooting non funzionavano con un' arma di grado r o superiore. fixato il problema a causa del quale la barra del cast non veniva mostrata correttamente per la prima skill usata dopo il login. fixato il problema del talismano (r-grade) - remove debuff che usava un "abnormal state slot". subclass cambiamenti 1. i certificati per le dual class skills ti permettono di customizzare il tuo personaggio con delle speciali abilità . i certificati possono essere ottenuti al raggiungimento dei livelli 85, 90, 95 e 99 per mezzo dell'npc trandon. trandon puಠanche resettare le dual class skills. le seguenti passive della dual class costano 1 certificato ognuna: dual – p. atk. / m. atk. increase lv.1 p. atk. +3%, m. atk. +4% lv.2 p. atk. +6%, m. atk. +9% lv.3 p. atk. +9%, m. atk. +13% lv.4 p. atk. +12%, m. atk. +18% dual – p. def. / m. def. lv.1 p. def. +3%, m. def. +3% lv.2 p. def. +6%, m. def. +6% lv.3 p. def. +9%, m. def. +9% lv.4 p. def. +12%, m. def. +12% dual – atk. spd. / casting spd. increase lv.1 atk. spd. +3%, casting spd. +3% lv.2 atk. spd. +6%, casting spd. +6% lv.3 atk. spd. +9%, casting spd. +9% lv.4 atk. spd. +12%, casting spd. +12% dual - max hp increase lv.1 max hp +6% lv.2 max hp +12% lv.3 max hp +18% lv.4 max hp +24% dual - max mp increase lv.1 max mp +6% lv.2 max mp +12% lv.3 max mp +18% lv.4 max mp +24% dual - max cp increase lv.1 max cp +6% lv.2 max cp +12% lv.3 max cp +18% lv.4 max cp +24% 2.le seguenti skill dual class non possono essere livellate oltre il lv.1: dual - hp drain: passiva, chance di assorbire il 5% dei danni inflitti al nemico come hp, certificati richiesti 2 dual - mp drainassiva, chance di ripristinare i tuoi mp durante un attacco, certificati richiesti 2 dual – physical attack specialty: passiva, aumenta p.atk del 9%, ma diminuisce p.def ed m.def del 9%, certificati richiesti 2 dual – magic attack specialty: passiva, aumenta m.atk del 13%, ma diminuisce p.def ed m.def del 9%, certificati richiesti 2 dual – physical attribute increase: passiva, aumenta la % di entrata degli attacchi fisici e la resistenza di 20, certificati richiesti 2 dual – mental attribute increase: passiva, aumenta la % di entrata dei mental attacks e la resistenza di 20, certificati richiesti 2 dual – berserker’s rage: passiva, chance di aumentare il p.atk del 27% durante un attacco, certificati richiesti 3 dual – master’s rage: passiva, chance di aumentare lo skill power del 27% durante il loro utilizzo, certificati richiesti 3 dual – light of protection: passiva, chance di aumentare p.def e m.def del 27% quando sotto attacco, certificati richiesti 3 dual – light of blessing: passiva, chance di recuperare hp quando vengono subiti colpi da oltre 1000 dmg, certificati richiesti 3 dual – giant’s chains: attiva, blocca le skill fisiche del bersaglio per 5 secondi, utilizzabile solo in pvp, 100% success rate, skill cooldown 10 minuti, certificati richiesti 4 dual – giant’s silence: attiva, blocca le skill magiche del bersaglio per 5 secondi, utilizzabile solo in pvp, 100% success rate, skill cooldown 10 minuti, certificati richiesti 4 dual – giant’s yoke: attiva, aoe, diminuisce la speed del 90% per 5 secondi, utilizzabile solo in pvp, 100% success rate, cooldown 10 minuti, certificati richiesti 4 dual – giant’s shield: attiva, aumenta la resistenza al danno riflesso del 100% per 30 secondi, skill cooldown 10 minuti, certificati richiesti 4 3. quando sia la main class che la dual class sono di livello 85 o superiore, la skill dual maximum hp puಠessere imparata. il livello di tale skill puಠessere gradualmente aumentato con il salire di livello di entrambe le classi. (esempio: main 99 e dual 85, solo il livello 1 puಠessere appreso.) la skill dual maximum hp ha le seguenti stats: livello richiesto per entrambe le classi: 85 lv.1 increases max hp by 463 90 lv.2 increases max hp by 972 95 lv.3 increases max hp by 1,458 99 lv.4 increases max hp by 1,926 4. i personaggi possono ora ripetere l'awakening sulla propria dual class. per fare ciಠbisogna andare dall'npc raina a talking island in dual class e dare indietro la vecchia dual ed il mantello per quelli nuovi. con il re-awakening la nuova dual class viene resettata all'85, le skill di quella vecchia cancellate e vengono fornite tutte le skill 3rd class della nuova. bug fixes risolto il problema a causa del quale talvolta delle skill dual class venivano cancellate. risolto il problema riguardo ad alcune skill della pre dual che rimanevano anche dopo aver fatto il re-awaken. risolto il problema a causa del quale l'effetto della skill dual - berserker’s rage non veniva applicato alle skill magiche.
items cambiamenti 1. cambiate le stats delle armor r-grade e superiori come segue: la p.def per le parti superiori ed inferiori delle light/robe r-grade+ sono state aumentate: immortal light superiore 243 immortal light inferiore 152 immortal robe superiore 167 immortal robe inferiore 104 twilight light superiore 268 twilight light inferiore 168 twilight robe superiore 184 twilight robe inferiore 115 seraph light superiore 296 seraph light inferiore 185 seraph robe superiore 204 seraph robe inferiore 127 eternal light superiore 308 eternal light inferiore 192 seraph robe inferiore 212 seraph robe inferiore 132 aggiunta p.evasion ed m.evasion alle light armor (superiore/inferiore): parte superiore p./m. evasion +5 parte inferiore p./m. evasion +3 aggiunti benefici di m.def alle robe: immortal superiore 36 immortal inferiore 24 twilight superiore 41 twilight inferiore 27 seraph superiore 47 seraph inferiore 31 eternal superiore 49 eternal inferiore 33 aggiunti benefici al bonus mp recovery sui set robe r-grade o superiori overenchantati dal +6 in su. 2. aumentato il valore del critical rate per le armi r-grade o superiori. tipi armi: one-handed blunt weapon da 4 a 6 two-handed blunt weapon da 4 a 6 dual blunt weapon da 4 a 6 fist weapon da 4 a 6 crossbow da 10 a 12 3. cambiati i valori di p.atk ed altre stats per le crossbow r-grade e superiori: atk. spd. e range aumentati accuracy e cooldown diminuiti requiem shooter 748 apocalypse shooter 866 specter shooter 1005 amaranthine shooter 1067 dark/bloody amaranthine shooter 1237 4. lo shield def rate sugli attacchi da arco o balestra è diminuito. 5. semplificato il processo di produzione degli item da no-grade a s80-grade scambiando i materiali necessari per la produzione a seconda del grado. 6. aggiunti i seguenti nuovi item agli npc vendor per facilitare la produzione: aggiunte recipes ed ingredienti principali da no-grade a s80-grade al recipe merchant. aggiunti i dual craft stamp al grocery. 7. i pendant per i fashion items sono stati modificati in modo da poterli usare su tutti gli item invece che sul proprio singolo specifico: hair accessory (12 pcs.) rabbit ears raccoon ears cat ears romantic chapeau angel circlet demon circlet pirate's eye patch outlaw's eyepatch eye patch party hat refined angel ring refined devil horns hair accessory options (14 options) str dex con men int wit critical rate critical damage p. def. m. def. evasion p. atk. m. atk. accuracy *i pendants acquisiti prima dell'update potranno essere scambiati per quelli nuovi dall'aden reconstruction society member eeny. 8. cambiate le statistiche per i dark/bloody amaranthine items come mostrato di seguito: sword (physical): p.atk 698, m.atk 303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% sword (magic): p.atk 558, m.atk 405, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% two-handed sword: p.atk 849, m.atk 303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% blunt (physical): p.atk 698, m.atk 303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% blunt (magic): p.atk 558, m.atk 405, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% two-handed blunt (magic): p.atk 679, m.atk 445 bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% dagger: p.atk 610, m.atk 303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effettomax hp/cp/mp + 10% fist: p.atk 849, m.atk 303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% polearm: p.atk 698, m.atk 303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% dual sword: p.atk 849, m.atk 303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% dual blunt: p.atk 849, m.atk 303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effettomax hp/cp/mp + 10% dual dagger: p.atk 698, m.atk303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% bow: p.atk 1374, m.atk 303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% crossbow: p.atk 1237, m.atk303, bloody amaranthine pve damage + 15%, dark amaranthine pvp damage + 15%, effetto max hp/cp/mp + 10% 9. modificato il tooltip delle augmentation per le armi. 10. fixati i seguenti oggetti in modo che non vengano consumati se non vi sono hp o mp da recuperare: quick healing potion superior quick healing potion draco's mana potion (event) cambiamenti vari i vecchi materiali per i craft possono essere scambiati per quelli nuovi parlando con l'aden reconstruction society member eeny a talking island village o moe a giran. gli item skills del blessed valakas’s necklace, blessed antharas’s earring, e earth wyrm heart ring possono ora essere riutilizzati dopo 2 ore. alcuni talismani ora includono la dicitura "active" o "passive" nella propria descrizione. i talismani specifici dei tyrr ora hanno descrizioni migliorate. i kamael awakened ora possono indossare scudi di grado a ed inferiori. il tauti’s ring ha ora delle informazioni extra su come vengono applicate le resistenze. lo slot di miglioramento % di enchant non viene più mostrato se si incanta un oggetto dal +3 in su con i seguenti item: scroll: enchant weapon of destruction (d- fino a r-grade) scroll: enchant armor of destruction (d- fino a r-grade) scroll: enchant giant’s weapon (r-grade) scroll: enchant giant’s armor (r-grade) bug fixes il formal wear puಠora essere venduto all'auction senza problemi. fixate le animazioni dei personaggi dark elf femmine che utilizzano la balestra. fixato il problema dell'errata visualizzazioni degli effetti dei talismani di classe. la descrizione dell'amaranthine thrower damage up+focus ora mostra il corretto valore di p.atk. la resistenza dark incorrettamente applicata alle dynasty ed earring of black ore è stata fixata. fixato il problema dela resistenza all'hold non correttamente applicata usando il blessed necklace of valakas. fixato il problema delle quantità della aden hero's treasure boxes. usando la bsoe: gludio ora si viene spostati a gludio. nella descrizione della dynasty platinum plate - weapon master ora viene visualizzato il valore del p.crit rate corretto. fixato l'errore grafico che si verificava sulle dark elf femmine indossando una eternal breastplate in minimum frame option. le sword of ipos – earth e great axe – thunder ora sono riportate sotto la corretta categoria all'auction house. fixato il problema che rendeva impossibile attaccare target multipli con equippate le infinity stormer, heroic power stormer, o heroic power sealed stormer. fixato il problema dell'impossibilità di movimento dei personaggi dopo aver usato la scroll: cancel sleep. fixato il problema dell'errato effetto dei soul crystal sulle blesser amaranthine dual blunt (damage). allineate le icone dell'inventario con tauti o enhanced tauti bracelet equippati. i tauti fragments necessari per craftare un'arma sono ora 10. identificare i seguenti item ora rende le versioni standard o bound: unidentified dark crystal gloves unidentified dark crystal boots unidentified tallum gloves unidentified tallum boots fixato il problema che impediva di ingrandire la testa con equippato il warrior helmet. i talismani che danno reflect ora si chiamano "damage reflect" invece che "damage shield" draco’s mana potion (event): ora indicano il corretto ammontare di mp che viene dato. fixato il problema che metteva come reward delle shiny draco's gift o hero's treasure chest delle high-grade r weapon e armor enchantment stones invece delle normali. le high-grade lucky enchant stone: enchant weapon/armor (r-grade), acquisite per mezzo delle shiny draco's gift ed hero's treasure chest, sono state sostituite come segue: high-grade lucky enchant stone: enchant weapon (r-grade) → lucky enchant stone: enchant weapon (r-grade) high-grade lucky enchant stone: enchant armor (r-grade) → lucky enchant stone: enchant armor (r-grade) fixato il problema che non faceva consumare le scroll of escape – isle of souls: dystopia. fixato il doppio utilizzo delle event – vitality recovering potion 20 minutes. fixato il problema che impediva di distruggere le rising shirt e blaze shirt. fixata la descrizione del lilith’s soul necklace, ora compare come un necklace invece che ring.
clan e clan wars cambiamenti le condizioni per l'inizio delle guerre sono cambiate come segue: prima: la guerra iniziava quando entrambi i clan decidevano di dichiarare, oppure dopo un periodo di 3 giorni. adesso: i clan non sono più obbligati ad iniziare una guerra, ma l'ostilità conta come accettazione: se entrambi i clan dichiarano o se 5 membri dei dichiaranti vengono uccisi dai dichiarati la guerra inizia. cambiate le condizioni per la conclusione delle guerre: una guerra finisce se la dichiarazione non viene raccolta entro una settimana o se tale dichiarazione viene ritirata. il clan che subisce attacco puಠcontrollare in ogni momento il pk count e l'ammontare del tempo rimanente della dichiarazione nella tab "war info" della finestra clan. durante una guerra i punti fama trasferiti a causa della morte od uccisione di un membro del clan vengono mostrati come messaggio di sistema nel quale viene visualizzato il punteggio, nome del personaggio e clan di appartenenza. dichiarazione di guerra: la morte di un personaggio a mezzo di reflect non viene contata per l'inizio della guerra. la morte inflitta da un pk viene invece conteggiata. bug fixes //work in progress// with the changes to clan warfare, all clan wars in process at the time of the glory days launch are reset. if a declaration is withdrawn, the clan will now lose 5,000 clan points. when the [dismiss] button is pressed, the member info tab now closes. the problem of the clan flag skill not being shared between the main class and the subclass has been corrected. now as a result of pvp battles between clan members at peace clan reputation is not transferred to the winner. clan halls changes 1. added new teleport routes from all auctionable and siegeable clan halls. 2. the new clan cloak is added to the game. it can be purchased from the merchant npc in an auctionable or contestable clan hall, or from the clan requests manager npc, and can be used by members occupying a clan hall. when a clan registers an image for their clan mark it automatically appears on their clan cloak. (a clan mark must be a 256x256 24-bit or 32-bit tga file or bmp file.) if there is no clan mark registered the cloak appears plain. 3. the following items are added to the clan hall npc’s sales list. one item is purchasable per hour. item production only occurs when the clan hall’s production function is set to stage 3. additional items description and effect teleport scroll: fog of blood region teleportation to bloody swampland teleport scroll: isle of souls harbor teleportation to isle of souls harbor teleport scroll: ruins of ye sagira teleportation in front of hadel at ruins of ye sagira teleport scroll: guillotine fortress teleportation to guillotine fortress teleport scroll: parnassus teleportation to parnassus teleport scroll: seal of shilen teleportation to the seed of shilen 4. added iss enchanter buff skills to the buff list for all clan halls: horn melody drum melody pipe organ melody guitar melody harp melody lute melody knight's harmony warrior's harmony wizard's harmony horn melody drum melody pipe organ melody guitar melody harp melody lute melody 5. upgraded dion clan halls from c-grade to b-grade. changed auction criteria, deposit, and functions to match the new grade. 6. increased the hp/mp recovery rates for all auctionable and siegeable clan halls. 7. increased the rent prices for all auctionable and siegeable clan halls. 8. increased the maintenance fees for all auctionable and siegeable clan halls. sieges changes a clan that does not own a castle can now register for and participate in sieges for up to 9 castles (all of them) instead of being limited to one per siege session. when a clan that is registered for multiple castle sieges wins a victory in a certain castle, the sieges for other castles are canceled and the clan can only participate in that castle’s siege warfare. a clan that is occupying a castle cannot register for multiple sieges. added a cloak that can be used by members of a clan in possession of a castle to the castle production item list. at locations other than the battleground, players registered as enemies when defending or besieging change to neutral. if not present at the battlefield when a siege begins, the mark for besieging or defending is not shown. the defending / besieging relationship is applied independently for each castle. temporary alliances can be made per castle for the clans registered to siege them. for example, if multiple clans register to sieges of both castle a and castle b, those clans can form a temporary alliance for both castle sieges. bug fixes changed the headquarters and advanced headquarters used for resurrection by clans participating in siege war. headquaters: greatly increased hp/p. def./m. def. the cost for summoning is now: headquarters: gemstone b 300pcs advanced headquarters: gemstone b 600pcs castle walls can be destroyed more easily when using siege weapons. greatly increased the hp/p. def./m. def for the ward of life and flame control towers at castles. fixed the problem with the chamberlain of darkness only selling wyvern food. increased hp/mp recovery and resurrection rates for each castle. increased the maintenance costs for all castles and headquaters. fortress sieges increased hp/mp recovery and resurrection rates for each fortress. increased the maintenance costs for all fortresses. fixed the problem due to which the resurrection xp recovery rate was listed incorrectly in the menu of the dialog windows when talking to the foreman who appears at each fortress. contestable clan halls 1. changed the siege method for some siegeable clan halls: fortress of resistance fortress of the dead devastated castle 2. main changes: relevant clan hall battles now take place in instance dungeons. in accordance with changes to siege methods, changed some clan hall areas from battlegrounds to normal fields. fortress of resistance the instanced dungeon can be entered on friday of the relevant week from 21:00 to 22:00 (server time). a maximum of 14 players can enter. instance dungeon changes: the instance dungeon for the clan hall battle can be accessed via brakel who can be encountered in the following ways: using the summon brakel skill available to the clan leader. using the messenger npc near the clan hall. the clan that kills bloody lord nurka the quickest gets the right to access the clan hall. the winning clan must then confirm or refuse ownership by speaking to brakel the chooser. the maximum duration for the instance dungeon is 1 hour and players will be ejected from the instance if this time is exceeded. fortress of the dead the instanced dungeon can be entered on friday of the relevant week from 21:00 to 22:00 (server time). a maximum of 14 players can enter. instance dungeon changes: the instance dungeon can be accessed via jacquard who can be encountered in the following ways: using the summon jacquard skill available to the clan leader. using the messenger npc near the clan hall. the clan that kills giselle von hellmann, alfred von hellmann, and lidia von hellmann in order the quickest wins the right to the clan hall. the winning clan must then confirm or refuse ownership by speaking to jacquard the chooser. the maximum duration for the instance dungeon is 1 hour and players will be ejected from the instance if this time is exceeded. devastated castle the instanced dungeon can be entered on friday of the relevant week from 21:00 to 22:00 (server time). a maximum of 14 players can enter. instance dungeon changes: the instance dungeon can be accessed via loken who can be encountered in the following ways: using the summon loken skill available to the clan leader. using the messenger npc near the clan hall. the clan that occupies the three bases and kills gustav the quickest earns the right to the clan hall. the scroll: stronghold siege needed for the siege of the three bases is dropped randomly by subordinate monsters. transportation stronghold: this stronghold moves from one side of the castle to the castle walls on the opposite site. when it reaches the walls, the stronghold reverts to unoccupied status even if there is time left from using a stronghold scroll. in order to keep this stronghold from reaching the walls clan members must use certain skills to impede its movement. attack stronghold: this stronghold must be continuously attacked in order to stay occupied. whenever it’s quickly-regenerating hp reaches 100% it reverts to unoccupied status. demolished throne stronghold: this stronghold can only be occupied for 3 minutes maximum. clans participating in the battle can check the siege status via screen messages. the screen message shows the clans which first occupy each base, the clan that kills gustav first, and clans new to the siege. the participating clan names are not displayed. clans who earn the right to obtain the hall can choose whether or not to accept it through chooser loken. if the clan currently residing in the hall defeats gustav first or the winning clan decides not to inhabit the clan hall, the clan hall will be occupied by npc’s for two weeks. the maximum duration for the instance dungeon is 1 hour and players will be ejected from the instance if this time is exceeded. clan requests in order to combat darkness, the king of aden amadeo cadmus is raising money to fund the military and mercenary groups and requested the help of the dwarf elder council to achieve this end. following the dwarf elder council’s instructions, smaller and bigger clans gather to create a powerful organization, the iron gate guild. there are three kinds of requests available from the dwarf guild. the clan leader can register, change, and abandon requests through the clan request manager at each village. you cannot apply for requests if you are not affiliated with a clan. if there are unfinished steps for a request in progress, the clan cannot apply for another request at the same time. if the request is changed through the clan request manager, all clan request points accumulated during the current request are reset. members of a clan who register for a request can accumulate personal request points by hunting. there is a maximum limit of 100 personal request points. points in excess of this amount are not accumulated. personal request points that can be gained from hunting are accumulated at a rate equal to the xp penalty according to level. personal request points are not accumulated when there is a difference in level between the player and the hunted monsters of 11 or more. a penalty is applied to the personal request point accumulation rate when the hunted monsters are 3~10 levels below the player. personal request points can be gained from regular hunting monsters of the lineage 2 world. personal request points cannot be acquired from field or instance dungeon raid boss monsters. the personal request point accumulation rate differs when hunting alone, in a party, or in a command channel. personal request points are calculated continuously and cannot be gained once the clan request point total reaches the maximum. clan request points are applied at different rates according to the clan’s level. clan request points can be accumulated individually after the clan request points are reset. once the clan reputation points reach the maximum, the request becomes available and can be received via the clan request manager. when the maximum is reached, a screen message and notification window appear notifying the clan members that the goal has been reached and the request can be received. items for fulfilling the request can be obtained by using the [receive request] button. request items can be received for 7 or 14 players. request items have a 24-hour time limit and can be used by members of a clan that has registered for a request. request items cannot be used in instance dungeons or in areas where summoning is restricted. only clan members are authorized to receive requests. academy apprentices may not receive requests but are allowed to participate. if the request items are used, a request coordinator npc appears that allows the request to be started. the request manager's [summon clan member] button can summon clan members to help complete the request. a summoning message appears for all clan members in a pop-up window. clan members are summoned in the order they click the [ok] button. the pop-up message does not appear for clan members in instance dungeons or areas where summoning is restricted. if clan members accept the summons, they are transported to an instance dungeon to carry out the request. upon completion, they return to the original spot. the request npc disappears and the request begins when the request manager’s [start request] button is selected. when the request is carried out, the reward differs according to level. the guild request badges acquired through requests can be exchanged for various items through the request manager or applied towards clan level development via the grand master at each village. changed the [end war] button in the clan window to [request info]. the clan request – 7 members / 14 members item tooltip now has notes of caution added regarding what happens after the clan request manager npc has been summoned.
revamped hunting zones 1. isle of souls: nornil's cave a program to expel intruders has been initialized in accordance with supercomputer mother nornil. the living weapons spicula kamael continuously work to expel intruders. recommended level type hunting zone features nornil’s cave has been reborn as a level 93~96 small party hunting zone. new monsters have been introduced in place of the old ones. lvl. 93-96 small party you can use the nornil teleport device at the entrance to teleport inside the cave. alarms and the spicula cloning devices exist at various points in the cave. upon being attacked or discovering the character, they summon additional monsters. the bozz core in the central room of the cave allows characters level 93 and above in a party enter the nornil’s garden raid instance. 2. isle of souls: nornil's garden raid boss spicula the zero is a commander that controls spiculas and is like a living weapon at the service of mother nornil. recommended level type hunting zone features 93 and above daily instanced dungeon full party an instance dungeon accessible to parties (7 party members recommended). when progressing in a linear fashion, the raid boss spicula the zero appears in the final room. the instance zone is reset every day at 6:30. 3. isle of souls: fields the black anvil guild golems and dwarf soldiers are engaged in a battle with mother nornil’s spiculas and the golem corps of dr. chaos. recommended level type hunting zone features lvl. 92-96 solo/small party the isle of souls has been remodeled as a hunting ground for solo and small party hunting comprising characters level 92~96. new monsters have been introduced in place of the old ones. black anvil guild golems and dwarf soldiers are engaged in battle with spiculas at various places on the battlefield. if you kill a spicula that a golem is fighting, that golem will temporarily become an ally and help you fight other monsters. sometimes a self-destruct golem appears near the character and uses a self-destruction skill. when this happens, the allied golems become enemies. nearby monsters are also affected and are rendered helpless. the spicula cloning devices continuously spawn monsters. from time to time allied soldiers and a cannonball golem may appear near the cloning device to help you fight. the cannonball golem can be of great help when hunting monsters. roaming raid boss gigantic golem has been added. 4. pagan temple shilen awoke with the seal of disaster. in order to complete the great sacrifice, she has begun moving four demon lords of hell: halisha, malloc, triol, and bremmnon. under shilen’s orders, helan’s leader triol has ordered his subordinates andreas van halter, jacques doom and others to the physical world to prepare for the great sacrifice and his own transfer to the material realm. jacques doom has started churning out deadly insects while andreas is producing pagans and spreading them into the heart of rune. recommended level type hunting zone features 98-99. solo/small party/full party increased monsters’ levels to level 98-99. the pagan’s key acquired through killing monsters can now be used to open all doors in the pagan temple. (the original anteroom key, chapel key, and key of darkness can also be used.) increased raid boss andreas van halter’s level to 99. raid boss andreas van halter now spawns on the first floor of the altar platform. all doors in the area of the altar where andreas van halter spawns are now open. hunting zone changes 1. fairy settlement kimerian and the fairies under his control have settled in magmeld. however, the decaying darkness has been seeping in and the cocoon destroyer appears, spreading the curse of darkness and corrupting kimerian and the fairies. recommended level type hunting zone features lvl. 88-94 solo/small party lowered the level of monsters that spawn in the regular cocoon. raised the level of monsters that spawn in the large cocoon. increased the battle skills for scout monsters. when the cocoon appears, the cocoon destroyer may appear randomly. upon killing the cocoon destroyer, the wisp may also appear randomly to restore the characters' hp/mp and provide them with a buff that increases their p. atk and m. atk. increased the xp for raid boss kimerian (both normal and epic). 2. kartia’s labyrinth (solo) if you kill the kartia dimensional watcher that spawns on the seventh stage of the battle on the first floor of the solo-type kartia’s labyrinth, the life plunderer monster appears. when the life plunderer monster’s hp drops below 10%, the boiling blood buff is applied to the character. while the boiling blood buff is active, the character can resurrect at the spot of death and xp, hp, and mp can all be recovered completely. the boiling blood buff is only active when the player is in the instance. reduced the hp for the kartia dimensional watchman. reduced the hp for boss monsters zellaka, pelline, and kalios. the kartia research npc is now positioned on the aden town’s plaza fountain that allows for easier targeting. 3. guillotine fortress the following guillotine fortress monsters have been changed to the undead: haskal the floating ghost rosenia's divine spirit kelbara the dualsword slaughterer isaad you can no longer acquire the proof of survival item from the following monsters that appear in the guillotine fortress: hakal the butchered adidaiu of the killer fangs centa the standing beast samita the ex-torture expert the xp reward has been raised for the monster scaldisect the furious that appears in the guillotine fortress. duration for the item proof of survival has been changed to 30 minutes instead of 10 and the chance of obtaining it is higher. the location and amount of monsters in the zone has been changed. the setup for the guillotine fortress raid boss guillotine of death has been changed as follows: added a sword aura effect to the boss’s weapon. the guillotine of death can now appear at any time whenever the respawn time occurs (previously it could only appear at night in the game). raid boss changes 1. teredor teredor’s xp, sp, and rewards have been increased. the number of elite millipedes that teredor summons has been decreased. subordinate monsters no longer provide xp or sp. the instance dungeon now closes when teredor dies. the instance dungeon resets once a day at 6.30 the minimum party size that can enter the instance has been lowered from 7 players to 5 players. the time to complete the instance has been increased from 45 minutes to 60 minutes. 2. tauti the boss information has been added to tauti’s target screen. tauti’s resistance to all debuffs has increased. lesser zahak now appears less frequently. the power of the petra injection – enhance hp recovery skill used by the subordinate lesser zahak monsters has been decreased. tauti ultra whirlwind and tauti ultra typhoon skills can now be used less frequently. the duration of the tauti ultra whirlwind and tauti ultra typhoon skills has been increased. 3. other the difficulty level has been lowered in the following raids: octavis epic raid istina epic raid tauti (normal and epic) antharas valakas 4. misc. changes now it is impossible to move to seed of infinity, seed of destruction, seed of annihilation and seed of hellfire via the teleport device in a flying transformation state. monsters that dropped herbs now also drop vitality herbs. the appearance of some npc’s in the village has been changed. the location where the guillotine of death monster begins to summon followers is changed, and the summon rate of the followers is reduced. knock back skills can no longer be applied to npcs snow and haia of fantasy isle. several cutscenes in the prison of darkness instance can now be cancelled. changed the videos for the prison of darkness instance so that no videos will be listed except for the one in which spezion appears. characters can no longer change to sub / dual class in instance zones created via the dimensional treasure chest. some instance dungeons have been changed to delete faster when no character exists inside the dungeon. disconnecting while in antharas' nest or valakas' lair then reconnecting within 20 minutes will result in the game resuming at the previous location. it is no longer possible to equip or use items while traveling through sayune. bug fixes fixed the problem due to which it was impossible to acquire two energy of destruction items in guillotine fortress. the problem of the reward item being dropped outside the door when the fortuna raid boss enraged master kinen is defeated near the door has been corrected. the problem of the location of the raid monster soulless wild boar not being marked correctly on world info has been corrected. when the crystal caverns raid boss veridan is defeated after using its heal skill, the problem of the skill effect continuing to apply even after its death has been corrected. when the bloody mystic and bloody keeper appear in the watcher’s tomb, they no longer disappear right away. after defeating the final boss in the crystal caverns, steam corridor, or emerald square, the problem of the adventure guildsman not appearing sometimes has been corrected. if a character is defeated in a battle with tauti (normal), the shilen's breath debuff is applied. the problem of a character’s sword aura effect not being displayed in a certain place in the seed of hellfire has been fixed. the problem of the knock down motion not being displayed for some monsters that appear in the guillotine fortress has been fixed. the bug due to which the dialog screen could not be closed when speaking with the watchman’s assistant appearing in the guillotine fortress has been fixed. the race event is no longer active. fixed the problem due to which the audio dialog for seed of annihilation raid boss istina would not play. fixed the problem due to which you would be teleported to the interior of the steel citadel if you used an escape or return skill. for some items obtainable through hunting, changed the required level from 85 and above and above to awakened level 85 and above characters. energy of destruction adventurer’s mark fixed the problem due to which you could summon party members by using the summon skill in the prison of darkness. deleted greyclaw kutus, the raid boss that would spawn in an unreachable area after the renovation of the abandoned camp hunting ground. deleted greyclaw kutus’s info from the world info section. the problem of sometimes not being able to teleport to the hall of jewels through the crystal guard golem in the coral garden instance dungeon has been corrected. the problem of not being able to teleport to certain areas of the battered lands has been corrected. the problem of the adventure guildsman sometimes not appearing after kechi has been defeated in the steam corridor has been corrected. the problem of not being able to teleport to the orbis temple from the garden of genesis area of the prison of darkness instance dungeon has been corrected. the location of nevit’s herald in the town of oren has been changed to avoid overlap with the mentor guide. the problem of enraged master kinen not appearing even after defeating all of its subordinates in the fortuna instance dungeon has been corrected. the problem of the "/location” command displaying delusion chamber in last imperial tomb instance dungeon has been corrected. the problem of not being able to inflict damage on the water cannon that appears in the emerald square instance dungeon of the crystal caverns using a bow has been corrected. the problem of not being able to acquire the dropped item after defeating the seed of infinity raid boss awakened ancient fighter at a specific location has been corrected. the problem of teleporting somewhere other than the entry village upon exiting the delusion chamber anteroom has been corrected. the problem of acquiring negative points after completing rim kamaloka has been corrected. the issue of some party members at a distance not obtaining the proof of survival item when defeating a guillotine fortress monster is corrected. the issue of the sayune icon appearing or not appearing as necessary according to a character’s class mode and level is fixed. raid boss ron’s name no longer appears incorrectly as “tron” in the yoentumak the waiter’s target window. the re-use time for the giant cannonball item in the prison of darkness no longer incorrectly displays 5 minutes in the pop-up window. escaping from kamael village no longer transports the character to the cave of souls.
new quests 1. isle of souls quest lvl. description features contact npc mysterious journey 93 deliver tapoy’s parcel to the isle of souls. one-time head blacksmith tapoy gludin village soulless one 93 defeat spicula zero and report to verna. one-time black anvil guild hesed isle of souls habor uncover the secret 93 help hesed of the black anvil guild by collecting yin’s remnants for research. daily black anvil guild hesed isle of souls habor reacting to a crisis 93 help verna by stopping the spread of spicula. daily verna isle of souls stronghold 3 2. sub-class quests quest lvl. description features contact npc red thread of fate 85 help the mysterious dark knight by completing duties involving the red thread of destiny. one-time subclass/dual class master raina talking island village 3. pagan temple quest lvl. description features contact npc conspiracy behind doors 97 help priest eliyah and knight captain kargos to discover the truth about the dangerous changes occurring at pagan temple. one-time priest eliyah rune township the voice of authority 97 in order to gain access to the temple of pagans chapel, help priest of light razen and obtain proof of your right to enter. one-time priest of light razen pagan temple triol’s movement 97 collect pagan totems and pagan’s souls for priest of light razen. daily priest of light razen pagan temple 4. crumbs of penitence quest requirements lvl. description features contact npc reward crumbs of penitence pk count of 1 or more 200 gemstones b 61 with a sin eater summoned, acquire xp and collect up to 10 crumbs of penitence daily black judge: south of floran village hardin’s academy south entrance to the wastelands pk count decreased by 1 to 3 points at random if more than 10 crumbs of penitence are obtained the extras are deleted when turning them in for the reward. with the glory days launch, any remaining quest items for the outdated repent your sins quest are removed from the game. penitent’s manacles can no longer be used to summon sin eaters, but this item can be sold at an npc store. changes to quests 1. the liberating the spirits quest has been partially altered: the number of defeated skull dissect of hellfire has been decreased to 1. deadman’s flesh can no longer be obtained from monsters other than undead. the quest reward has been changed from materials to xp and sp. 2. when the following quests are done repeatedly, the chance of obtaining quest items depends on the difference between the character’s level and that of quest monsters: take advantage of the crisis! plunder their supplies silver-haired shaman shrieks of ghosts stolen dignity game of cards seductive whispers cursed life proof of existence let's become a royal member! guardian of the skies 1000 years, the end of lamentation dig up the sea of spores! for a sleepless deadman watching eyes shadow of light how to oppose evil ghosts of batur an arrogant search 3. rewards for the following quests have been changed: heart in search of power supplier of reagents an arrogant search ghosts of batur take advantage of the crisis! exploration of the giants' cave - part 1 exploration of the giants' cave - part 2 a trap for revenge 4. system changes have affected the required items for the following quests: make a pair of dress shoes (200 leather, 60 accessory gem) find glittering jewelry (5 oriharukon, 250 accsessory gem, 900 armor piece) an obvious lie (100 accessory gem, 150 armor piece) in search of cloth (900 armor piece, 500 accessory gem) 5. all characters level 60 and above may now do the an arrogant search quest. removed quests 1. the pagan temple quests, truth beyond the gate, through the gates once more, and seekers of the holy grail, are removed. 2. in accordance with the new sub-class quest the red thread of destiny, the subclass quest criteria have been changed to level 85 and above awakened characters. the following quests have been deleted: fate’s whisper mimir’s elixir seeds of chaos *quests currently being undertaken can be finalized through the news informer with the following criteria: if the fate’s whisper quest has been completed, 8 dimensional diamonds will be given in place of the star of destiny item. if the fate’s whisper quest has been completed and the character is in possession of a star of destiny, this will be deleted and replaced with 8 dimensional diamonds. if a character below level 85 or 85 and above but not awakened is on the last step of the mimir’s elixir or seeds of chaos quests, the quest can be completed but a new subclass cannot be selected. if a character below level 85 who has completed the quest achieves level 85 and becomes awakened, they can choose a new subclass via the news informer. 3. the pay your respects campaign is removed. 4. all level 1~40 daily quests that could be completed an unlimited amount of times have been deleted along with their related items. the the news informer does not offer completed options for these quests: gather ingredients for pie hunting leto lizardman grim collector recover the farmland sense for business curiosity of a dwarf adept of taste arrow of vengeance wish potion song of the hunter alligator hunter subjugation of lizardmen hunting for wild beasts under the shadow of the ivory tower method to raise the dead black swan help rood raise a new pet conquest of alligator island family honor bard’s mandolin sorrowful sound of flute jovial accordian devil’s legacy electrifying recharge! trespassing into the sacred area collector of jewels an elder sows seeds magnificent feast fantasy wine bring out the flavor of ingredients! warehouse keeper’s pastime grave robber annihilation a looter and a railroad man runaway youth wild maiden i’d rather be collecting fairy breath aiding floran village making the harvest grounds safe signs of revolt guardians of the holy grail bug fixes fixed the problem in the quest journal that incorrectly listed the monsters to kill when repeating the an arrogant search quest. you are no longer transformed to a guard of the dawn after mounting a rideable pet during the seven signs: secret ritual of priests quest. mysterious suggestion: the mysterious butler no longer displays the incorrect information if the quest requirements have not yet been met. noblesse, soul testing: the item use requirements for seed of helping are now explained clearly, and the quest journal properly updates after using the item. if you possess an empty bottle for hot springs water during the noblesse, soul testing quest, you cannot receive the item again. changed the part of the noblesse, soul testing quest that uses the seed of helping to use the helping tree in rune castle and aden castle. fixed the problem due to which the black judge npc’s quest scroll would not appear for a character below level 85. fixed the problem due to which the uncover the secret quest would not complete if the number of acquired items was exceeded through killing multiple monsters at the same time. fixed the problem due to which the incorrect location for the npc for beginning the soulless one quest was shown on the map. fixed grammatical errors in the quest journal for the mysterious journey quest. during the reacting to a crisis quest, using verna’s vaccine on the golem generator now increases the kill count for party members. fixed the problem due to which the divine box item would be obtained after selecting pagan blood when in possession of more than a certain amount of pagan souls upon completion of the triol’s movement quest. the problem due to which it is possible to receive more rewards than it is provided for in the triol’s movement quest has been fixed. fixed the problem in the quest journal that incorrectly listed the monsters to kill in the triol’s movement quest. when checking the quest content of the for the forgotten heroes quest in the tutorial screen, the item old roll of paper can now be acquired again. campaigns 1. changed the progression of campaigns as shown below: 2. removed the social action portion of the ‘care to dance’ campaign. 3. the campaign icon that appears in the dialog window will now be deleted once the campaign is completed. 4. kingdom mark manager was placed in each castle’s town and on fantasy isle. in accordance with campaign reward changes, 5 marks of the king per each already in possession were added. some reward items obtainable through kingdom mark manager conrad were changed: blessed scroll (r-grade) - 128 marks of the king 5117 marks of a lord, 17056300 adena blessed scroll - r95 grade - 552 marks of the king, 22075 marks of a lord, 73581200 adena crystals of all elements - 8 marks of the king, 300 marks of a lord, 1kk adena blessed scroll of resurrection - 2 marks of the king, 60 marks of a lord, 200к adena angel circlet str, dex, wit, int (7-day) - 75 marks of the king, 3000 marks of a lord, 10кк adena; marks of a lord 20 pcs - 1 mark of the king unbind scroll (r-grade) - 6141 marks of a lord, 13645100 adena unbind scroll (r95-grade) - 26490 marks of a lord, 57765000 adena scroll: enchant weapon (r-grade) - 3600 marks of a lord, 8kk adena scroll: enchant armor (r-grade) - 282 marks of a lord, 685k adena stones of all elements - 113 marks of a lord, 250k adena rabbit ears dex, str, wit, int (3-day) - 2250 marks of a lord, 5kk adena blessed scroll of escape - 34 marks of a lord, 75k adena; 20 marks of a lord - 1 mark of the king 5. retrieve the stolen taxes the transportation unit / supply coach that used to appear at the north gate of aden castle will now appear on the battlefield. the appearance time of the transportation unit / supply coach has been changed to be proportional to the campaign progress time. the goal value in the retrieve the stolen taxes - aden castle, rune castle campaign has been increased. the carriers in aden and rune siege zones have become bigger. the acquired score for hunting the supply coach has been increased. increased the points awarded when hunting the transportation units that appear in and around villages. fixed the problem due to which p. atk and m. atk were not shown for the items rapier of protection, mace of protection, and pata of protection acquired as a reward for providing a tax bundle to the revolutionary in each village.
grand olympiad 1. changed some stats for normal hero weapons in accordance with the increase in stats for higher quality weapons: weapon p.atk. m.atk. option infinity shaper 881 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% p.atk. + 440 pvp damage + 15% infinity cutter 1007 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% infinity slasher 1225 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% p.atk. + 612 pvp damage + 15% infinity avenger 1007 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% p.atk. + 503 pvp damage + 15% infinity fighter 1225 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% p.atk. + 612 pvp damage + 15% infinity stormer 1007 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% infinity thrower 1983 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% p.atk. + 991 pvp damage + 15% infinity shooter 1786 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% p.atk. + 893 pvp damage + 15% infinity buster 805 696 hp + 25%/mp + 30%/cp + 50% casting spd. + 15% m.atk.+ 598 pvp damage + 15% infinity caster 805 696 hp + 25%/mp + 30%/cp + 50% casting spd. + 15% infinity retributer 981 765 hp + 25%/mp + 30%/cp + 50% casting spd. + 15% m.atk.+ 657 pvp damage + 15% infinity dualsword 1225 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% p.atk. + 612 infinity dual dagger 1007 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% p.atk. + 503 pvp damage + 15% infinity dual blunt weapon 1225 521 hp + 25%/mp + 30%/cp + 50% atk.spd. + 15% p.atk. + 612 pvp damage + 15% 2. the hero-exclusive infinity weapons have new item icons. bug fixes • fixed problem due to which the tournament results ui would cease to appear from the second match onward in the olympiad. • fixed the problem with characters being moved outside the fence of the olympiad stadium. • fixed the problem due to which the anteroom door was not created upon entering the olympiad stadium. ceremony of chaos changes 1. when inside the arena, the new energy of chaos buff disguises characters’ equipped head accessories and cloaks to look identical. this effect also applies to characters that do not have a cloak or head accessory equipped. 2. the appearance of armor, weapons, as well as visual effects from hero characters and ceremony of chaos winner characters do not change under the energy of chaos buff. 3. the energy of chaos buff cannot be canceled by the player and disappears as soon as the player leaves the arena. 4. all characters that enter the ceremony of chaos arena receive the following items, which they can use to buff themselves: ceremony of chaos: attack: for 7 minutes, the horn melody, guitar melody, pipe organ melody, lute melody, harp melody, drum melody, and warrior’s harmony level 1 effects are received. can only be used in the ceremony of chaos arena. cannot be exchanged or dropped. can be destroyed and stored in a private warehouse. ceremony of chaos: magic: for 7 minutes, the horn melody, guitar melody, pipe organ melody, lute melody, harp melody, drum melody, and magician’s harmony level 1 effects are received. can only be used in the ceremony of chaos arena. cannot be exchanged or dropped. can be destroyed and stored in a private warehouse. ceremony of chaos: defense: for 7 minutes, the horn melody, guitar melody, pipe organ melody, lute melody, harp melody, drum melody, and guardian’s harmony level 1 effects are received. can only be used in the ceremony of chaos arena. cannot be exchanged or dropped. can be destroyed and stored in a private warehouse. 5. there are two new items which can be used in the ceremony of chaos arena: mysterious spell: pulls a selected target to you. re-use time is 5 minutes. mysterious armor: become invincible for 5 seconds. the effect is not canceled if you are attacked. re-use time is 5 minutes. the above items can be obtained through various methods: they are new rewards from the mysterious butler’s daily quests suggestion of doubt 1 and suggestion of doubt 2. they can be purchased from the mysterious butler npc for 1 mysterious mark. they drop randomly from the mysterious guard monster that appears during ceremony of chaos matches. 6. the effect of the following ceremony of chaos items has been changed: herb of mysterious power. before: p. atk. +100% for 5 minutes . now: p. atk. +100% during pve only for 5 minutes mysterious herb of magic. before: m. atk. +400% for 5 minutes . now: m. atk. +400% during pve only for 5 minutes 7. the ceremony of chaos schedule has been changed in the following way: schedule changes before now match times daily between 19:00 and 24:00 3 matches per hour daily between 20:00 and 24:00 4 matches per hour entrance waiting list 5 minutes 2 minutes battle duration 6 minutes 5 minutes participation restriction penalty :04/:24/:44 :04/:19/:34/:49 bug fixes the problem with skills that allow player to approach the target, such as shadow chase and shadow step, has been fixed. they are now fully functional on the ceremony of chaos arena. the visual effect from ceremony of chaos winner is much brighter now. the problem with the use of the /targetnext command has been fixed. players can now be targeted using this command on the ceremony of chaos arena. "the automatic use of soulshots/spiritshots has been turned off" system message has been fixed. the problem with scroll: summon bratty angma has been fixed. it can now be stored in a clan warehouse. players are no longer able to register for the ceremony of chaos in a flying transformation. players attempting to register in a flying transformation will receive 1 cancellation penalty. it is no longer possible to use skills in the arena to give advantages to other challengers. when a character enters the arena all buffs are removed. all buffs obtained from vitamin items from the game store are also removed. items that replenish hp, mp, or cp can no longer be used inside the arena. recovery and enchantment buffs can be obtained, however, from herbs that drop from mysterious guards or herb chests. when a character enters the arena, agathions are unsummoned and cannot be summoned within the arena. the following items can no longer be used inside the arena: firecracker large firecracker mysterious potion facelifting potion dye potion hair style change potion fisherman’s potion caravaner's remedy when inside the arena, nicknames of challengers other than you will be substituted for randomly assigned numbers which are displayed differently for different players. (example: you look at two characters and see challenger a and challenger b. in the view of the person playing challenger a, however, you appear to be challenger a.) all equipped weapons are disguised as s80 weapons according to the weapon type: weapon type disguised appearance dagger mamba edge sword eternal core sword two-handed sword lava saw magic blunt sacredium two-handed magic blunt cyclic cane fist jade claw spear demitelum dual sword/dual blunt eternal core dualsword dual dagger mamba edge dual daggers bow, crossbow recurve thorne bow the mysterious belt, which can be found in mysterious boxes, and the ruler's authority belt given to the ceremony of chaos winner, have undergone the following changes: item effect (before) effect (after) ruler's authority increases p.def. by 25, weight limit by 12000, inventory slots by 36, hp recovery bonus by 10.12, mp recovery bonus by 3.89. increases pvp damage by 5%, decreases received pvp damage by 6%. additional reflect damage resistance 5 increases max hp, mp, and cp by 1000, weight by 25600, and damage by 8%. decreases received damage by 9% and damage reflect resistance by 5%. increases the number of inventory slots by 36, and attribute resistance by 15. mysterious belt increases p.def. by 25, hp recovery bonus by 7.1, mp recovery bonus by 2.74. increases pvp damage by 3%, decreases received pvp damage by 4% additional reflect damage resistance 5 increases p.def. by 50, hp recovery bonus by 7.1, mp recovery bonus by 2.74, increases pvp damage by 5%, decreases received pvp damage by 6% additional reflect damage resistance 5. increases max cp/hp/mp by 500 characters registered for a match and on the entrance waiting list can no longer duel while they wait.
changes 1. added a function to easily change the quality in the video settings. 2. divided the game tab contents into communication and screen information tabs. 3. changed part of the ui related to clan requests. added buttons to check/change the request information in the clan action window. changed part of the clan request manager npc’s menu. the [start request] button is no longer visible before moving to the mission area. the [summon clan member] button is no longer visible after moving to the mission area. 4. mail can now be opened and the contents checked anywhere in the world, but it remains that contents cannot be claimed unless the recipient character is in a peace zone. bug fixes some of the category names in the shortcut window have been renamed for clarity: flying state -> airship transform state -> flying transformation object fixed the problem due to which the character did not appear in the inventory window if the pc/npc range was set at minimum value. some descriptions in the graphic settings tab have been adjusted to be more accurate: target information -> hostile target’s pets and servitors summon points -> skill casting bar fixed the problem due to which the [turn on/off the status information] button in the social action window did not function. fixed the problem due to which the [turn on/off the status information] command and option in the ui settings were not linked to one another. the party matching ui has been moved so that it does not overlap with the skill casting bar. the problem of not being able to search in the community board tab has been corrected. awakened class effects when in low quality graphics settings have been optimized. changed the display party members item in the radar window to hide party members. the system regarding the acquisition of energy of destruction has been corrected. the description of shortcuts has been improved. the problem with navigating through the community board has been fixed. the problem due to which it was impossible to create an echo crystal through npc melody maestro octavia and melody maestro kantabilon has been fixed.
mentoring system 1. fixed the issue due to which when a mentee's character remained on the mentor's list when transferred to a different server or deleted. 2. the mentor's penalty after breaking the contract with mentees has been reduced from 7 to 2 days. 3. the mentor's penalty after mentee's graduation has been reduced from 5 to 1 days. pk system changes 1. the item destruction penalty: when a chaotic character with negative reputation and a pk count of 4 or higher dies, an item destruction penalty applies even to augmented items. the chance of item destruction, and the number of items to be destroyed, increases according to the character’s pk count to a maximum of five items destroyed upon a single death. this applies only to chaotic characters with pk count of 4 and above. 2. the reputation penalty increases proportionally to the character’s pk count. a character with a pk count of 3 or less can only receive a stage 1 reputation penalty, which results in inability to restore xp. when the pk count reaches 4 and higher the penalty increases proportionally to the character’s reputation score, while p.def/m.def. decrease. 3. when a character’s reputation is negative, they can still acquire xp, sp, and reputation up to a score of 0 by hunting monsters. reputation can also be gained up to a score of 0 through deaths that involve the loss of xp. (if no xp is lost upon death, no reputation is gained from the death.) when a character’s reputation score is 0 or higher (positive), killing a chaotic character increases the reputation score further. 4. the maximum reputation score is now 500. the character’s name becomes green upon reaching the maximum score. with the launch of glory days, all character reputation scores over 500 will be reset to 500, and those below 0 will be reset to 0. 5. when a character with positive reputation pks another player: reputation resets to 0 if the player had pk count of 0. reputation falls below 0 if the player had a pk count of 1 or more. museum statistics the museum statistics for all statues and monuments of each village and castles have been deleted. the amount of used soulshots (r-grade) is now displayed correctly. pets/servitors fixed the problem due to which a pet’s skills and actions could not be used in a macro. fixed the problem of the icons for golden lion, thunder hawk, and unison of lights not appearing in the servitor information window. fixed the problem due to which the beast soulshot and blessed beast spiritshot items could not be used automatically when a pet was summoned. fixed the problem due to which the servitor’s pet greater heal skill effect would sometimes not be applied to the summoner. fixed the problem due to which pets and servitors could be used to turn other characters chaotic.
chiedo scusa, ma attualmente i miei impegni mi impediscono di portare avanti velocemente la traduzione della patch note, quindi i tempi si dilateranno un po'...probabilmente dopo le feste riuscirಠa concludere il lavoro.