yesterday, after maintenance l2 worked well, today while im selecting server my game crashes. 2012.12.19 1420 [gtick=686 lgticks=1] build date : mon dec 10 0306 2012 os : windows7(32) 6.1 (build: 7601), service pack 1.0 cpu : genuineintel intel(r) core(tm) i3-2120 cpu @ 3.30ghz @ 3293 mhz 2047mb ram video : radeon hd 6800 series (1047) poscode : ls9(488) 0:0:0 4/0 [830] video resources : 40 mb readfile beyond eof 0+4/0 history: ulinkerload::serialize <- funrealfilesummary<< <- loadsummary <- ulinkerload::load <- ulinkerload::ulinkerload <- uobject::getpackagelinker <- ulinkerload::verifyimport <- validateimports <- ulinkerload::verify <- ulinkerload::load <- ulinkerload::ulinkerload <- uobject::getpackagelinker <- ulinkerload::verifyimport <- validateimports <- ulinkerload::verify <- ulinkerload::load <- ulinkerload::ulinkerload <- uobject::getpackagelinker <- uobject::staticloadobject <- (core.class lineagewarrior.morc null) <- uobject::staticloadclass <- nconsolewnd::spawncharacter <- nconsolewnd:lacelobbycharacter <- nconsolewnd::addlobbycharacterinfo <- nconsolewnd::addalllobbycharacter <- characterselectioninfopacket <- unetworkhandler::tick <- function name=characterselect <- ugameengine::tick <- updateworld <- mainloop
hello khrog, propably file(s) is(are) corrupted and you get this message (readfile beyond end of file) please use this tool, should help you