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clanwars

Discussion in 'Feedback Archive' started by zauliuz, Aug 12, 2017.

  1. zauliuz

    zauliuz User

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    just remove this blood declaration feature..
    cuz now.. it's ******ed...
     
  2. Naito

    Naito User

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    Fish don't have voice power, sorry but life is brutal and Lineage 2 is a pvp game...
     
    golemka likes this.
  3. zauliuz

    zauliuz User

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    pvp or not, but this stupid war system should be changed.
     
  4. Elhii

    Elhii User

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    I'm agree, plz remove this pvp thing, and add unicorn ! ppl should make love not war, and unicorn can help them to see the real power of love
     
  5. zauliuz

    zauliuz User

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    w/e.
    make autostart wars right when someone don't like you when you heal/buff his enemy while you in party and doing quest or exp somewhere, or protecting your party members, or simply try to kill mobs... or just because "someone in your clan have good gear". (yes, got answer like that)
     
  6. yLogy

    yLogy User

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    When u see a member of clan to who your clan has bloody declaration, just PR from location and let it free for him. Your problem will be fixed.
     
  7. zauliuz

    zauliuz User

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    not everyone want and play for pvp. stay untagged? even then some "nagibator" can come, flag, and start killing your party. what else?.. keep 14 peoples in clan? seems logYc..

    so in short.. bring back pre-god cw system.
    and if possible add feature to disable that on screen/system chat messages when someone is killed.
     
  8. St0ne

    St0ne User

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    Only option what should be changed in this system is that u should see whos being killed to trigger a clan war and kick him out.
    Bcoz atm all cowardish clans put a spy in and triggers it.
     
  9. zauliuz

    zauliuz User

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    it's pretty easy start wars even w/o spy.. just need some time and tank
     
  10. St0ne

    St0ne User

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    It doesnt matter how u start it,if thats not on purpose of having a two way cw,its a cowardish way.
     
  11. cmec1

    cmec1 User

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    who ever starts a 2way cw its on purpose (interest either of 1 side or both), example: if i die to a macro afk toon to whoom i gave cw, its my interest of 2side war, if they start start by killing me its their interest(both in this case)
     
  12. St0ne

    St0ne User

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    U didnt get my post.
    I'll make it simplier.
    If some clan A send u UNWANTED cw which ofc u dont want to accept.
    Then the clan A do some cowardish tricks to trigger it ,u as clan member of clan B should see whos ( toon name) being killed,so u could prevent it and kick that guy out.
    Atm u cant see who is being killed and u cant kick that person.
    In that way u still keep that silly cw system,but yet u giving a clan B certain chance to prevent it.
     
  13. Elhii

    Elhii User

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    Everyone wanna play on macro, so if u dont wanna trigger war, tell to ur clanmate to use hand and stop playing with macro, simple.

    Edit: trigger war is not cowardish, no need to put spy or whatever u want, ppl r stupid enough to leave their char on macro, so easy to triger.
     
  14. zauliuz

    zauliuz User

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    well. problem is that if someone decide force war like this, on afk macro players, you can do nothing... that happens in few seconds.
    that's why need increase that limit, or just bring back old war system,
    so how you call that? smart moves?
     
    Last edited: Aug 25, 2017
  15. MrScubba

    MrScubba User

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    Little bit offtopic, but completely agree with St0ne. The game should provide much more info, reports to help administration.
    Examples:
    who killed/died in a war?
    clan legend: who / when did something clan related (such as changing CH npc, registering sieges, sending wars)
    a simple line in clan management window when certain member logged in last time (as on friendlist)


    Ontopic: triggering wars will be always part of the game, no matter how said and pathetic it, there will be always lazy macroers, like me
    A solution could be to prevent unwanted wars / kills on servers with so low population to disable the auto forceattack on flagged targets when a macro is running, unless it is part of the command
     
    Conandrina likes this.
  16. St0ne

    St0ne User

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    @Elhii didnt I explained my idea easy enough?!
    Didnt I said u CANT see a name who is being killed (multiple times in row) ,so some1 from clan admins could kick that toon out?!
    Also imo amount of deaths should be 20,not 5 to trigger war.
    It doesnt matter ,if its macro trigger,or spy trigger its all COWARDISH ways.
    War is supposed to be an BOTH sides "agreement" not something forced,unless u go rogue and gonna pk .
     
  17. cmec1

    cmec1 User

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    @St0ne u should read what word "coward" means.. its totally opposite of what u writing here.. how can sm1 be cowardish be forcing the war? cowardish can be clans who avoid cw, not those who enforce it
     
  18. St0ne

    St0ne User

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    Enforcing it in tricky way,by using a game failed features, is for u a right way ?!
    Go and search : forcing,enforcing,unwanted words.
    Its not only a cowardish way ,but also highly dishonored way.
    But I understand that for 99%players is just a game.
     
    Last edited: Aug 25, 2017
  19. zauliuz

    zauliuz User

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    ok. then i will be coward. whats the point of war where you will be in training dummy role and literally can't kill even their boxed iss because he just overgear you..
     
  20. cmec1

    cmec1 User

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    i didnt say its good way.. its bad.. but not cowardish in any means

    but game cannot be changed it has alot of loop holes and exploits (even if those are by design)