dear players! these are preliminary patch-notes for the upcoming update goddess of destruction chapter 3: lindvior. the following patch notes may not reflect the final list of changes or updates included at release. please be aware that everything listed here may be subject to change until final release. these notes are not final. some items from the list are found in the current version of the game. these items as well as those that are unconfirmed will be excluded from the release version of the patch-notes. this list is incomplete and will be updated (another series of patches is expected). thus this version is not final and is designed solely for preparing users for upcoming changes. the release notes will be posted in a separate thread by the end of testing. the exact date of the update release cannot be announced at the moment, as it depends on the time it takes to fix critical bugs. stay tuned for updates. contents: [character] [skills] [race-specific abilities] [items] [crystallization system changes] [elcyum] [changes in crafting system] [hunting zones] [epic weapons and epic accessories] [quests ] [cross-server sieges] [clan] [heroes] [mentoring system] [ceremony of chaos] [grand olympiad] [quests] [ui] [other]
[character] awakening 1) after the awakening system is changed, a character can awaken to one of 34 classes - the third class transfer can be completed with the help of the giant’s statue, like it was before. - dual-class can be awakened only when the awakening of the main class is completed. - only main class can be awakened into ‘tyrr maestro’ and ‘iss dominator’. 2) each character that awakens with the help of npc hardin receives 2 vials with chaos essence. these items can be later used to change class to another one (the new class should belong to the same branch/archetype) - chaos essence will expire in 30 days. - chaos essence can be obtained and used only on the main class. - chaos essence cannot be used by heroes and heroes-to-be (standby) - olympiad points are not reset after the class change with the help of chaos essence, which may bring changes to the hero list. 3) awakened characters can change their class to a new one with the help of npc hardin, who can be found in the reliquary of giants. heroes and stand-by heroes cannot change class. 4) awakening a dual class a character receives 2 chaos essences (dual classes) from hardin in order to change a class within one profession branch. - chaos essence (dual classes) may be used within 30 days. - chaos essence (dual classes) may be used only when a character doesn’t have a “chaos essence”. - already awakened dual classes will also receive 2 chaos essences (dual classes). 5) dual-class can be re-awakened with the help of npc raina in talking island village. - dual-class can be re-awakened only when the main class is awakened into one of the new classes. - dual-class can be awakened only when the awakening of the main class is completed. - before the update it was forbidden to choose a dual-class from the same branch which the main class belonged to. after the update this restriction will be narrowed down to the same class. 6) due to the changes in the awakening system, it has become impossible to obtain a class power weapon. all existing stones of destiny and class power weapons have been removed from the game. vitality vitality system has been redesigned. the impact which vitality had on character leveling has been lowered. 1) vitality xp bonus has been decreased from 300% down to 200%. - the difference between hunting with/without vitality points has been reduced. - along with the vitality xp bonus decrease, the experience gained from killing monsters has been increased. thus, the amount of xp gained during hunting with vitality points left will remain the same as before the update. however, the amount of xp gained while hunting without any vitality points left will increase. 2) vitality points consumption patterns have been redesigned. - <85 lvl: vp are consumed faster while hunting. - >85lvl: vp are consumed at lower speed while hunting. 3) the weekly usage limit of the following vitality items has been removed: - vitality replenishing herb tea -vitality replenishing herb tea – event - vitality replenishing potion - vitality maintaining potion - vitality maintaining potion (30 minutes) - vitality maintaining potion (30 minutes) – event 4) vitality bonus no longer affects the amount of xp gained after killing the final boss in kartia’s labyrinth (group). the base amount of xp granted for completing the instant zone has been increased. other changes 1) as it is impossible to have more than 2.1kkk sp, which previously caused certain troubles, the maximum amount of sp and the amount of gained/required sp has been reduced by 90% in all the aspects (learning skills, quest rewards, sp scrolls etc.). - thus, the practical value of sp remains unchanged but the limit has become harder to reach. - however, the amount of sp required to raise clan level from the 1st to the 5th remains same as before in order to maintain the importance of clans. 2) the amount of xp required to raise a character’s level from the 40th to the 85th has been changed. - these changes have been introduced in order to balance character leveling speed. 3) a character whose evasion rating is higher than hit rating of the attacker will no longer receive higher damage in case of a successful attack. 4) distance to the target no longer affects the damage dealt with ranged weapons (bows/crossbows). 5) if a sub-class belongs to the same type as the main class, a character will receive a chaos fragment upon completing the “split destiny” quest. - any character that has a chaos fragment in possession can awaken its dual-class into any class within the same type with the help of npc hardin. - the chaos fragment can be used after the character runs out of chaos essences. 6) the “split destiny” quest is no longer available to judicators. 7) a beauty salon allowing players to change a character’s appearance has been introduced to the game. - a beauty salon may be used with the help of npc la vie en rose in aden, giran, shuttgart, dion and rune. 8) a new action “boast” has been added. 9) a new system optimizing appearance detalization is used in locations with a high concentration of players. - optimization may be turned on/off in the game interface with a special button. - optimization turns on automatically in the fight with lindvior. 10) character’s face detalization depends on video settings. characters’ facial features now look more elaborated.
[skills] 1) due to the awakening class system being redesigned, new skills have been introduced. - like before, new skills can be learned in the skills window (alt+k). - the “plunder” skill will be now available only to othell fortune seekers and will be removed from all othell rogues’ spellbooks. as compensation, players will receive immortal scrolls (the amount of these depends on the skill enchantment level). - enchanted poems, harmonies and sonatas have been removed from orc iss enchanters’ spellbooks. depending on the enchantment level, players will receive immotal scrolls. - iss dominator’s poems/harmonies/sonatas have been replaced with “frenzied” skills which can be cast on clan members. - an immortal scroll allows safe skill enchanting to the next level. - new minions have been added to enhance the peculiarities of the new classes. - new cubics have been added to enhance the peculiarities of the new classes. 2) no sp are needed to learn new skills at level 85. 3) the duration of debuffs no longer depends on their land rate. - now debuff land rate influences only the chance of successful landing, while the duration is constant. 4) the land rate decrease pattern of immobilization effects after consecutive debuff reapplication has been changed. - before: if a debuff of the same type (physical/mental) is cast on a target within 15 seconds from the first application of a negative effect on the same target, its land rate decreases and the debuff is cancelled after the 4th application. - now: if a debuff is cast on a target within 15 seconds from the first application of a negative effect of the same type (physical/mental) on that target, its land rate decreases; after the 3rd application the debuff is removed. - land rate reduction mechanics of the following debuffs has been changed: {tr}land rate does not decreaseland rate decreases {tr}dual - yoke of the giantssuperior aggression {tr}chain strikesuperior aggression aura {tr}chain hydramass trick {tr} hurricane rush block magic {tr} jump attack power bluff {tr} shadow chase lure shot {tr} mischief death howl {tr} shadow flash {tr} throw sand {tr}death siphon {tr} assault rush {/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr} 5) now character skills cannot be enchanted until the character awakens. 6) “art of seduction” has been redesigned so that using this skill should become more convenient.: - casting time has been increased to 5 sec up from 3 sec. - cooldown time has been reduced to 5 minutes down from 40 minutes. - duration has been increased to 30 minutes up from 20 minutes. - the “mesmerized” debuff is no longer applied together with the positive spell effect. 7) land rate of some skills has been decreased down from 100%. 8) the following class skills have been redesigned in order to improve class balance: sigel knight - to make up for the nerf of certain abilities, aggression becomes a truly powerful skill in mass-pvp. {tr}skill name changes{tr}cry of destiny duration increased{tr}chain strikeland rate increased{tr}chain hydraland rate increased{tr}superior aggressionland rate decreased{tr}superior aggression auraland rate decreased{/tr}{/tr}{/tr}{/tr}{/tr}{/tr} tyrr warrior - in general, power and critical chance of offensive skills have been increased, land rate of “hurricane rush” and “jump attack” is now constant, which allows for a more aggressive combat. {tr} skill namechanges{tr}armor destruction p.def reduction rate increased{tr} hurricane blaster p.def reduction rate increased{tr} last attacka target can be selected now re-use time now equals 0 is now a physical damage-dealing skill {tr}superior light armor masterycritical damage reduction rate increased now increases atk. speed{tr} lightning forcenow increases p.atk. instead of atk. speed when a fist weapon is equipped{/tr}{/tr}{/tr}{/tr}{/tr}{/tr} othell rogue damage dealt by “blow”-type abilities has been changed. in addition, debuffs’ land rate has been increased, shadow flash and shadow chase now have a fixed land rate, which should have positive impact on combat dynamics, whereas the mp consumption of shadow fake death has been increased in order to resolve the problem of a fight turning boring due to frequent usage of this skill. a. received critical damage reduction upon using “blow”-type abilities has been decreased, while damage dealt by these abilities has been raised. b. debuffs’ land rate has been increased. {tr}skill name changes{tr}poison zone now additionally blocks the use of magic (prevents spell casting){tr}blood stab damage dealt increased by ~16% has a chance to land weakness critical on the enemy target {tr}shadow fake death mp consumption increased{/tr}{/tr}{/tr}{/tr} yul archer a. the range of bullseye and mass bullseye has been increased and now is the same as the normal bow attack range. b. stances are now considered beneficial effects (buffs). {tr}skill namechanges{tr}sniper stancep. atk. and atk. speed increased{tr}rapid fire stancep.atk. increased, cooldown time reduced{tr}dead eye stancep.atk. and skill damage increased{tr}pinpoint shothalf-kill effect added, cooldown time reduced{tr}impact shot recoil shot slow shot time bomb bullseye land rate increased{tr}lure shot bow strikeland rate decreased{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr} feoh wizard - in order to restore the concept of mage as a powerful long-range damage-dealer, their skill damage, debuffs power and land rate have been increased. a. all offensive skills now deal 10% more damage (except for damage-over-time skills). b. the range of all offensive skills has been increased to 1100 meters (like that of yul archers). {tbody}{tr}skill namechanges{tr}elemental spike mp consumption reduced, cooldown time increased{tr}devil's curse m.atk./m.def. reduction rate increased{tr}elemental spike m.atk./m.def. reduction rate increased duration and land rate increased, cooldown time reduced {/tr}{/tr}{/tr}{/tr}{/tbody} iss enchanter - increased debuffs duration and physical damage inflicted should improve iss enchanters’ combat experience. however, mp consumption of healing melody has been raised, as its effect is more powerful than that of aeore healers’ skills. a. damage inflicted on monsters has been increased by 10%. b. now iss enchanter’s “melodies” can be cast only on group members. c. the bug regarding stacking/overlaying debuffs has been fixed. {tbody}{tr}skill name changes{tr}crippling attackduration increased m.atk./m.def./p.evasion reduction rate increased pvp/pve effect distinction has been removed{tr}shadow bladeduration increased p.atk./m.atk. reduction rate increased pvp/pve effect distinction has been removed{tr}mass crippling attackduration increased m.atk./m.def./p.evasion reduction rate increased pvp/pve effect distinction has been removed{tr}mass shadow bladeduration increased p.atk./m.atk. reduction rate increased pvp/pve effect distinction has been removed {tr}chaos symphonydamage dealt increased by ~185% pvp/pve effect distinction has been removed mp consumption increased, cooldown reduced{tr}healing melodymp consumption increased{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} wynn summoner - the maximum amount of servitors has been limited to 2; however, their overall combat efficiency has not been changed, as their combat skills have become more powerful. in addition, if a magic two-handed blunt staff is equipped on the character, it now grants a p.atk. bonus. a. “mark”-type debuffs have been redesigned as follows: - duration changed to 10 sec - cooldown changed to 5 sec - power increased, whereas the effects remain the same as before. b. “mark retriever" has become more efficient: - cooldown time has been reduced. - the skill power has been increased. {tbody}{tr}skill namechanges{tr}servitor major healhealing effect increased by 10%{tr}superior weapon masteryp.accuracy increased by 4 and p.atk. increased by 105% if a magic 2-handed blunt weapon (staff) is equipped {tr}spirit of naviaropeall combat abilities have increased efficiency when the summoner is in a transformed state. mass servitor ultimate defense and servitor balance life can be used even in a transformed state. all existing naviarope skills are now physical abilities and have increased power. {tr}summon death gatethe death gate’s p.def./m.def. increased skill power increased {tr}mana sharingnow restores all servitors’ hp{tr}summon soulshotsnew servitors can use only beast soulshots, therefore there is a 100% chance to get beast soulshots when using crystals (r-grade) {/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} aeore healer - in order to maintain the class balance, it was important to fix the dependence of casting spd. on equipped armor type (it should be lower while wearing heavy armor). to make up for that, certain abilities are now available only if the caster is wearing robe/light armor. {tbody}{tr}skill namechanges{tr}frantic healingcan be used only while wearing robe/light armor now continuously consumes mp when active {tr}progressive healmp consumption increased {tr}brilliant rechargemp consumption and regeneration increased{tr}purification fielddoes no longer require a magic symbol to be cast mp consumption increased cooldown reduced {/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} 9) the incorrect display of the “thunder slasher” skill duration has been fixed. 10) the problem of a wrong route display by enchanting the “reverse” skill has been eliminated. 11) the “elemental burst” description has been corrected. 12) now it’s possible to use the “real target” skill with r-grade crossbow (r, r95, r99). 13) the effect description of the “evasion counter” skill which wasn’t appearing has been fixed. 14) incorrect information in the effect description of the full eternal set (recovery type / robe) has been corrected. 15) it’s no longer possible to use sayune being in the transform. 16) the error when m. evasion didn’t increase by using items and skills with the “harp melody” effect has been corrected. 17) the bug when a clan crest wasn’t displayed by using the “clone attack” skill has been eliminated. 18) the problem when the “superior light armor mastery” effects were enabled by equipping other armor types has been fixed. 19) the problem when aggression skills were periodically inactive has been eliminated. 20) positive effect of the “ultimate servitor share” skill is now displayed in the pet’s positive skills window. 21) class unique skills have been changed the following way: {tbody}{tr}classskill namechanges{tr}sigel knightknight frenzycasting time increased {tr}sigel knightparty rescue casting time increased{tr}sigel knightking of beastsmp consumption increased, cooldown time reduced {tr}tyrr warrior sonic starskill power and mp consumption increased, cooldown time reduced{tr}tyrr warrior infinity strikeskill damage increased by ~14%, mp consumption increased, cooldown time reduced{tr}othell rogueclone attack cooldown time reduced{tr}othell rogueshadow flash land rate increased {tr}yul archerphoenix arrowmp consumption increased, cooldown time reduced{tr}yul archermass bullseyeeffect application distance and debuff-affected area increased {tr}feoh wizardunleash hellmp consumption increased, cooldown time reduced, skill range and affected area extended {tr}feoh wizarddeath mass unleash hellskill power increased, mp consumption increased, cooldown time reduced, range increased, affected area extended {tr}wynn summonersummon death gatecooldown time reduced {tr}wynn summonerspirit of naviaropeshares cooldown with subclass{tr}iss enchantercrazy nocturneskill effect has been redesigned. now reduces the chance to receive a critical p./m. hit by 50% duration increased {tr}iss enchanterblood requiemhp drain rate and skill cooldown time increased{tr}aeore healergiant's favorcooldown time reduced, duration increased{tr}aeore healerlakcis discmp consumption increased{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} 22) a new item has been added – divine protection elixir which bestows a beneficial effect similar to that of art of seduction. - divine protection elixir’s effect: for 30 minutes, increases max. hp/mp/cp and p./m.def. by 30%, cannot be used in the olympiad arena, but can be used in the ceremony of chaos arena and has a 5-minute cooldown. - divine protection elixir can be used by characters at level 85 and above, but not in the olympiad arena. - the effect of divine protection elixir fades out when “art of seduction” buff is applied - there are two recipes teaching how to craft divine protection elixirs. one of them is a tyrr-maestro-only recipe, whereas the other is available to all awakened characters - recipe acquisition and required ingredients: {tr} tyrr maestro reciperecipe for awakened characters{tr}acquisitionobtained from adventure guildsmen in instant zonesobtained from adventure guildsmen in instant zones{tr}ingredientsseal of pledge x65 seal of sincerity x65 seal of spirit x32 seal of pledge x65 seal of sincerity x65 seal of spirit x32 {/tr}{/tr}{/tr}
[race-specific abilities] 1) the conditions of acquisition and usage of race-specific abilities have been redesigned. - racial abilities have undergone the following changes: {tbody}{tr}raceskilldescription{tr}humanaim increases water/fire/wind/earth resistance by 10{tr}humanmental fortressincreases debuff resistance by 1%{tr}elfblessing of waterincreases water resistance by 20{tr}elfdelicacyincreases p.crit./m.crit. rate by 10{tr}dark elfblessing of windincreases wind resistance by 20{tr}dark elfsharpnessincreases p.crit./m.crit. damage by 1%{tr}orcblessing of fireincreases fire resistance by 20{tr}orcenergeticincreases maximum hp/cp/mp by 1% {tr}dwarfearth blessingincreases earth resistance by 20{tr}dwarfdexterityreduces cooldowns by 1%{tr}kamael dark silenceincreases dark resistance by 20{tr}kamael battle instinctincreases damage dealt in pvp by 1% {tr}kamael body reinforcementremoves the effects increasing p.atk., p.def., m.atk. and m.def. improves skills efficiency in a transformed state {/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} 2) current active racial skills have been turned into revelation abilities. {tbody}{tr}skill namechanges{tr} unbindcancels all debuffs and renders immune to negative effects for 10 sec{tr}prevision for 15 sec., p. evasion/ m. evasion + 90, speed +50{tr}disparition cancels all debuffs and renders untargetable for 5 sec{tr}savageincreases p. atk. by 10%, m. atk. by 20%, atk. and casting spd. by 10%. and reduces p. def. / m. def. by 10% for 60 sec.{tr}undying willwhen receiving damage while hp is below 30%, the character becomes invincible for 5 seconds. cannot occur more than 1 time every 5 minutes {tr}endurance for 5 sec., reflects 50% of received damage to attacker and recovers 460 hp every second{tr}soul protectionblocks (protects the caster from) the next 3 debuffs within 60 seconds{tr}earth tremorknocks down nearby enemies for 3 sec., and decreases their p. def./m. def. by 50%{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} 3) two revelation skills can be learned with the help of the monk of chaos after the awakening is completed. 4) in order to obtain revelation skills, chaos pomander/chaos pomander (dual class) is required. after the awakening main and dual class receive 2 skills each. 5) revelation skills can be reset with the help of the monk of chaos in exchange for 100kk adena and all chaos pomanders.
[items] 1) unidentified items can no longer be obtained. - currently existing unidentified items will remain. 2) bosses and raid bosses drop lists and chances have been changed. 3) adena and items drop chance in hunting zones has been changed. 4) whenever a vitality item bonus is active, characters will not be able to obtain weapons, armor and enchantment scrolls. 5) the following parameters of standard/blessed equipment of r- and higher grades have been increased: - weapon: p. atk., m. atk. - armor, sigil, shield: p.def. - accessories: m.def. 6) elixirs of r- and higher grades have their effects changed. - elixir of life (r-grade): restores â¼ of maximum hp - elixir of mind (r-grade): restores 1/10 of maximum mp - elixir of cp (r-grade): restores â¼ of maximum cp 7) elixir of blessing now additionally provides the effect of drum melody. 8) the following new recipes have been added: - recipe: high-grade elixir of life (r-grade) - recipe: high-grade elixir of mind (r-grade) - recipe: high-grade elixir of cp (r-grade) - recipe: elixir of protection (grants the effect of knight’s harmony) - recipe: elixir of magic (grants the effect of wizard’s harmony) - recipe: elixir of aggression (grants the effect of warrior’s harmony) 9) blacksmith of mammon can enhance eternal r99-grade armor, adding a pvp- or a pve-bonus to it. - pvp-enhanced armor is called “dark eternal armor”. if a complete 5-piece armor set is equipped, damage received in pvp is reduced by 20%. - pve-enhanced armor is called “bloody eternal armor”. if a complete 5-piece armor set is equipped, damage received from monsters is reduced by 20%, p.atk. increases by 5%, m.atk, increases by 10%. - pvp- and pve-sets have separate bonuses, and in order to activate them and get the maximum bonus, a character should have all set pieces with the same parameter (pvp or pve) equipped. - giant's energy, energy of destruction and eternal enhancement stone are used to enhance the items. 10) the appearance of dark/bloody amaranthine weapons has been modified. 11) vitality replenishing items now cannot be used when a character already has maximum vp. 12) weapon/armor appearance change system has been added. - appearance scrolls/stones can be obtained as a part of a raid, mentor or aden reconstruction reward. 13) blacksmith of mammon and maestro ishuma can no longer craft dark/bloody amaranthine dual weapon. - dark/bloody amaranthine dual weapon can still be obtained via enhancing amaranthine dual weapon with the help of the blacksmith of mammon. 14) selling a dark/bloody amaranthine enhancement stone to an npc vendor will now bring you 0 adena. 15) a problem regarding incomplete restoration of cp upon consuming super healthy juice if the character’s maximum cp exceeds 20k has been fixed. 16) r-grade items (requiem, apocalypse) have been changed in the following way: - prices for armor and weapon have been slightly changed; - the quantity of crystals obtained by armor/weapon crystallization has been changed; - recipes prices have been changed; - a fee taken by bestowing soul crystals has been reduced. - a fee taken by crafting dualswords has been reduced. 17) the quantity of some items acquired in hunting zones for awakened characters of level 85 and above has been increased: - r-grade recipes and their key ingredients, - some other materials. 18) the quantity of materials required for equipment crafting has been changed: - the quantity of crystals and gemstones necessary for crafting of r-grade armor and weapon has been reduced. - the quantity of other required materials has been changed. 19) the effects of the following items have been changed: {tbody}{tr}itemgradedefenceeffect{tr}istina's shirtrphysical defence: 48when equipped with istina's shirt, str + 2, dex + 1, con + 2, int + 2, wit + 1, men + 2 , speed + 7 and water resistance + 30.{tr}octavis' shirtrphysical defence: 48when equipped with octavis' shirt, str + 2, dex + 1, con + 2, int + 2, wit + 1, men + 2 , speed + 7 and dark attack resistance + 30.{tr}queen ant's soul ringrmagic defence: 79mp + 31, stun/poison/bleed resistance + 25%, stun/poison/bleed attack rate + 20%, p./m. critical damage + 15%, p./m. critical rate + 20, and p./m. accuracy + 4.{tr}orfen's soul earringrmagic defence: 118mp + 46, sleep/paralysis/mental attack resistance + 25%, sleep/paralysis/mental attack rate + 25%, received heal amount + 10%, mp consumption - 5% and 4% vampiric rage effect. {/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} 20) new jewelry has been added: - new jewelry may be acquired by enchanting the existing baium/frintezza jewelry with the help of npc rafforty. {tbody}{tr}itemgradem. defenceeffect{tr}baium's soul ringr79mp + 31, shock/hold/mental resistance + 25%, shock/hold/mental attack rate + 25%, p./m. critical damage + 15%, atk./casting spd. + 5%, and p./m. accuracy + 4.{tr}frintezza's soul necklacer158mp + 62, poison/bleed/shock/hold/paralysis resistance + 20%, poison/bleed/shock/hold/paralysis attack rate + 20%, skill cooltime - 10%, damage reflection + 5%, and movement speed + 5.{/tr}{/tr}{/tr}{/tbody} - bottle of frintezza's soul and bottle of baium's soul are necessary for the enchantment. 21) enhanced octavis' /istina’s jewelry has been introduced. - there are warrior and wizard accessorizes which have the corresponding effects. - enhanced istina’s jewelry can be got at npc officer rumiese, with the help of istina crystal obtainable in a raid against istina (epic). - enhanced octavis' jewelry may be got at npc god's messenger lydia with the help of octavis crystal obtainable in a raid against octavis (epic). {tbody}{tr}itemgradem. defenceeffect{tr}enhanced octavis' ring (warrior)r103mp + 37, atk. spd. + 3%, p. critical rate + 10, and p. critical damage + 15%.{tr}enhanced octavis' earring (warrior)r154mp + 56, def. + 3%, p. skill mp consumption - 5%, and vampiric rage + 5%{tr}enhanced octavis' necklace (warrior)r205mp + 74, p. atk. + 3%, p. skill cooltime - 10%, and damage reflection + 5%.{tr}enhanced octavis' ring (wizard)r103mp + 37, casting spd. + 2%, m. critical rate + 10, and m. critical damage + 10%.{tr}enhanced octavis' earring (wizard)r154mp + 56, m. def. + 2%, m. skill mp consumption - 3%, and vampiric rage + 5%.{tr}enhanced octavis' necklace (warrior)r205mp + 74, m. atk. + 3%, m. skill cooltime - 5%, and damage reflection + 5%.{tr}enhanced istina's ring (warrior)r103mp + 37, atk. spd. + 2%, p. critical rate + 10, and p. critical damage + 10%.{tr}enhanced istina's earring (warrior)r154mp + 56, def. + 2%, p. skill mp consumption - 3%, and vampiric rage + 5%.{tr}enhanced istina's necklace (warrior)r205mp + 74, p. atk. + 2%, p. skill cooltime - 5%, and damage reflection + 5%.{tr}enhanced istina's ring (wizard)r103mp + 37, casting spd. + 3%, m. critical rate + 10, and m. critical damage + 15%{tr}enhanced istina's earring (wizard)r154mp + 56, m. def. + 3%, m. skill mp consumption - 5%, and vampiric rage + 5%.{tr}enhanced istina's necklace (wizard)r205mp + 74, m. atk. + 5%, m. skill cooltime - 10% and damage reflection + 5%.{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} 22) blessed beast spiritshots used by wynn summoners can be sold. blessed beast spiritshots made with the help of “summon spiritshot” skill can be sold as well. 23) 15% of sp- and xp-increase by using yum yum candy and nom nom candy is now displayed. 24) the bug when kamaels’ hands were not displayed in sealed dynasty gloves has been fixed. 25) a “common item - dwarven chain boots“ has been added to the list of equipment which may be obtained in exchange for proof of justice. 26) a “hair accessory appearance stone (15 days)” has been added to the list of items which may be obtained in exchange for mentee’s marks. 27) the icon of a hair accessory appearance restoration stone which didn’t display at npc grocer has been fixed.
[crystallization system changes] 1) new materials have been added to the list of items which can be obtained as the result of crystallization of a- and higher grade equipment. at a certain rate, the following items can be acquired: - a-grade: elcyum powder, scroll: enchant weapon/armor (a-grade), blessed scroll: enchant weapon/armor (a-grade), giant’s scroll: enchant weapon/armor (a-grade) - s-grade: elcyum powder, scroll: enchant weapon/armor (s-grade), blessed scroll: enchant weapon/armor (s-grade), giant’s scroll: enchant weapon/armor (s-grade) - r-grade: elcyum powder, scroll: enchant weapon/armor (r-grade), blessed scroll: enchant weapon/armor (r-grade), giant’s scroll: enchant weapon/armor (r-grade) 2) the amount of crystals which can be obtained via crystallization has been changed.
[elcyum] 1) elcyum powder and crystals can be traded at the merchant of mammon’s store. - elcyum powder (x10) → elcyum crystal (x1) - elcyum crystal (x10) → elcyum (x1) 2) elcyum can be used to increase the success rate of upgrading a seed talisman or to prevent its downgrading. 3) elcyum can be used to increase the chance to receive a blessed item while unsealing/unbinding r-grade equipment. 4) elcyum can be used to increase the success rate of enhancing/upgrading a standard amaranthine weapon to a dark/bloody amaranthine weapon. 5) elcyum can be used to increase the land rate of enhancing/upgrading a standard eternal armor piece to dark/bloody eternal armor. 6) the blacksmith of mammon will trade/exchange elcyum for a life stone instilled with giants' power. using this life stone for weapon augmentation will randomly bestow it with one of the following effects: {tbody}{tr}effectdescription{tr}giant’s damage reflectpassive: reflects 20% of the damage to attackers.{tr}giant's critical damageactive: increases p. critical damage by 15% for 5 min.{tr}giant's damage reflect shieldpassive: increases damage reflect resistance by 50%.{tr}giant’s battle roaractive: increases max. hp/cp by 10% for 5 min.{tr}giant’s celestial shieldactive: grants invulnerability for 30 sec. the effect is removed when you attack. {tr}giant's undying willactive: protects you from death for 10 sec. can be used when you have 20% or less hp.{tr}giant's silenceactive: locks the target's ability to use skills for 5 sec.{tr}giant’s sleepactive: puts the target to sleep for 5 sec.{tr}giant’s winteractive: decreases the target's atk. spd./casting spd. by 50% for 10 sec.{tr}giant's critical weaknessactive: increases the target's received critical damage and the chance to be critically hit by 90% for 10 sec.{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody}
[changes in crafting system] 1) now unidentified and blessed items cannot be crafted. 2) recipes and key materials for unidentified items can no longer be obtained. 3) all data regarding already learned unidentified and blessed recipes will be erased. the following items will appear in the inventory instead: {tbody}{tr}recipecompensation{tr}unidentified item recipe a recipe for crafting a similar standard item {tr}blessed item recipe 2 recipes for crafting similar standard items and a key material for crafting a standard item {/tr}{/tr}{/tr}{/tbody} 4) all present unidentified/blessed recipes will be removed. as compensation, the following items will appear in characters' inventories: {tr}itemcompensation{tr}key ingredient for an unidentified recipe1 key material required for crafting a similar standard item {tr}blessed recipe 2 recipes for crafting a similar standard item + 10 key materials for crafting a standard item{tr}key ingredient for a blessed recipe 3 key materials required for crafting a similar standard item {/tr}{/tr}{/tr}{/tr} 5) compensations for the removal of the following items will be placed in characters' private warehouses: - compensations for the recipes/ingredients which were stored in a clan warehouse will be sent to the clan leader's private warehouse. - compensations for the recipes/ingredients registered at the auction house will be sent to the seller's private warehouse. - compensations for the recipes/ingredients sent by mail will appear in the sender's private warehouse. 6) currently existing supplementary materials will be corrupted by shilien and thus rendered useless. - such items will have a “spoilt†label before the item name. 7) supplementary materials of the old crafting systems can be exchanged for the new ones with the help of aden reconstruction society members. 8) modification of the new materials and new crafting system are available only to the artisan-based classes. 9) new crafting materials can be split into the following categories: {tr}materialtype{tr}main componentsrecipe, key ingredient{tr}fragmentsweapon fragment, armor fragment, accessory fragment {tr}materials leather, metal, cloth, braid, wire, thread {tr}grade-dependent ingredientscrystal, gemstone, cokes{/tr}{/tr}{/tr}{/tr}{/tr}
[hunting zones] 1) new hunting zones have been added. - raider’s crossroads. {tbody}{tr}leveltypefeatures{tr}99group1. current frozen waterfall location has been redesigned and turned into a group hunting zone. 2. monsters which are currently inhabiting this location have been replaced by the new ones. 3. new raid boss - nerva chief turakan – has been added. 4. after saving treasure dealer kaysen from prison, a character has a chance to get an item as a reward. 5. if 4 nerva orc prefects are killed in this hunting zone, monsters do not attack players first during the next hour. {/tr}{/tr}{/tbody} - land of chaos {tr}leveltypefeatures{tr}99group ranged fights 1. current immortal plateau location has been redesigned and turned into a hunting zone for groups who prefer long-distance combat. 2. the inhabiting monsters have been replaced by the new ones. 3. new raid boss – krogel – has been added. 4. if a soul is attacked, additional bonus monsters appear. 5. bloody horn can be used to restore hp. {/tr}{/tr} 2) a new location – gainak village – has been added. - players can teleport to the new area with the help of rune or shuttgart gatekeeper. - new raid bosses – tebot, tegaffe, thesakar and theor - are roaming the region of gainak. - with the help of sayune (raimun, ramun?), which is located in the outskirts of gainak village, characters can teleport to the land of chaos or to the raider’s crossroads. - gainak village constantly changes its state from a peaceful zone to a combat area and vice versa in fixed time intervals. - whenever gainak is in state of a combat area, mysterious assasins are spawned within the territory. - new monsters have been placed in gainak region: wild guardian tree, wild protector tree, wilderness protector. 3) existing hunting zones have been redesigned. - harnak underground ruins {tr}levelrestrictionsfeatures{tr}85+solo / small groups 1. now 1st and 2nd underground levels are solo-hunting zones. 2. 3rd underground level is a group hunting zone. 3. if monsters are being continuously hunted for a certain period of time, monitoring mode is turned on and, depending on the amount of killed monsters, demonic system time is set at 5-10 min 4. all quests have been removed. {/tr}{/tr} field of silence/field of whispers - ancient herbs no longer appear. - monsters now can drop herbs. - some monsters have their hp reduced. - monsters no longer use stun. cave of giants - leogul no longer spawns. sel mahum training grounds - monsters’ allocation has been changed. plains of the lizardmen - now curse of the plains (lv3) can be applied at any place within the territory. - curse of the plains does no longer gradually reduce hp. - sticky mushrooms are now immune to immobilization. forsaken plains - some monsters’ level and parameters have been changed. - monsters can no longer use stun. forest of the dead - some monsters’ level and parameters have been changed. - monsters’ allocation has been changed. varka silenos barracks - monsters are now vulnerable to physical attacks. - monsters’ allocation has been changed. swamp of screams - the terrain has been redesigned. wall of argos - some monsters’ level and parameters have been changed. - monsters’ allocation has been changed. - now monsters can drop herbs when killed. - monsters do not recognize each other’s race. den of evil - kasha’s brand now reduces p.def. by 30% for 5 minutes. alligator island - some monsters’ level and parameters have been changed. - monsters’ allocation has been changed. dragon valley - morale boost buffs have been removed. - vitality herbs can no longer be obtained from monsters via spoil. ketra orc outpost - monsters’ numbers have been increased. - monsters now have weak m. def. - monsters do not recognize each other’s race. cruma tower - event monsters malicio and accencio no longer spawn. sea of spores - some monsters’ level and parameters have been changed. - raid boss orphen’s level and parameters have been increased. - monsters’ allocation has been changed. fields of massacre - some monsters’ level and parameters have been changed. - monsters can no longer use stun. - monsters’ allocation has been changed. 4) the following new raid bosses have been added: - bloody swampland – transformed: dartanion - garden of genesis – garden patrol captain - nornil’s garden – spicula negative 5) a raid against lindvior has been added. {tbody}{tr}leveltypedescription{tr}99raidshilen ordered to build the altar of sacrifice. aden’s wizard jenna asks all dwarfs, engineers, wizards and scientists to build a barrier around the altar territories. to prevent jenna’s plan shilen sent the wind dragon lindvior. 1) command chanell for 49-112 players. 2) entrance with the help of a patrol kato sicanus at the altar of sacrifice in the near of rune. 3) in case when a raid is unsuccessful, you can get a lindvior's scale from jenna in rune. in order to obtain it, you shouldn’t leave command channel and talk to jenna. {/tr}{/tr}{/tbody} 6) the number of some monsters in the land of chaos has been changed. 7) the following raid-bosses have been strengthened: - queen ant, orfen, baium, frintezza. 8) there should be minimum 21 participants at a raid against baium/frintezza. 9) when antharas’ or valakas’ hp is less than 25% for more than 15 minutes, they become furious. - if you finish the raid in 15 minutes after their hp reached 25%, chances for success rise. 10) the amount of pagan blood which can be obtained for 10 pagan blood from theomorg in the pagan temple has been increased from 30 to 40. 11) new items and materials which can be obtained while hunting in zones for awakened characters have been added to the game. 12) items which may be acquired for killing the following raid bosses have been changed: octavis, istina, queen ant, orfen, baium and frintezza. 13) the bug which appeared by using “confusion decoy” skill in kartia’s labyrinth (solo) has been fixed. 14) the following changes concerning raids have undergone: - the incorrect level display of orfen and rotting tree repiro has been fixed, - grave robber kim, ghost of peasant captain, ghost knight kabed have been eliminated. 15) the problem when yin spicula didn’t react to aggression skills has been resolved.
[epic weapons and epic accessories] 1) epic weapons are dropped by antharas, valakas or lindvior with a very low chance. - epic weapon fragments are usually dropped. - even epic weapon’s fragments are much more powerful than any other existing weapon. - by upgrading this weapon to high-grade and more special effects are added. - weapon types of each dragon are different: {tr}bossweapon type{tr}antharasdagger, bow, two-handed sword, one-handed sword, magic one-handed sword, spear , fist weapon, blunt, dual blunt, dualsword. {tr}valakasdagger, bow, two-handed sword, one-handed sword, magic one-handed sword, magic one-handed blunt, magic two-handed blunt{tr}lindviordagger, bow, two-handed sword, one-handed sword, magic one-handed blunt, crossbow, dual dagger{/tr}{/tr}{/tr}{/tr} 2) epic weapons may be fragment, standard, high-grade and top-grade (they can be obtained by upgrading a fragment) - various materials and “dragon claws” are required for upgrading epic weapons. - dragon claws can be received while hunting a dragon. - epic weapons can be upgraded to a higher grade with the help of the following npc: a) antharas: antharas watcher theodric b)valakas watchman klein c)lindvior: aden’s wizard jenna - in accordance with its grade a draconic weapons’ name changes its colour. - draconic weapons’ stats rise with upgrading, and high- and top-grade weapons get special abilities. - draconic weapons may be exchanged, dropped, destroyed, traded and kept in a clan or private warehouse. - draconic weapons can’t be crystallized, enchanted or assigned an attribute and shall not be used at the ceremony of chaos and grand olympiad. 3) the wind dragon lindvior drops a “lindvior’s earring” with the following stats: {tbody}{tr}itemgrademagic defence effect{tr}lindvior’s earrings94mp + 59, petrification and resistance to it + 50%, knock back/knock down and resistance to it + 40%, pulling and resistance to it + 40%, p. critical damage + 10%, m. critical damage + 10%, p./m. abnormal status reflection + 10%. reflect damage magic back to the attacker with the probability of 10%. movement speed + 5, dex + 3, and wit + 3. increases wind/dark attack resistance. enables the skill of cancelling knock back/knock down and increases knock back/knock down resistance to 100% instantly. when two identical earrings are equipped, only one effect is applied. {/tr}{/tr}{/tbody}
[quests ] 1) new quests have been added: {tbody}{tr}questleveldescriptiontypenpc{tr}obtain a wolf pet15~pet manager lundy of the town of gludio has some information to share with adventurers about wolf pets. one-time[gludio] pet manager lundy {tr}stopping the wind dragon99~aden's wizard jenna asks you to stop the wind dragon lindvior sent by shilien to destroy the barrier around the altar.one-time[rune] aden's wizard jenna {/tr}{/tr}{/tr}{/tbody} 2) the following quests have been deleted: - get a pet, - treasure hunt 3) the counter of killed monsters and quest items has been fixed for the following quests: - the seal of punishment: sel mahum training grounds - the seal of punishment: plains of the lizardmen - the annihilated plains – 2 - the origin of monsters 4) acquired xp and sp have been changed for the following quests: - the alphabet of the giants - nowhere to turn - embryo in the forest of the dead - assassination of the varka silenos commander - not a traitor - daimon the white-eyed - embryo in the swamp of screams - mutual benefit - a suspicious badge - the guardian giant - failure and its consequences - return of the alligator hunter - before darkness bears fruit - kartia's seed - assassination of the ketra orc commander - assassination of the ketra orc chief - the ketra orc supporters 5) the problem of getting bad materials from “ingredient and hardener pouches – r” and “divine boxes” has been fixed. 6) the bug when it was impossible to finish “banishing evil” quest having 50-99 ragna orc's greater amulets has been fixed. 7) the problem of periodic absence of helping tree summon device in the quest “noblesse, soul testing” has been resolved.
[cross-server sieges] cross-server sieges system has been introduced. 1) participation: - only clans owning aden or rune may take part in the sieges. - chaotic characters and characters with summoned pets/summons can't teleport to the siege. - only characters of level 85 and above may take part in cross-server sieges. no more than 70 characters including a clan leader may participate in the siege. 2) settings: - by moving to the place where a cross-server siege is held information about heroes isn't kept. - teleporting, items enchantment and modification is limited in the “alternative dimensionâ€, therefore you should prepare for a siege in advance. 3) registration and siege process. - registration for the cross-server sieges is held every week from sunday to 20 00 on friday. you can teleport to the “alternative dimension†with the help of npc mermoden who is not far from wyvern manager. - you can register for the siege with the help of heralds npc in the near of aden's north gate and next to the gatekeeper in rune. - in the alternative dimension you can get an approval for the castle defence by npc chamberlain next to the throne. - you can teleport to the alternative dimension every saturday from 18 00. the cross-server siege runs from 20 00 to 22 00. - you can teleport back to the server with the help of npc mermoden in every city or by restarting a game. 4) rewards: - ruler who wins in a cross-server siege gets a mark of glory and a black anvil guild's dimensional chest from a dimensional manager. besides you may get energy of dimensions in aden and rune. - in case of a series of consecutive victories in cross-server sieges a grade of energy of dimensions received as a reward grows from level 1 to 4. the higher the grade, the better the reward is which may be exchanged for it. - dimensional teleport orb, energy of dimensions, mark of glory which may be acquired in the cross-server siege expire in 8 days. they should be used with the help of npc mermoden within 8 days. - if you bring a mark of glory to mermoden on your server, a dimensional wizard will appear. you can get energy of dimensions from this npc. - when a siege is over, owners of other castles beside aden and rune may choose which castle they will support (aden or rune) by the dimensional emissary and get a reward. - owners of main castles (aden and rune) may get a reward corresponding to the number of territories supporting them.
[clan] 1) when characters of level 40 and above, members of a clan of level 5 and higher, achieve new levels, the clan receives reputation points. - clan reputation points are gained by subclass levelling too. - when a member of a clan academy levels up, clan doesn’t receive reputation points. a clan gets reputation points when a character graduates from the academy. 2) each time when a character of level 85 and above, a member of a clan of level 5 and above, levels up, a clan reward is given. 3) clan academy system has been changed: - all main characters and subclasses of level 85 and below, who have not yet awakened, may enter an academy. - only awakened characters of level 85 and above who are ordinary clan members or clan leaders, may become sponsors. - a character graduates from academy after the awakening at level 85. - when 10 clan members graduate from academy, a clan receives 1000 reputation points. 4) reputation points gained when clan members graduate from academy have been changed in the following way: 5) currently in order to receive/use a “clan flag" skill you must be a count or a higher rank rather than a marquis as before the update. 6) in the current update you may get a spellbook air bike from ilia and mulia with the help of which “air bike” skill may be learned. - only characters who are member of a clan of level 5 and above may obtain a spellbook air bike. - by mounting an air bike you can use a skill “vehicle ability”. 7) a clan can get new levels by gaining reputation points. points which are necessary for leveling up have been changed in the following way: - level 5 -> 6: 20000 reputation points, - level 6 -> 7: 30000 reputation points, - level 7 -> 8: 50000 reputation points. 8) the problem of clan skills has been fixed: a character won’t have clan skills after leaving the clan. 9) the following changes/new features have been implemented in the clan skills system: - new clan skills: new clan skills increasing resistance of clan members to different attack types. - clan skills changes: the imbalance of some clan skills has been eliminated and some skills usage conditions have been changed 10) clan recruitment system a clan recruitment system has been introduced in order to facilitate communication and recruiting new clan members. clan members may use this system for recruitment of new members, and vagabonds may use it when searching for a clan. a) clan: - clan leader and clan members possessing the necessary privileges can create and edit members recruiting announcements. - new members can be accepted with the help of an appearing button ”applicants list”. clan leaders and members possessing relevant privileges may accept new members and refuse membership to some. - clans are arranged in accordance with the number of clan reputation points. the list is updated at 6:30 every day. - when a new applicant appears, a leader and clan members with appropriate privileges get informed. - you may get information about characters willing to enter a clan with the help of the list. - a recruiting announcement will be automatically deleted in 30 days. - a new recruiting announcement may be created in 5 minutes after the previous has been deleted. b) vagabonds: - vagabonds may apply for entering a clan by means of recruiting announcements. it’s impossible to apply for membership in several clans. - having cancelled an application a player may apply again in 5 minutes. - no more than 200 players may apply for membership in one clan. - if a character has not been admitted to a clan for 30 days, their application is automatically deleted. 11) an error in a system message appearing if a sponsor doesn’t meet the requirements has been eliminated. 12) incorrect information about clan reputation points given by npc high priest has been corrected. 13) by pressing “penalty” in the clan information window npc’s voice doesn’t appear any more. 14) by resetting information about owners of some clan halls, clan reputation of the previous clan hall owner doesn’t reduce. - fortress of resistance, devastated castle, fortress of the dead 15) position of the inner castle gatekeeper of wild beast reserve has been changed in order not to overlap with other objects.
[heroes] 1) healers can’t remove the effect of heroic grandeur and heroic dread anymore. 2) the duration of “heroic grandeur” and “heroic dread” skills effects has been changed as follows: {tr}skillbeforeafter{tr}heroic grandeur60 seconds15 seconds{tr}heroic dread30 seconds8 seconds{/tr}{/tr}{/tr}
[mentoring system] the following changes have been introduced: 1) now each character of lower than level 84 may become a mentee, rather than only those who have a mentee certificate. 2) therefore, mentee certificates won’t be given to new characters anymore. 3) mentee’s appreciation effect has been decreased from 10% to 5% (xp, sp). 4) mentor’s guidance effect has been decreased from 200% to 50% (xp, sp). 5) mentoring buffs have undergone the following changes: {tbody}{tr}skilleffect{tr}mentor's encouragement: mightmentor buff increases physical attack by 15%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off.{tr}mentor's encouragement: empowermentor buff increases magic attack by 15%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off.{tr}mentor's encouragement: shieldmentor buff increases physical defense by 15%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off.{tr}mentor's encouragement: magic barriermentor buff increases magic defense by 30%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: blessed bodymentor buff increases maximum hp by 35%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: blessed soulmentor buff increases maximum mp by 35%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: focusmentor buff increases p. critical rate by 30%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: wild magicmentor buff increases m. critical rate by 2. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: hastementor buff increases attack speed by 33%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: acumenmentor buff increases casting speed by 30%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: vampiric ragehas a chance of absorbing 9% of physical damage inflicted on enemy as hp. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: berserker spiritmentor buff decreases physical defense by 8%, magic defense by 16% and physical evasion by 4, increases physical attack by 8%, magic attack by 16%, attack speed by 8% and casting speed by 8. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: death whispermentor buff increases critical damage by 35%. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: wind walkmentor buff increases speed by 33. the buff is active only when the mentor is online. the effect disappears in 5 minutes after the mentor has logged off. {tr}mentor's encouragement: prophecy of watermentor buff increases a selected mentee's m. critical rate by 2, mp recovery bonus by 20%, physical attack by 10%, physical defense by 20%, attack speed by 20%, magic defense by 20%, casting speed by 20%, and debuff resistance by 10%; decreases speed by 20%, skill mp consumption by 5% for 2 hours.{tr}mentor's encouragement: prophecy of firementor buff increases a selected mentee's maximum mp by 20%, hp recovery bonus by 20%, m. critical rate by 2, critical damage by 20%, physical attack by 10%, physical defense by 20%, attack speed by 20%, magic attack by 20%, magic defense by 20%, casting speed by 20%, and debuff resistance by 10%; decreases speed by 20% for 2 hours.{tr}mentor's encouragement: prophecy of windmentor buff increases a selected mentee's maximum hp by 20%, p. critical rate by 20%, m. critical rate by 20%, physical attack by 10%, physical defense by 20%, attack speed by 20%, magic attack by 20%, magic defense by 20%, casting speed by 20%, and debuff resistance by 10%; decreases speed by 20% for 2 hours. has a chance of absorbing 5% of damage inflicted on the enemy as hp. {/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} 6) all mentor buffs remain active for 5 min. after the mentor has logged out. 7) a mentee loses a mentor by awakening at level 85 rather than by reaching level 86 as it was earlier. - after the update all mentees who don’t satisfy the conditions will lose their mentors automatically. 8) mentee’s marks quantity has been changed in the following way: 9) a mentee receives a mentor certificate and exchanges it for a mentee diploma at the mentor guide by graduating at level 85. diplomas can be exchanged for r-grade equipment after awakening. 10) a list of items which may be acquired in exchange for mentee’s marks has been changed. 11) a mentee certificate pack has been removed from the game. - mentee headphone can be received via mail when a connection between a mentor and a mentee is established.
[ceremony of chaos] 1) participation requirements have been changed: now participants should be awakened of level 85 and above, rather that of level 76 and above with the 3rd class transfer completed as previously. 2) you may no longer buy a “scroll: summon bratty angma” (level 76-84) from mysterious butler. 3) in the current update you can receive 100 personal reputation points for killing a combat-type bratty angma (rather than 30 as in the previous version) 4) clan reputation points which can be gained with the help of a clan pet have been increased from 100 to 500. 5) the problem when a character was transparent during 60 seconds of preparation for a battle has been fixed. 6) it is no longer allowed to use “cheese cake (cp)” , “blueberry cake (mp)” and “strawberry cake (hp)” during the ceremony of chaos.
[grand olympiad] 1) 34 new awakened classes may take part in olympiad. -existing awakened classes may not participate in olympiad. 2) class battles system has been changed in the following way: 3) it has become possible to remove a negative effect of skills “heroic grandeur” and “heroic dread”. 4) the number of clan reputation points gained by getting a hero status has been decreased from 5000 to 1000. 5) the problem when the olympiad arena periodically turned into a peaceful zone has been fixed. 6) the error when spectators saw messages displaying items usage by olympiad participants has been eliminated.
[quests] 1) new quests have been added: - alligator island: {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter40~45to learn what kekropus wrote in the letter, find guard captain bathis.one-time[gludio] each race leader {tr}a suspicious helper40~46eli, the baron's personal escort, has asked you to disguise yourself as a worker and find out what is happening in alligator island.one-time[alligator island] baron's personal escort eli {tr}failure and its consequences40~46get rid of the monsters on alligator island. one-time[alligator island] iason heine {tr}return of the alligator hunter40~46 eliminate the alligators and bring back their hide to enron.one-time{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - outlaw forest {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: a clue completed46~51in his letter, kekropus says the clue made of suspicious fragments will only gain meaning when restored to its original form.one-timeautomatically by reaching a certain level{tr}mutual benefit46~52kelios, the guard in outlaw forest, has asked you to get rid of monsters in the area.one-time[outlaw forest] guardsman kelios {tr}not a traitor46~52leo, a refugee in outlaw forest, asks you to get rid of them before they do something irreversibleone-time[outlaw forest] refugee leo {/tr}{/tr}{/tr}{/tr}{/tbody} - sea of spores {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: a suspicious badge52~57in his letter, kekropus says there has been a suspicious badge found in the sea of spores.one-timeautomatically by reaching a certain level{tr}a suspicious badge52~58andy the patrol has asked you to collect unidentified suspicious badges from monsters in the sea of spores.one-time[sea of spores] patrol andy {tr}the alphabet of the giants58~58paterson's disciple bacon has asked you to collect letters from the giants' alphabet from the sea of spores.one-time[sea of spores] paterson's disciple bacon {/tr}{/tr}{/tr}{/tr}{/tbody} - forsaken plains {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: decoding the badge58~60kekropus says he has enlisted the help of a scholar named paterson, who is an expert at rune letters. go to the town of aden to meet him.one-timeautomatically by reaching a certain level{tr}nowhere to turn58~61giant's minion eblune has asked you to get rid of monsters in the forsaken plains.one-time[forsaken plains] giant's minion eblune {tr}the guardian giant58~61defeat the guardian giantone-time[forsaken plains] geographer novain {/tr}{/tr}{/tr}{/tr}{/tbody} - fields of massacre {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: a hidden meaning61~64you must go to the fields of massacre for the next clue.one-timeautomatically by reaching a certain level{tr}kartia's seed61~65shuvann has asked you to eliminate monsters in the fields of massacre. collect kartia's mutated seeds to him as proof of your deeds.one-time[fields of massacre] shuvann {tr}before darkness bears fruit61~65shuvann, whom you met at the fields of massacre, has asked you to eliminate kartia's flowers in the devastated castleone-time[fields of massacre] shuvann {/tr}{/tr}{/tr}{/tr}{/tbody} - swamp of screams {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: the swamp of screams65~69in his letter, kekropus says there have been suspicious persons spotted at the swamp of screams.one-timeautomatically by reaching a certain level{tr}a suspicious vagabond in the swamp65~70dokara, the tracker in the swamp of screams, is looking for adventurers who can track down a suspicious vagabond.one-time[swamp of screams] tracker dokara {tr}embryo in the swamp of screams65~70tracker dokara has asked you to eliminate the embryo scouts in the swamp of scream.one-time[swamp of screams] tracker dokara {tr}assisting the golden ram army65~70hunt down the stakatos in the swamp of screams, and bring back intact stakato shells and intact stakato talons as proof.daily[swamp of screams] mercenary captain pierce {/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - forest of the dead {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: the forest of the dead65~69in his letter, kekropus says there have been suspicious persons spotted in the forest of the dead.one-timeautomatically by reaching a certain level{tr}a suspicious vagabond in the forest65~70tracker hatuba has marked the location of a mortally-endangered vagabond on a map of the forest of the dead, asking you to track this person down.one-time[forsaken plains ] tracker hatuba {tr}embryo in the forest of the dead65~70tracker hatuba has asked you to eliminate embryo scouts in the forest of the dead.one-time[forest of the dead] tracker hatuba {tr}an ominous request65~70the mysterious wizard in the forest of the dead awaits great adventurers who can bring him research materials.one-time[forest of the dead] mysterious wizard {/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - wall of argos {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: with courage70~75in his letter, kekropus says the embryo has been stirring at the wall of argos. go to captain andrei in the town of goddard for details.one-timeautomatically by reaching a certain level{tr}kekropus' letter: with wisdom70~75in his letter, kekropus says the embryo has been stirring at the wall of argos. go to captain andrei in the town of goddard for details.one-timeautomatically by reaching a certain level{tr}a daunting task70~75help giant's minion janitt and collect materials the eye of argos has demanded.daily[wall of argos] giant's minion janitt {tr}in search of the eye of argos70~75persuade the eye of argos from allying with the embryo.one-time[wall of argos] giant's minion janitt {tr}daimon the white-eyed70~75stop the march of daimon the white-eyed, resurrected by the embryo.daily[wall of argos] eye of argos {/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - varka silenos barracks {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: kampf's whereabouts76~80in his letter, kekropus says a monster resembling sakum, who had fought a bloody battle in the wasteland long ago, has been spotted in the varka silenos barracks. go to captain andrei in the town of goddard for details.one-timeautomatically by reaching a certain level{tr}the varka silenos supporters76~80eliminate the embryo supporters hiding in the varka silenos barracks.one-time[varka silenos barracks] giant's minion hansen {tr}assassination of the varka silenos commander76~80assassinate varka's commander mos to provoke the varka silenos and the embryo.one-time[varka silenos barracks] giant's minion hansen {tr}assassination of the varka silenos chief76~80assassinate varka's chief horus to provoke the varka silenos and the embryo.one-time[varka silenos barracks] giant's minion hansen {tr}weakening the varka silenos forces76~80weaken the varka silenos forces, and bring back the varka's badge: soldier and varka's badge: general as proof.daily[varka silenos barracks] giant's minion hansen {/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - ketra orc outpost {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: belos' whereabouts76~80in his letter, kekropus says a monster resembling sakum, who had fought a bloody battle in the wasteland long ago, has been spotted in the ketra orc outpost. go to captain andrei in the town of goddard for details.one-timeautomatically by reaching a certain level{tr}the ketra orc supporters76~80eliminate the embryo supporters hiding in the ketra orc outpost.one-time[varka silenos barracks] giant's minion hansen {tr}assassination of the ketra orc commander76~80assassinate ketra's commander tayr to provoke the ketra orcs and the embryo.one-time[varka silenos barracks] giant's minion hansen {tr}assassination of the ketra orc chief76~80assassinate ketra's chief braki to provoke the ketra orcs and the embryo.one-time[varka silenos barracks] giant's minion hansen {tr}weakening the ketra orc forces76~80weaken the ketra orc forces, and bring back the ketra's badge: soldier and ketra's badge: general as proof.daily[varka silenos barracks] giant's minion hansen {/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - den of evil {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: tracking the evil81~84in his letter, kekropus says information has turned up regarding "punishment", shilen's 6th seal. go to captain vishotsky in the town of schuttgart for details.one-timeautomatically by reaching a certain level{tr}the seal of punishment: den of evil81~84jokel, the giant's minion in the den of evil, said it would be best to go to chairen to catch varangka.one-time[den of evil] giant's minion jokel {tr}chasing varangka81~84defeat varangka the dark shaman.one-time[den of evil] chairen {tr}banishing evil81~84eliminate monsters that have appeared in the den of evil and bring back ragna orc's amulets as proof.daily[den of evil] giant's minion jokel {/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - sel mahum training grounds {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: regarding a seal81~84in his letter, kekropus says information has turned up regarding "punishment", shilen's 6th seal. go to captain mouen in the town of oren for details.one-timeautomatically by reaching a certain level{tr}the seal of punishment: sel mahum training grounds81~84eliminate monsters in the sel mahum training grounds and bring back 50 evidences of a conspiracy to help bring their relationship with the embryo to light.one-time[sel mahum training grounds] patrol member rua {tr}chasing keltron81~84eliminate keltron, the chief of the sel mahum in the sel mahum training ground.one-time[sel mahum training grounds] patrol member rua {tr}terror of town81~84eliminate the sel mahum in their training grounds and bring back 50 sel mahum signets to investigator rua.daily[sel mahum training grounds] patrol member rua {/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - plains of the lizardmen {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: the seal of punishment81~84kekropus says information has turned up regarding "punishment", shilen's 6th seal. go to captain mouen in the town of oren for details.one-timeautomatically by reaching a certain level{tr}the seal of punishment: plains of the lizardmen81~eliminate the monsters that have been appearing in the plains of the lizardmen and bring back 50 embryo's suspicious fragments to investigator laki. one-time[plains of the lizardmen] investigator laki {tr}chasing loygen81~eliminate loygen, the chief of the tanta lizardmen. one-time[plains of the lizardmen] investigator laki {tr}is it edible?81~bring 1 each of fantasy mushroom's spore sac, sticky mushroom's spore sac, and vitality plant leaf pouch to harry, the investigator at the plains of the lizardmen.one-time[plains of the lizardmen] investigator sally {tr}the truth concealed in beauty81~84eliminate the tanta lizardmen and bring back 50 units of lizard blood from the plains of the lizardme and bring the precious blood stone to researcher ankumi.daily[plains of the lizardmen] researcher ankumi {/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - field of whispers / field of silence {tbody}{tr}questleveldescriptiontypenpc{tr}kekropus' letter: the origins of a rumor81~84in his letter, kekropus says information has turned up regarding "punishment", shilen's 6th seal. go to captain gosta in heine for details.one-timeautomatically by reaching a certain level{tr}the seal of punishment: the fields81~84the mucrokians need to be slain and weakened in order to put a stop to the seal of punishment. one-time[field of whispers / field of silence] dr. helvetica {tr}chasing meccadan81~84activate the dimensional door and eliminate the awakening meccadanone-time[field of silence] dr. helvetica {tr}maintaining the field business81~84eliminate monsters in the fields and bring mucrokian hide and quality mucrokian hide as proof to worker katensa.daily[field of silence] workman katensa {tr}partaking in the purification campaign81~84eliminate monsters in the fields and bring mucrokian hide and quality mucrokian hide as proof to atra.daily[field of whispers] apprentice atra {/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - harnak underground ruins {tbody}{tr}questleveldescriptiontypenpc{tr}fighting the forgotten85~theodore of talking island village has suggested that you go to the ruins of ye sagira sector 1 to meet giant's minion hadel.one-time[talking island] theodore {/tr}{/tr}{/tbody} - gainak {tbody}{tr}questleveldescriptiontypenpc{tr}a dark ambition99~captain mathias has asked you to meet tuska, the vice captain of the flame patrol stationed near gainak, and deliver the words of pa'agrio lord kakai.one-time[rune] captain mathias {/tr}{/tr}{/tbody} - raider’s crossroad {tbody}{tr}questleveldescriptiontypenpc{tr}an impending threat99~captain mathias has asked you to go to flame patrol vice captain tuska near gainak to help quell the nerva orcs' forces.one-time[rune] captain mathias {tr}hit and run99~flame patrol warrior bruener has asked that you go to the checkpoint at raider's crossroad to eliminate the nerva orc prefect thereone-time[raider’s crossroad] flame patrol warrior bruener {tr}timing is everything99~flame patrol warrior bruener has asked you to rescue treasure dealer kaysen from nerva's temporary prison at raider's crossroad.one-time[raider’s crossroad] flame patrol warrior bruener {tr}operation roaring flame99~flame patrol warrior bruener has asked you to eliminate the nerva orcs at raider's crossroad and bring back turakan's secret letter.daily[raider’s crossroad] flame patrol warrior bruener {/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - land of chaos {tbody}{tr}questleveldescriptiontypenpc{tr}the annihilated plains - 1 99~help captain mathias , to keep the land of chaos in check.one-time[rune] captain mathias {tr}the annihilated plains - 299~flame patrol vice captain tuska offers to tell you how to get to the land of chaos and whom you should meet there.one-time[land of chaos] flame patrol vice captain tuska {tr}the origin of monsters99~find and eliminate krogel in the land of chaos and bring back 2 corpse chunks to show investigator quincyone-time[land of chaos] rune backup trooper parajan {tr}purifying souls99~eliminate monsters in the land of chaos and bring 50 souls of darkness to investigator quincy.daily[land of chaos] investigator quincy {/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} - learning {tbody}{tr}questleveldescriptiontypenpc{tr}temper a rusting blade46~head blacksmith flutter has provided you with the tools to practice augmenting and suggested that you try it.one-time[oren] head blacksmith flutter {tr}the soul of a sword52~head blacksmith flutter has provided you with the tools to practice soul crystal enhancement and suggested that you try it.one-time[oren] head blacksmith flutter {tr}be prepared for anything58~paterson of the town of aden has suggested that you try something on your belt. one-time[aden] paterson {/tr}{/tr}{/tr}{/tr}{/tbody} 2) some quests of level 40-85 and relevant quest items have been deleted. information about the deleted quests doesn't appear in game news. the following quests have been deleted: - how to stand up for yourself - necromancer's request - in the forgotten village - hidden truth - tragedy in von hellmann forest - lidia's heart - inhabitants of the forest of the dead - hiding behind the truth - hunt of the golden ram mercenary force - clean up the swamp of screams - the zero hour - meeting with the golden ram - watching eyes - shadow of light - daimon the white-eyed (part 1) - daimon the white-eyed (part 2) - journey to settlement - alliance with ketra orcs - battle against varka silenos - prove your courage! (ketra ) - slay the enemy commander! (ketra ) - magical power of water - part 1 - magical power of water - part 2 - secret meeting with ketra orcs - alliance with varka silenos - battle against ketra orcs - prove your courage! (varka) - slay the enemy commander! (varka) - magical power of fire - part 1 - magical power of fire - part 2 - secret meeting with varka silenos - dig up the sea of spores! - no more soup for you - threat removal - it smells delicious! - rumble in the base - no secrets - figuring it out! - handle with care - take your best shot - poisoned plains of the lizardmen - watch what you eat - reed field maintenance - for a good cause - take advantage of the crisis! - expulsion of evil spirits - revived power of the giant 3) rewards for the following quests have been changed: - pailaka - song of ice and fire - split destiny - completely lost 4) rewards for the following quests have been changed due to update of crafting system: - heart in search of power - supplier of reagents - an arrogant search - expulsion of evil spirits - ghosts of batur - exploration of the giants' cave - part 1 - exploration of the giants' cave - part 2 - a trap for revenge - 1000 years, the end of lamentation - abandoned god's creature - undecaying memory of the past - altar of blood that awakens destruction - soulless one 5) quest items for the following quests have been changed due to crafting system changes: - make a pair of dress shoes - find glittering jewelry - an obvious lie - in search of cloth - little wing - make a sewing kit 6) some monsters have been removed from the quest "reclaim our era" - varka's commander mos , varka's chief horus, ketra's commander tayr, ketra's chief brakki 7) some monsters have been removed from the quest "enhance your weapon" - varka's commander mos , varka's chief horus, ketra's commander tayr, ketra's chief brakki - varka's commander mos , varka's chief horus, ketra's commander tayr, ketra's chief brakki, daimon the white-eyed 8) some monsters have been removed from the quest a clan's fame.
[ui] 1) chat window has been updated: - now a chat window's size may be stretched in all directions (up, down, left and right). - now it's possible to change chat windows names. - now you can add/remove chat names. - now it's possible to make transparent chat windows. - now players are able to change font size in chat. - a new message notification function has been implemented. - now a chat window widens by input of a long message. - a help function has been introduced. 2) mailbox, clan and party information, the number of free inventory slots and available adena is displayed now on the xp chart. - if a character is in a clan, they will be notified when clan mates log into the game. - if a character is not in a clan, a clan application window will be displayed. - by clicking this information a corresponding window appears.
[other] 1) commercial centre giran has been restored by dwarf guild. afterwards the capitals of the continent aden and rune are going to be restored. 2) the dwarf responsible for kukuru races on talking island has been removed from the game. 3) the problem when players were unable to move in pailaka has been fixed. 4) the problem when players were unable to whisper while being in the waiting list in party matching window has been fixed. 5) the problem connected with message “party-matching process” appearing after the party has already been created has been fixed. 6) an item goddess of destruction guide for the newcomers has been replaced with toma's living guide which moves the user to the news page. 7) toma's living guide may be found in system meny >service > help > information for new/ restored accounts. 8) information in “help” section has been corrected, and links to powerbook have been added. 9) mismatch of actor’s voice and npc gender of rune’s pet manager has been fixed. 10) a system message appearing by making a screenshot has been fixed. 11) wind dragon patrol doesn’t appear by approaching lindvior. 12) the amount of drop has been reduced in the tower of insolence. 13) drop ingredients in the forge of the gods have been renewed. 14) information of a penalty period by mentor guide is now displayed correctly. 15) list of items sold by adventure guildsman item broker has been changed.