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Discussion in 'Archive' started by Tully, May 27, 2013.
yeah im still looking for shield and sigil test/compare/usefulness
experiment: shock or stuns resistance
question: shock or stuns they are same things ?
reason: this is a big myth ingame so much ppl says shock or stun different things ingame and some ppls thinks they are same thing. so big doubt
dependence between epics baium, aq, blessed zaken, frintezza and chance for bleed from backstab, poizon zone or other othell debuffs affected from bleed or poison.
experiment: determination of the real magic crit chance.
question: please identify the real magic crit chance to be able to objectively assess the figures, which are indicated in the statistics of the character and understand how they affect it on a real magic crit chance.
reason: the reason is the fact that even having magic crit rate to max (500) and after spending 5 series of 100 shots on the npc level 99, the real magic crit chance turned around 30-35%.
would be desirable to have an objective understanding of what is really behind the numbers of magic crit chance.
question: does pet level affect drop rate?
reason: if i do frintezza with a deleveled summoner who has lvl 89 summons do i get the drop penalty?
kill 50 tezza with normal lvl 85 summoner, and than kill 50 tezza with lvl 85 summoner with lvl 89 summons.
there is rumor say that dmg formula is diffrend for light and heavy even if u have same pdef whit light or heavy.
pls test dmg between light versus heavy armor whit equall deffense .
for example if u are whit heavy and u got 5000 pdef u will recieve smalled dmg than if u are whit light and u got 5000 pdef.
experiment: test the dmg penalty between chars with different lvl, 95->99 vs a 99 char, and viceversa
question: how much is the dmg penalty vs oponents with different lvl's?
reason: most people talk about this, but noone knows for sure, and is a very good information.
wynn summoner, mark of retriever
test wit setup vs int setup with m critical rate when retrieves mark of weakness, mark of plague, or mark of trick from the target.
and damage +10 duel vs +10 atribute
yumi: want to tell you two things: 1) please stick to the form of requests ("experiment" / "question" / "reason"), 2) you know that int will lead to m. attack increase, and therefore we won't be able to test pure int influence. are you sure that you want this?
i'd like to know if it would be possible to do a list of all (awekened) debuff skills and their type and property.
but for all other classes too. would be much appreciated...
just if possible to further the request of pr0t0n. when make the test for the properties also make a test for the resist versus them with different jewels and buffs.
if its possible test the tanks justice punishment, agro, lightning landing if they depends of weapon's grade ... thanks and regards !
yumi: first, please don't forget to use the special form of requests ("experiment" / "question" / "reason"). second, as we have so many requests now, we'd like to ask you to choose only one skill you want to test. thanks. /
hi from my observations of passive and active item skill: reflect damage i have spoted max amount of reflect and thats 2506
it should be like that and ? and other reflect damage skills/items use that cap?
aminiryku, this thread is only for one purpose - for experiment request. once you wish to debate about game mechanics use proper section
experiment: yul trickster damage comparision between real target +30 defense (-10pdef/ -40% crossbow resist) and bullseye max lvl (-65% bow/crossbow resist)
question: i want to know the output damage of both situations, with a yul trickster equipped with a crossbow, and a aeore cardinal with heavy set as a target of the test.
reason: mentioned above.
experiment: difference between the effectiveness of "dual - master's rage" and "dual - p. atk./m. atk. increase level 3" with feoh wizard.
question: with level 99 feoh wizard, r99 equipment and full iss enchanter buffs, how much is the difference in the damage of each nuke skills(elemental spike, crash, destruction, storm, blast) between dual - master's rage triggered and dual - p. atk./m. atk. increase level 3 passive skill on an other level 99 character with r99 equipment and full iss buffs.
reason: because knowing this would be useful.
experiment: how much do longblow sa and talisman increase and does it affect skills.
qeustion: how much does the long blow sa on bow increase range, does it also increase skill range and does it stack with the active and passive talismans that increase range on bow. using an r95 bow please.
reason: longblow sa and talismans have very little information on them and no-one has ever tested them properly.
i'd like to see that test also
yumi: if you want some tests which have already been requested, you can "thank" an author for post (using the "thanks" button under the nickname), and we'll try to do this post quicker.
guys, i remind you all to use the form of requests:
experiment: what do you want to test?
question: what would you like to know?
reason: why do you want to test this, specify the rumors, ideas and theories regarding the subject and your own assumptions if you have any.
if you submitted a request without this form, please edit your post. you don't have to create a new request.
and if you didn't know or forgot: the more you "like" a request, the quicker we test it!
experiment: chance of getting legendary dye lvl 5 from dye merchant
question: how much legendary lvl 5 dyes i would get if i spend, lets say- 1bilion adena at dyes merchant (if its not big problem- how much other types of dyes i would get too?)
reason: i want to know is it worth to buy dyes at ah? or maybe i would have set of dyes i need by spending only half of adena from ah price if i buy at dye merchant.