hello sidu93pl, "mage hello can o pt with you to be able to make the quest too ? if you have problem with someone disturbing you, i can help ya mage invit your on a party. that's what i have done yesterday when i saw it was impossible to make my quest too
i've gotta say lame start but the gms managed not just to overwrite it but to delete it completely , i'm sure they had hard time but managed to get the vast amount of ppl through the 1st levels/quests rly well, although some ppl were exploiting the mass spawn for leveling but nothing u can do about it, still quite nice job ty
haha what can one say. the launch was absolutely horrid, even if you couldent help it the launch was really, really bad. but the next day i dident have any lag, a lot of quest mobs to kill bec of all the gm's helping out. and the server stayed up so it is all good. to be honest i allways expect something to go wrong when new game a launch. better luck launching the next server
please make launcher.exe like all normal games have .... soo many of my friends still cant play, and not only them!
in my personal opinion that server need the "path to awakening system" since is too hard to reach 85 and enjoy the new and imba funny gameplay experience, and remember there's another 14 lvls until you got 99! madness the other issues seems to be amazing thx for do that innova team
other bug when u running you stoping like knocked into wall, than u must target yourself if u want to move
+1. cant play. issue described in https://forum.4game.com/showthread.php?t=510 someone should really look into this.
everything is nice on this server exept one point : the way gm are spawning the mobs. i mean, it's great that they spawn mobs to help people do their quest, but spawning 100 mob in one place is just bad : - people with low internet or low computer just can't handle this - the whole server feel more and more laggy when you're in such area - people who finished the quest do aoe just to get xp, when gm are spawning mobs so that people can do their quest (meaning gm doesn't help those they are trying to help) i know it takes more time, but can't gm create lines of mobs. i saw some at start and it was really nice, people could get a mob without having an army of nuker doing aoe and killing them all in 2 secondes. or maybe they can add mob that will respawn over and over again on its own and with 50 added mob this would be quite nice...
my opinion about core hmm? well the launch was expected like most game's that goes live, bad haha also there are sometimes pretty bad lags ingame. but hey the server doesnt crash 24/7 or is offline for long times so i dont mind the lags that much compared to that. well im looking forward on how stable the server will become afther a week. now my opinions about god itself are allot worse. mages are so over annoying, normaly when a mage starts ksing evry mob from you when there are enough mobs arround, you just pk the mage dekarma in a few mins and have a happy normal hunting. but now when a mage starts ksing you for real, its time to move to another spot hoping on having no magefker there or hope they will flag back wich they almost never do. so yes the new pk system is greatly annoying! its even so worse that it actualy influences the whole gameplay making jerks of evry mage ingame, cuz only like 1 out of 8 mages you see doesnt ks you.
i think launch was pretty much ok. i do not blame innova for the whole quest-fail thingy. i think it is a mistake from ncsoft korea, that they did not account massive waves of new players joining the game. after 5-6 years in ncsoft west servers, the gms in innova and service so far is so much more better. the gms were actually there, and spawned mobs etc. this was great. never in ncwest we had such service. ok the log-in site was a bit of a failure, but these fails happen in software systems. the damage-text bug seems negligible for the time being. my overall experience is (very) positive. ps. i pk-ed a guys pet by mistake (wrong target). i hate the new pk system too. even a -90 rep was hard as hell.