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Request your own experiment!

Discussion in 'Archived experiments' started by Pazak, Sep 2, 2013.

  1. vvvlm

    vvvlm User

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    Experiment : Damage variation between patk or additional damage arrows

    Reason : Understanding which arrow is best suited for dps matter.

    This experiment could be done with a serie of 100 autohit with a blessed bow +0 and another +10 to see which arrow have what DPS (Damage Per Second).
    If possible the test could be extended with skills to check average damage between arrows (to see if the 30% ignore pdef passive on additional dmg arrow work on skills).
     
    Last edited: Jun 26, 2015
    Seivlas and Elesmira like this.
  2. Darkelendra

    Darkelendra User

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    Experiment: What do you want to test?

    Test skill damage from Dark Blast (Aeore Healer) in new enchant options ; +10 Power and +10 Wild.

    Question: What would you like to know?

    What path can make more DPS in the same time? , hit 100 , 500 and 1000 times with each path the same target char lvl. 100 with healer Shillien Saint lvl. 100 and show in a table how much damage accumulate.
    all chars with wizard harmony , melodys and sonata
    healer equipment: eternal robe set , bloody amaranthine retributer, Ant Queen soul , istina ring wizard
    other char equipment : eternal set , eternal jewels

    Reason: Why do you want to test this, specify the rumors, ideas and theories regarding the subject and your own assumptions if you have any.

    test what path is more effective for the DPS.
     
    Last edited: Jun 28, 2015
  3. Laylah

    Laylah User

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    TEST: New weapon augments-rates and skills.
    Could we get some experiment about new weapon augmentation system. Like make 1000 augmentation and conclude some rates.
    Reason: New weapon auguments-rates and skills
     
  4. Quinn Harley

    Quinn Harley User

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    Experiment: Epic Jewels and summoner pets
    Question: Does epic jewels, (such as: Baium, Queen Ant, Tauti, Earth Wyrm, Valakas, Lindvior and add anything else u want) affect the dmg of pets (including buff of summoner to share stats)
    Reason: Simple as that, if the dmg is affected by some epics, but not all, then summoners will know what epics they should pick.


    Thanks in advance.
     
  5. -V77-

    -V77- User

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    Experiment: Dmg from diffrent bows, R99 pvp bow+2sa+10+dark atri, R99 pve bow+2sa+10+dark atri, Kelbim bow
    Question: I wish to know what is best option for Pvp and Pve for archers. Test dmg On other players with thoes 3 bows, and later on monster with the same bows.
    Reason: Now we have alternative for tauti weapons for othels and archers. None of us know what is better for archer, there is many theories about what is better. That will help for many archers what they will going for as weapon.
     
    Seivlas likes this.
  6. TimeWaste

    TimeWaste User

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    Experiment: Give us some examples of how damage (power) of skills or magic critical (rate) changes with OE of skills up to +20
    Question: How does new overenchant system changes M. critical and Damage (power) of Feohs?
    Reason: Enough with Archers. Many end game feohs are still confused with the new overenchant paths. Enchant power (m attack) or go change and magic critical (rate)? Feohs of this server deserve to know! Does it even worth spending all these adena for +20?
     
  7. cmec1

    cmec1 User

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    Experiment: chances to get something good from new lifestone system from 1000 or more of each grade spirit stones
    Question:i want to know what are the chances to get something good(skills like reflect, or pvp dmg 20% and so on) from new life stones (all grades stones) and what are the chances to get 10+ % on those augments
    would be nice to have table of skill / skill % under 10 (like: pasive skill crit 9.9% and lower)/ skill above 10% / skill above 15% / old skills (if there are any like reflect,celestial,refresh and so on)/atribute 10-30 / atribute 30-50 / atribute 50+
    Reason: would be nice to know cause its too expensive to check it all by myself, and there is no info about what actual skills can be caught after this new patch
     
  8. REALg4LIFE

    REALg4LIFE User

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    Experiment: dual dagger vs single dagger
    question: which one makes more dmg on skills in pvp,pve,farm.but most important pvp...
    reason:would be nice to know what is better for othells to use for pvp,pve or farm.it will usefull..
     
  9. PileOfBlood

    PileOfBlood User

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    Hey pazak!
    Experiment: Othell Rogue Dye STR

    Question: How much STR affects Critical Damage of the 4 common skill of othell like reverse-chain blow etc. For example +15 str how much crit dmg gives on these skills.

    Reason: NEVER Tested before. thanks in advance! :)
     
  10. TimeWaste

    TimeWaste User

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    Experiment: Is CHA dyes really (cha)rming?

    Question: What does CHA+5/+10/+15 really do in percent (%) of damage, casting/attack speed, pdef/mdef?

    Reason: Many top players are already trying to change their dyes to +12 or +15 CHA. But what does this really do in (%) of damage, casting/attack speed, pdef/mdef. Does it worth it? This seems to be a few billion investment!
     
  11. escalibran

    escalibran User

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    Experiment: enchant mage weapon +19->+20 (Repeat of https://4gameforum.com/threads/8725/ which only used a bow / patk-weapon)

    Question: Does a low boundary for magic weapon enchant chance exist?

    Reason: There have been mixed experiments for both fighter and mage weapons (https://4gameforum.com/threads/9171/) but the data about mage weapons is weak because only a very small number of the weapons survived to +6.
    the experiment with bows showed a lower boundary, roughly 2/5ths of the chance for +4. This is interesting since other experiments with fighter weapons showed that at +7 the chance is already only 30%, roughly 3/5ths of the chance for +4. From this, i would expect a similar lower boundary for the enchant chance of magic weapons - approximately 10%. Is this true?
     
  12. mpeis007

    mpeis007 User

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    Experiment: Test success rate of compounding Dimensional bracelets with Stats Stones
    Question: What is the success rate of compounding and does it go changes with every level more on the bracelet or its the same whether you compound a +1 stat bracelet or a +4 stat bracelet
    Reason: I would like to know success rate of compounding to determine if its worth investing time and money into it. Now with Infinite odyssey Dimensional warp is easier to make due to new level and skills so it can be potentially worth it to make the long quests associated to get a decent slot bracelet but only in case the process to make it at least +3 stat(equivalent of Aria bracelet) is with fair chances.
     
  13. Seivlas

    Seivlas User

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    Experiment : Does LUC proc chance varies with the level of enchant ?
    How to : Enchant 1000 times 1 item from +3 to +4, list the number of "lady luck smiles upon you". Then enchant 1000 times 1 item from +9 to +10 and list the number of "lady luck smiles upon us".
    Reason : Improving the theory crafting when it comes to take LUC in account.
     
  14. Takanodan

    Takanodan User

    Joined:
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    Experiment : Does Garnet (new brooch jewel) works for some or all debuffs (stun, marks from wynns, silence, bluff from dagger, knock down, paralize, hero debuffs ,etc.) ?
    How to : Test with same chance/resist with and without Garnet to see if this jewel is working and how much difference it's making.
    Reason : We did some tests ourselves (ppl in my clan) and seems like this jewel is not making any difference at all against any type of debuff.
     
    TimeW and Surprised like this.
  15. cmec1

    cmec1 User

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    Experiment: test passive skill of iss'es Superior Heavy Armor Mastery
    Question: does it work as intended to (-crit dmg received)
    i want you to test any iss class with lets say 10k pdef(if u can alter pdef stat) damage taking from any "DD" class without passive skill learned, and then with learned (reduce pdef back to 10k pdef since passive gives 2k additional) and check again incoming damage
    Reason: since support tells its working as intended to, and we cant see any difference i want to see with proofs, and want to know how much crit damage it reduces, does it reduce amount or just rate of criticals incoming
     
    Sanek likes this.
  16. Deleu

    Deleu User

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    Experiment: Success Rate of Brooch Stone combination
    Question: What is the success rate to combine stones lv. 1, lv. 2, lv. 3, lv. 4 and lv. 5?
    Reason: I would like to be able to write a mathematical formula that could compute the amount of adena I would spend in order to get brooch stones at various levels.
     
  17. Tielkon

    Tielkon User

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    Experiment: Find out most profitable rings for Feoh wizards
    Question: Find out if Tauti ring is better\worse than Queen Ant's Soul Ring in condition of max m.crit. damage. Make 2 experiments at such conditions:
    1 - the caster has - Baium's Soul Ring, Tauti's Ring, Lindvior's Earring, Amaranthine Retributer +4 LS - magical crit damage +15%, 2 SA +15%(+10+5) magical crit damage, full baff of Iss Heirophant 101 lvl, instead of drum melody use Shillen Elder`s Prophecy of the Wind(+20% m.crit.dmg.), target is - any feoh wizard
    2 - the caster has - Baium's Soul Ring, Queen Ant's Soul Ring, Lindvior's Earring, Amaranthine Retributer +4 LS - magical crit damage +15%, 2 SA +15%(+10+5) magical crit damage, full baff of Iss Heirophant 101 lvl, instead of drum melody use Shillen Elder`s Prophecy of the Wind(+20% m.crit.dmg.), target is - any feoh wizard
    Check the dmg of a simple strike and the critical ctrike. Make the table. Summ up 20 simple magical strikes with 10 critical and compare the results of 2 tests.
    Reason: I have a doubt that the more m.crit.dmg stat U`ve got, the less bonus it gives. And tauti has other modifiers. That would be great if U could check the damage difference dealt in 30 strikes between +15% m.crit.dmg and +5% pvp dmg +5% skill power rings.
     
  18. zauliuz

    zauliuz User

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    Experiment: pvp dmg bonus/penalty on different level characters
    Question: Take 99-105lvl chars and test damage on same and higher level chars. and do same with all levels.
    attacker level / target level99 100 101 102103104105
    99dmg      
    100       
    101       
    102       
    103       
    104       
    105       
    for test take any class, but use same chars for all levels. for example attacker tyrr titan using megastrike and attack target iss or healer. also learn skills for that level.

    Reason: would be nice to know is it worth to force exp more than 101lvl. and whats the bonus/penlaty on damage from different level chars.
     
    cmec1 likes this.
  19. CDVM

    CDVM User

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    Experiment: Raid Boss Drop Penalty
    Question: Test the 3 different tables listed here: https://l2wiki.com/Battle with different levels killing a raid boss.
    Reason: i have seen a lot of ppl 99+ killing 93-94 rbs (light purple) so i want to know how much is this "small penalty" and "serious penalty" in %
     
  20. Tielkon

    Tielkon User

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    https://4gameforum.com/threads/377859/
    May 22, 2016
    https://4gameforum.com/threads/454251/