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Tell NCsoft, get better developer , w/e or server lag

Discussion in 'Archive 2.0' started by Yunalesca, Sep 21, 2013.

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  1. FiEndins

    FiEndins User

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    this server is all kinds of broken.. 2 cc enter into valakas, antharas, beleth.. die with celestial on all the time. ******ed priv server stuff.. seriously.
     
  2. Yunalesca

    Yunalesca User

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    i don't believe it's a server problem. at least not from innova itself, these issues that come in recent updates tied to time-frame concerns have gone beyond any control or fix on both eu and us servers.

    these problems start to happen more often a bit before lindvior, but on lindvior it became worse, some people say it's latency to the server but this happen with either 100, 50 or even 20 ping to server. also these issues are more likely to happen to buffs and not to debuffs for some reason (however i did exile people and they kept attacking while inside the exile).
    the amount of quick-time events/skills/action has grown several times, you can literally have a player do 10 skills in 2~3 seconds which was impossible before god update. i could guess a 10 year old game is just worn off and can't process data for effects as quick as other games from ncsoft for w/e reason, after all aion and gw2 do not have this issue and aion na is held on same servers as l2 (and l2 na has this issue). it is also shameful that these dragon bugs keep occuring, it's like the game just "blocks" when "something" is being done at the same time.

    astonishing is how nobody in the main server, korea, has come out saying anything about it, it's like nobody cares, only pve and bots matter.
     
    Last edited by a moderator: Mar 28, 2014
  3. drag0s

    drag0s User

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    i think is a server problem >>.for example: last siege of aden. when u enter the siege zone, no matter if there are ppl no fighting, u get low fps. my cp got in a pvp with rg cp. we ware only 2 partys for miles cus the rest ware zerging inside. i had max 13-15 fps. after a couple of minutes we got command to go rune castle. there ware 5 party of bs2 and 3 or 4 partys of a clan trying to crest>>>so at least 50 ppl fighting in 1 room, a lot of skills animation etc but i had 25 fps and no lag at all. strange?
    ok smth else. in the morning i log in and i go altar of shilen (cemetery) 70-80 fps start killing mobs 55-75 fps -normal.
    in the evenning if i go same spot (no1 comes here so no ppl around) i get 50-60 fps when i get there and 40-50 when i attack a mob.

    why?
     
  4. Vonak

    Vonak User

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    fps cannot be server related lol

    fps = frame per seconds, that is only your computer / client side optimisations issues.
    lag = connection latency, means you clic, and your char moves 3 secondes later.

    both are not related, both can happen, both can happen in the same time, but they are completely different things.
     
  5. zosiek

    zosiek User

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    yes they can. u can be flooded with sm invisible sht, telling otherwise means u are one of clueless guys that doesnt kno what dod is and still thinks that hlv heal will break drop
     
    bosshunter and johnfistikis like this.
  6. Yunalesca

    Yunalesca User

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    [​IMG]

    another example..ud can be felt, but it doesnt block damage while it should cap damage to 150 dmg ( and i didnt have party rescue as i am 98, which im aware it creates a bug in which ud does not work properly, i just had dagger on my party).

    undying will can be felt but it doesnt make me invincibile, but funny it does cleanses my debuffs as you see, jump attack, mark of lumi, curse gloom, devil's curse, decrease resistance. but the invincibility part didn't work.

    nathing works, how much longer to wait for a fix? forever?
     
  7. DeepBlue

    DeepBlue User

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    it has been told countless times that we do not get given time frames for fixes, they come when they come and there is nothing we can do about that.
     
  8. Yunalesca

    Yunalesca User

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    ive been adressing this issue plus some other users in other official forum for more than an year, no answer, not even a reply from each territory administration of how they( korean developers) react nor if they even received the notification of this bug at all nor even if a fix was on the works on not, we are left in the dark here.
     
    Last edited by a moderator: May 20, 2014
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