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Problem at start l2

Discussion in 'Technical Issues (Archive)' started by Tomoe, Dec 16, 2011.

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  1. Tomoe

    Tomoe User

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    hi guys i have this problem at runing l2 :

    2011.12.16 02:09:21
    os : windows7(32) 6.1 (build: 7601)
    cpu : authenticamd amd athlon(tm) ii x4 630 processor @ 2813 mhz 1790mb ram
    video : ati radeon hd 4200 (1103)
    poscode : ls9(415) 0:0:0 4/0 [257]

    the system file may have been damaged. after ending the game, please check the file using the lineage ii auto update.(bad name index 3004/177)

    history: ulinkerload<<fname <- (linkerload transient.linkerload 14282748)) <- tagname <- fpropertytag<< <- (after vclamp) <- loadstream <- (count 0) <- ustruct::serializetaggedproperties <- (none[-1]) <- uobject::serialize <- (shader new_speaking_field_t.tree.spgaflower1_sh) <- loadobject <- (shader new_speaking_field_t.tree.spgaflower1_sh 14282748==14282748/17850356 14282746 234) <- ulinkerload::preload <- preloadobjects <- uobject::endload <- uobject::staticloadobject <- (engine.mesh lineagenpcs2.a_child_people_fhuman_m00 null) <- umeshcomponent::loadmeshcomponent <- umeshcontainer::updatefirstmeshcomponent <- aactor::updatefirstmeshcomponent <- apawn::serialize <- loadobject <- (a_child_people_fhuman lobby01.a_child_people_fhuman2 4822059==4822059/10414020 4821817 242) <- ulinkerload::preload <- preloadobjects <- uobject::endload <- uobject::staticloadobject <- (engine.level none.mylevel lobby01) <- loadlevel <- ugameengine::loadmap <- mapname=lobby01 <- localmapurl <- ugameengine::browse <- ugameengine::init <- initengine
     
  2. Gatses

    Gatses Honorary User

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    hello.

    try to delete the file new_speaking_field_t.utx from a folder textures, file lineagenpcs2.ukx from a folder animations and file lobby01.unr from a folder maps. then do a full scan.
     
  3. Tomoe

    Tomoe User

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    thanks a lot now i can play =) +1
     
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