tags: [stats] best dps for feoh, int or wit? if raises wit or int, which one boosts damage better? i took this lines from snowyz, i admit, for test results, however, it does not really matter. purpose: to find out whether +20 int or wit affect dps for a feoh archmage. attacker: feoh archmage lvl.99, equipped with acumen amaranthine buster, magic type / robe eternal set. full buff with wizard's harmony. target: npc high priest orven here you can see how character's stats change in accordance with changes to int and wit: {tbody}{tr}intwitm. atk.m. crit.casting spd{tr}9384143011921272{tr}11384204121921272{tr}93104143012331635{/tr}{/tr}{/tr}{/tr}{/tbody} let's find out how many times we will be able to use the skill elemental destruction in 100 seconds(casting spd.), how many critical hits we will get for 100 lattacks (m. crit.) and how much damage we will inflict on the target with damage variation cancelled (m. atk.). {tbody}{tr}testattacks per 100scrits per 100 attacksdamage inflicted{tr}int 113203322833{tr}wit 104203318588{/tr}{/tr}{/tr}{/tbody} conclusion: as it turns out +20 wit had zero effect on elemental destruction, while +20 int gave a ~20% bonus. a considerable increase in casting speed was diminished by the cool-down time. naturally, if you use elemental spike in a lab environment bonus from casting spd. will be noticeable through the final dps but in the real-life environment the dps bonus from wit will be way less.
i think the damage inflicted in the last table should be switched around? i doubt that more wit does more damage then int while amount of attacks/crits are the same.
yeah crit rate is still weird to me too. so, wit boost skill animation ( cast speed ) but is usefull only with no cool down skills, as expected . but i don't understand the last point between lab and live, there is a minimum cap on cooldown that bring maxed wit and min/no cooldown ineficient ?
what a useless experiment, next time use sm 1hr reuse skill and check diffrence in 100 seconds to check how atk/cast speed affects dmg. will be more obvious
test 100 hits with elemental spike only with different wit/int, elemental spike has no reuse so it will give the best results, dunno who u chose a skill with 3s reuse lol..
the difference between 300 mcrit rate and 500mcrit rate will be roughly around 3%. so yeah its not worth it. anyway wit is useful only for oly and even than you can question ones ability to utilize those extra 0.2 secs he gets by casting faster. tl;dr wit is useless for feoh ,you can reach cast cap way too easy,mcrit soft cap is reachable with r95 items/full buffs and proper subs.int>wit any time of the day
mcr cap is 500, but nerfed in lindvior, that max would always be 36%(aka 360), and ots kinda hard to get there without good gear.
wit is still major dyes for healers both on daily and oly. specialy oly. on daily if it is le it can be like 1-2 set of con for example.