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On a mission to Korea!

Discussion in '2011 ~ 2017' started by Onyx, Jun 27, 2014.

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  1. a4se.

    a4se. User

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    aq/orfen/baium up to 99 lvl that can be pvp as main-characters for thoes epic, not god-damn boxes -.-
     
  2. Yunalesca

    Yunalesca User

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    1.
    what is behind your decisions on class mechanics?
    tyrrs and wynns are assister types, and daggers/yuls/archers are true damage dealers (but you nerfed archer dmg into obliviion in epeisodion update).

    however why do u give main assiting methods to the true dds?

    tyr has armor of destruction/hurricane blaster, but critical wound/bullseye/devils curse/gloom is better and some of these have rly low reuse and range (1,1k).
    wynn has mark of weakness, but gloom far outshines it on every situation( bigger range/same reuse and the class itself benefits several times more).

    why do true dds hold such strong debuffs and crowd control? shadow snare is one of the best crowd control in the game, archers will have 5 seconds reuse on their stun skill, but the true crowd controllers have worse cc than them, while at the same time having less dps. dagger is understandable on a mass pvp point-of-view but its unkilable 1vs or 1vs3 or 1vs4 under same conditions (items) while their best skills are up, actually dagger has better single target disablers than tyrr or wynn, which simply makes no sense as the job of tyrr/wynn is completetly irrelevant during a 7vs7 or more (and become useless classes if enemy pt has 3 healers).

    why do you not decrease the debuff ability of true dds ( in their debuffs stats decrease, re-use, time of disablers) but also reduce slightly cleanse ability in the game? afterall a tyrr or wynn are not as eficient as 3 nukers inside a party, have you ever thought that 3 shadow snares are the biggest crowd control ability in the game together with the biggest single target+ aoe dmg in the game? there is no use of an assister/debuff type of class in the game, if any true dd can do just as good and if not, several times better!

    2.

    when will you finally give back to wynns the mass cubics? and why does a true dd such as soultaker can have permanent transfer pain( and better mobility), while wynn has to wait 30 seconds to re-summon pet?

    3.

    why does agression from tank reflect on oneself? mass agression is one of the most important skills of crowd control but it's so easily reflecatable that i doubt a tank has the same impact on protection as it used to have in the past, also from a logical point of view, you cannot possible reflect provocation onto urself. 3 healers are much more effective in today's game, do you plan to take measures to bring tanks to their actual role of cc and protection where it is better than 3 healer setup?

    4.

    are you taking measures to motivate iss players? this class is higly neglected by its owners the past updates, due to high dmg received, no dmg (which is understandable but overall lacking in every aspect), cleanses killing it's eficiency and in the end being just a buff box (since true dds have better crowd control anyway), it doesnt even need to debuff target cause it cannot go in front lines, and debuffs like gloom are far superior to iss's defense modifiers debuffs.

    5.

    we are tired of having to box wynns for every new raid boss you put ingame. what is the logic of having raid bosses low level? there is no pvp for it and it's boring.

    6.

    why dont you delete 3rd class skills? every nuker has arcane power for example. some classes are actually "multi-classes" because of this and its an exploit that it shouldnt exist in first place. delete these skills as a start to ur "class balance".
     
    Last edited by a moderator: Jun 29, 2014
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  3. MrMorfana

    MrMorfana User

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    h! first sorry for bad english.

    1. incraise the adena drop amount, maybe the players would get minimum the shots price from mob kills, 1-2k adena is a joke. we need a little profit from hunting, 500-1000 is more better then the current drop.
    2. i think very unbalance if someone got 2nd and 3rd class skills after a racechange from the pervious race. forexample, now if i learn a 4th class skill, after i cant step back, because the support dont help for me, so only way for get a skill, go make a new character. another problem, many player can change the race in pervious update, and save 1-2 skill from the base race. forexample they levelup a kamael soulhound, after changed the race for a necromancer or stormscreamer and got kamael passive as a human, or delf. but now the option is unavaible. i ask, where is thebalance? this is a great issue for new players. for the fair play allow this option for all, or for nobody. and after a race change the oly count these characters as soulhounds

    these 2 option can allow a playable game for all, and this is not a radical change. i know, u guys need profit from game, because f2p, but if i remember good lineage 2 change to f2p because the population low? if u guys dont change nothing, u kill this game from eu. this server work soon like a private server, i cant feel nothing from official feeling and i think im not alone.

    thx for reading dear staff!
     
    Last edited by a moderator: Jun 29, 2014
  4. syzgod

    syzgod User

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    better make party summoning for doomcryer or dominator like in old chronicles.
     
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  5. NeoTiger

    NeoTiger Global moderator

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    there is an unbalance between classes of the same archetype : from my point of view, half of them are pretty good for pvp and other half for pve. i would like some improvements that make all classes of same archetype so competitive between them.

    also, what's the use of skills that work in pve but not in pvp ? i've one example : "mass shackling - sigel phoenix knight". no effect in pvp, maybe it's a bug.
     
  6. CrazyElement

    CrazyElement User

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    i play this game since i remember myself... c2 or so, i was taking a long break from l2 since h5 , then i come here it was so much fun spending like old times 12h+ per day to level up, eventualy after almost a 1 month i get to llevel 97 , but ... what happened i got ultimatly bored .. i mean really ncsoft korea they just killed all the thrill in this game ( even sieges are boring those days i mean really there is no fun getting aoeed from ally/cc) i mean i remember back in the days endless pvp's for spots in loa and toi , what we have now ... boring instances milions rb's so ppl dont need to pvp for them. pvp is killed now .. ppl will get bored eventualy and will quit and l2 will die . i hope korean ppl will make it different, right now the only fun is sieges which are once a 2 week and some "faster clicker" pvp in anty/vala ... no pvp. also please increase this leveling it's impossiable for new players to catch up with the old players like me ... ok 1 month 97 and after that 2-3% for 1h its getting boring+ no pvp for spot makes you quit ... for example wow ... ok i hate this game cause pvp in those stupid bg sux, but there you can exp from quest till max level pretty fast its like you got this chain of quests like 10 quest a long quest .. but after you finish them you level up... also reward from quest pls ... only way to get a gear right now a new player like me was l2store ... this game become in some perma donating no pvp boring game :( i hope this will change .. because l2 its always been the best game for me .. also please fix this engine ... i mean seriosly quad core cpu 4 gb ram 1gb gpu i got 10 fps with low details on sieges and displaying only 10 chars ... it makes the game unplayable at mass pvp( where the most fun is)
     
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  7. Deleu

    Deleu User

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    my questions to the developers
    ---------------------------------------------------------------------------------------------------------------
    - how do the game developers see the bots? is it a problem for the game? or is it the publisher's problem? is there any amount of bots acceptable/profitable/good for the server in the developer's view?

    - what is the plan for 3rd/4th classes/skills? will this skill exchange be a "life punishment" for those who got the 4th skill and shouldn't? it is really bad to have a iss hierophant in party only to know that he still carries his mystic immunity with him and will not be providing your party with rhapsody during your pve.
    ---------------------------------------------------------------------------------------------------------------

    innova/core matter

    from my point of view, core server is a lot different from most lineage 2 servers due to the bot protection. even though we have bots here, the server is not taken by them. economically (in-game) speaking, there's a huge difference between core and ncwest/korea. what i would like core staff to take in their mind while going there: developers of this game are constantly working under the feedback of servers taken by bots. how will this affect a server as bot free as this one? (yeah, we have our bots, but impossible to compare, let's be honest)
     
    Last edited by a moderator: Jun 30, 2014
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  8. Bboy Wizard

    Bboy Wizard User

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    my question to korea:

    will iss be more than a buffer/low tier meat shield?

    i have understood and read some of the incoming patch notes which include increased damage on 3 main strikes, a big increase in weapon passives, pvp attack/defense chants and the new noblesse buff exclusively buffs iss with 10% reduced damage.

    the increase to attack and defense was very much needed but besides br/angels touch to healer and ofc standard buffs the iss i feel is lacking. you don't need an iss to debuff (p.atk/m.atk debuff is kind of useful to defense tho), we only have 1 ranged debuff and it's almost a 30 sec cooldown (big mana cost but managed) and as someone said with the amount of purge that goes on and healer setups (3 healers? 1 pt? ***...) iss might aswell buff/sonata turn into a rock rinse and repeat. 1 well played healer counters an iss! let alone 3...

    wtf is up with crazy nocturne and blood requiem anyway, you lvl up other classes to 95/97 and you think "yes i've finally got this skill that will make a difference". crazy nocturne doesn't work properly and is 15 seconds, big woop and so is blood requiem which i must say i've only ever considered using when istina brings up the reflect shield...and still afk dd's die in the same amount of time! ;p

    an iss can be boxed and still have relatively the same effectiveness, what does that have to say about a class?
     
    Last edited by a moderator: Jun 30, 2014
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  9. SweetDreamZ

    SweetDreamZ User

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    mass shackling has never worked. not even back in the old days . priceless skill.
     
  10. SweetDreamZ

    SweetDreamZ User

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    to nc soft_hello ;d

    when are you planning to make tanks cause all i see is mobs 1-3 hitting tank wannabe class. on pvp tanks get 2-4 hit killed by feohs.
    would be nice to have some more debuffs resist skill/passive on tanks as it seems all debuffs land at a rate of 100% unless we have cubic protection up.

    balance feohs, weaken dmg produced by feoh area of effects skills. ( since when does aoe skill more damage then single target skill ?)
    put bigger reuse upon shadow snare, like 30 seconds/1minute. ( take your time and actually watch a mass pvp, you will see a whole area full of shadow snares .

    no friendly fire towards alliance members in pvp ( this function is needed since long ago. )

    othels: bigger reuse upon hide. i understand othels are ninja like warriors. but when it comes to olympiad. all othels do is go into hide 3x times and hit opponent maybe once or twice... ( so othel is supposed to win 100% every match he goes into cause we cant hit them ( ultimate evasion / angel of death ) ? )

    new areas maybe ? new xp areas - for solo play of all classes. it doesnt help feohs to kill mobs with strong mdef. and it doesnt help melees to kill strong pdef mobs. also take into consideration . tanks would like to xp/sp some aswell.

    existing areas/new areas - please stop implementing areas. where tank has to kite/run in circles all the time.
    we are tanks not archer. tanks shouldnt kite kite mass agro kite kite !!!!!!!

    !! will there be new not so buggy/glitched olympiad arenas in future plix plox please ?
     
    Last edited by a moderator: Jun 30, 2014
  11. Wulthur

    Wulthur User

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    agree with all the tank stuff that was said ... bored of agro kite stuff we are tanks and should be able to tank

    mobs that one shot dd's are ok but tank should be able to ... tank and not be headless chicken ...

    little increase in drop rate / adena rate would be cool too cause killing a mob and get less that what u had before is ... a strange feeling
     
  12. Lillim

    Lillim User

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    1. redesign reward for quest's, many is worthless to do, like reward with recipe or parts for requiem or cubics wich cost to bay is more expensive than from real market, redesign seven signs nice quest... i never saw in game so many useless parts... add some one time quest to take some epics like the long quest in toi but not the ****, if i do realy long quest i want realy nice reward not somethink which make me sad that i spend many time to take one piece of ****...
    2. pvp - some chars realy kick *** (daggers hide stun and one hit kills hm you are joking if he kill on one hit i want kill it on one hit too)
    3. you kill dominator players... wtf iss cant buff party lol biggest bill**** ever i saw
    4. can you change drop sustem for bosses for reward system like from antharas? its delete scam its delete many problems in clan
    5 add option to clan leader chat ban member for x hours on clan chat
    6. add tag for party and cc channel like on siege, visible only for pt/cc
    7. delete drop adena, add more quest with reward nice adena
    8. bufs in clan halls change like npc for low lvl one clcik warrior knight wizard (delete old bufs)... same in fortress
    9, equip char is too hard all is too expensive
    10. all must have balance, its mean cant be too easy... but can't be too hard too

    11 gemstone needed for second sa in weapon r95 r99 is crazy huge its designed by idiot :p
     
    Last edited by a moderator: Jul 3, 2014
  13. RedWind

    RedWind User

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    *tank in this chronicle is simmilar to a healer - he is expin in party and he is made for party (group).
    *about eq : this is no just hard way to get it - they are selling it in l2 store.


    ->> stone of destiny, there is possibilty to get it back, to the game with important change. after re-awekening all stats of char will be like human race stats. in this case, there will be more dwarfs tanks on the server- more fun//and this will not destroy a balance at all ;p

    ->> after this "forum event" there will by any accepted list of q for ncsoft ?? (before the vistit)
     
    Last edited by a moderator: Jul 2, 2014
  14. DeepBlue

    DeepBlue User

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    The developers themselves already confirmed that the Stone of Destiny will not be returning, this was announced to everyone here some time ago now.
     
    Last edited by a moderator: Jul 3, 2014
  15. Zizka

    Zizka User

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    in lineage ii epic tales of aden: episode 02 – infinite odyssey: the beginning of journey patch note says : changed drop of adena, items and spoil for zones 85+
    if the change is up can we get it sooner than 1 year. if the change is down can they gtfo.
    we need more open arenas for making money (normal farm not bots).
     
  16. Elesmira

    Elesmira User

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    it is further nerfing. dragon valley drops 1-90 adena
     
  17. Known

    Known User

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    look at here this is what drop in cruma floor 3 http://filehost.mpdezigns.com/images/cqsqeksjxwg1gzp1h9.bmp

    every patch they nerf adena drop and soon we will fight w/w. shots.

    question to devs is: why they do that and what they want to achieve by lowering drop rate of adena?
     
    Last edited by a moderator: Jul 3, 2014
  18. Onyx

    Onyx User

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    Fellows, may I ask you to bring the discussion to another thread please? :)
     
  19. Yunalesca

    Yunalesca User

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    this change only works for server infested with bots to stop the adena inflation..but for core where prices were always quite fine and u could farm on ur own before, these changes are absolutely useless.


    another point .1) it is true the the running as a tank kiting for hours is indeed too much, u cant take ur eyes off screen due to this. tbh i think this should only be applied to aoe where many hit you at once. why dont you make it so that tanks that are max below 3 levels of the mob take 6-7 times less dmg from mobs in cr/hb/loc? this way u still need to run with aoe (which is much more rewarding) but u can chill on single target farm and lowbies still need to run from them and other players still get 1-2 shot as usual.


    2) id like to redirect to this thread:
    https://4gameforum.com/showthread.php?t=28058

    i have been asking for a answer if there is measures that will be done against the delay effects of buffs and debuffs which are not properly working the moment they are placed on a player which occur on both eu and north america servers.
     
    Last edited by a moderator: Jul 3, 2014
  20. RedWind

    RedWind User

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    and how about -> stone/ticket to switch main and dual class (with human stats ofc) ?? xd olympiad is the great content of the game, this is one contra for playing on dual class. so all unbalancing.... is about olympiad. for any person fighting on oly vs some dwarf-tank//kamael-healer (with human stats) is just smth fresh//new id.

    plz there is not place for one just one small question ;p
     
    Last edited by a moderator: Jul 3, 2014
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