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News in Korea

Discussion in 'Archive 2.0' started by andrius3022, Oct 25, 2015.

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  1. Yunalesca

    Yunalesca User

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    I dunno about other tanks, but i dont care doing direct 0 damage in PVP on my skills, as long as i can be useful trhough debuffing and survive longer than this BS 2-3shots, reflecting is a tank right ( it forces zoning under agro), and dont mention Oly, this game is about outside pvp, tank's reflect **** outside with all the reflect resistances and overheals.

    The thing of being support, is you are 100% reliant on your DDs to decide the PVP. If your DDs have no DPS to focus kill some1 the tank is doing jack, at least give me the option to SURVIVE and PROTECT and DISABLE consistently to make up for the flaws of what other might have, this 2 shot deal is a joke.
     
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  2. Jsaas

    Jsaas User

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    purge needs to have a 5 minute cooldown to make yolodis' life easier.
     
  3. WineGod

    WineGod User

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    noone is saying, atleast most of us, that tanks should do tons of dmg... but seriously, i am enough stacked tank and i am getting in oly 20K dmg and in outside 40K-50K from yuls or daggers, with all pvp % defense bonus except obsidian lvl 5 (got lvl 4)

    and reflect dmg is a joke with all this items with reflect resistance... in the past, a DD that was not taking care of getting agro by a tank with spike shield, was just auto killing himself. Now u go to any DD, u make him agro and he dosnt even wait to get clean/end agro to keep hitting, he just (who cares about reflect lol!)
     
  4. Surprised

    Surprised User

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    maybe is bad example, but whenever we're on the gainak, and RG has a few tanks, I do one burst on random target (not a tank) and I see that I killed myself within one shot ;p
     
  5. xHaseo

    xHaseo User

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    Dude,you should think before posting stuffs...from WHO you get 20k damage? Are you getting such damage by lolgeared players? or you get such damages by daggers/yuls with PvP items etc? :)

    'Coz if you say you're 'good stacked' etc and you get 20k from daggers and yul with lolgear,you have a problem.
     
  6. WineGod

    WineGod User

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    you are the one that should think before posting. I am getting that dmg from stacked DDs ofcs, but i am stacked Tank also, so if u think that is normal or balanced to get 20K dmg on oly from a max of hp of 40K aka = 2 shoots on a tank, maybe for u is ok, but we have a different concept of what is balanced.
     
  7. bima4a

    bima4a User

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    i have couple of ideas that could balance the server but most of ppl will just QQ about it

    1) about Tyrr warriors - they need a very big boost in PvP dmg for them to be able to be more viable in pvp - not only for disable but for killing also - for example my gear is bless r95 heavy set +8+ bles duals +10 R95 2sa , lvl 100 and with full skills activated i do 10-20k dmg to a feoh same lvl with r99 robe +6 and not very stacked , and with dager 98 lvl s80 dager +10 i hit the same feoh for 80k (ridicilous right ?)

    - Duelists - boost in PvP dmg - 50-60 % , skill cooldown reduce for couple of skills - triple sonic slash/sonic flash/sonic storm - from 10s to 7-8s
    - grand khavatari - boost in PvP dmg - 50-60 % , new totems (as far as i understand they are doing something similar soon for the totems)
    - dreadnought - increase the stun chance and range + increase dmg output of his skills in PvP
    - Tytan - increase the PvP normal attack dmg and accuracy for it
    - Kamael - increase PvP dmg by 60 % ; increase stun chance ; add new active skill for dmg with cooldown 7-8 seconds
    - Maestro - increase PvP dmg - 50-60 % , increase stun chance

    should add new passive skill for reduce archer rezist/dager/lethal dmg with 30 % for all Tyrrs

    2) Tanks - as i see from the media section and how ppl cry that tanks are 1-2 shooted -
    - add new passive skill for archer rezist/ dager/lethal dmg with 65 % , the tank's job is to tank dmg not to be 1-2 shoted like a mob
    - add active skill simular to "Tribunal" - was usefull back in days
    - boost tank PvP/PvE dmg - it sounds funny but still he has to manage to do something on his own and not only rely on reflect dmg and ults to kill something

    3) Iss enchanters -
    new passive skill for reduce archer rezist/dager/lethal dmg with 40 %

    4) Archers - reduse AoE PvP dmg - archer's style is like an assasin - can insta kill single target while AoE dmg is mage's best weapon , take that away and the mage class becomes useless when you give that strong boost to the archer

    5) For summoners im not very familiar with PvP but my opinion is to either boost the summoner's pets PvP dmg output or boost his skills to do bigger DPS in PVP

    with this changes server will be alot more fun to play in pvp but that is personally my opinion
     
    Last edited: Oct 29, 2015
  8. escalibran

    escalibran User

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    Or maybe just reduce the pvp damage skills that oneshot people now?
    You know, so instead of giving every class random damage boosts so they too oneshot things and game is even less about how you control your character than now?

    Anyway, whatever. We don't have any influence, we're going to get what the koreans get, whos servers have many more extremely high enchanted equip that influence balancing decisions for devs there.
     
  9. Lillim

    Lillim User

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    Now you must think about lvl difference coz it make big penalty in fight... maybe the incredible dmg coming from lvl difference? with same lvl tank i often lose on yul, but i'm total noob :p, they can add economic option pvp in r95 set and r not only r99, now pvp option in r99 its totaly for rich bich :)
     
    Last edited: Oct 30, 2015
  10. Seivlas

    Seivlas User

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    Bima4a, either you nerf Yuls, either you buff other classes to resist against them, but not both. It's ******ed.

    Plus, you're mistaken about the role of a Tyrr. You're trying to make them able to one shot targets (60% increase damage when you hit a target for 20k without a stacked gear...)

    IMO :
    -Yuls : Nerf a little bit damage, for example return to the old *2 base damage on crit instead of the current *3.
    -Daggers : Nerf stun land success rate. Their damage is high, but that's ok, because it's their "only" strength
    -Iss : Increase their defensive stats, OR increase by 1-2 seconds their stun-rush skill
    -Tank : Increase their resistance by - why not - giving them back their old deflect arrow skill, plus a little boost in mdef/pdef (10-20% more)
    -Healers : with the nerf of yuls, they seem "balanced" (Ah ah. Balanced in L2...)
    -Feoh : Ok as it is. They still deal high damaz, and their aoe snare is what make them mandatory in mass pvp.
    -Wynn : I don't know enough the class to judge it
    -Tyrr : add a passive that reduce by 15% incoming pvp damage. Or, why not, a toggle (without cost) that increase pvp damage by 15% and increase incoming pvp damage by 15% (a kind of "real" berserker, increase attack at the price of defense).
     
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  11. Lillim

    Lillim User

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    balance can be fixed only with parameter on char, max possible dmg taken in 1 -2 second, even 100 people hit one target dmg taken is fixed :))
    yuls always is x2 on skill critical dmg, but you can get augment + AP point for skill critical dmg
     
    Last edited: Oct 30, 2015
  12. Surprised

    Surprised User

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    @Top Info They could remove marks for me, if the pets would hit decent, but the problem about it, that the class would be unbeatable in olympiad, Wynn would be winning matches with running, and not even touching the opponent itself.
     
  13. Seivlas

    Seivlas User

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    Nope. The critical damage from Yuls has been increased (I did roughly 2.7* the normal damage with only the 10% from AP (I was naked to be sure), while the other players had his stuff, so with maybe some crit dmg reduction). Before the update it was *2. (well, *2.1-2.2 if you had AP)
     
  14. ANXI37Y

    ANXI37Y User

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    The problem with archers is not the damage they do. It's more the damage they do in AOE. Them doing the current dmg they do single target would be fine, but when u do the same dmg aoe and u hit 20 players for that much is broken.
     
  15. Ronove

    Ronove User

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    You're against 3 healer setup, but increasing purge reuse you basically force people on 3 healer setup.
     
  16. WineGod

    WineGod User

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    game should have a negative formula or debuff, for example if u have 3 healers on party = penalty, big one or a important bonus like current "forces" but better for having many different classes.
     
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  17. andrius3022

    andrius3022 User

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    Ye having same or even better bonuses from forces as wel had just after GOD release, maybe would help to make parties with more different classes, not only 2yull, 1 iss 3 healers and tank or 3rd archer/dagger
     
  18. Yunalesca

    Yunalesca User

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    Imo archers issue is the mix of AOE power with PoM. (ofc pom with 101 skill is insane..).

    AOE power belongs to feoh, single target power belongs to archer, POM is stupid buff cause theres no "meta" counter to it, you cant have a tank with a buff vs PoM. And because this buff is single target, for win sake just make more isses boxes for this buff.
     
  19. sleepers

    sleepers User

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    They should just add -80% pvp damage to archer aoes and so be it.

    You don't even need to be good at targeting nowadays if you have a stacked archer. Full blown hurr durr.
     
  20. Seivlas

    Seivlas User

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    if you play smart, you can decrease their damage by a lot. Yuls have 4 AoE skills :
    - Tornado shot : I'd not even consider it an AoE skill, but it can hit multiple foes, so... But not an AoE threat in mass pvp.
    - Multiple Arrow : Make sure not to fight on a plain ground, and this skill suddenly becomes a single target skill. It's also the one that deal enormous damage in mass PvP, so your move to avoid it.
    - Heavy Arrow Rain : Best AoE skill of Yuls because of its simplicity : you see things, you hit.
    - Phoenix Arrow : Kinda ok skill, doesn't stack with patk tho'... Oh, and need targetting on the ground, so half bugged.

    When you sum up, only the HAR can be used without any problem. Play smart, avoid plain grounds as I said, you divide by 2 the dps a Yul has. Having a brain helps in PvP.
     
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