The Istinas Lair is the insta-zone for 90-95 players, recommended by Map menu. Istina lvl is 94 according to this Istina common. This is in theory must make a fun game for Command Channels of two parties of level 90-96. And this is what happens in reality: The single party which is include high level character 102+, disassembling for two groups of 2, and 5 players respectively. Then command channel is created. After entering the Istina Cavern insta-zone, Command Channel is deleted, and party of 7 chars is created again. Then Istina being easily bated by a high lvl characters Before Ballista will appear, the high-level chars going out of Insta-zone, switching their Double-class which level is near level of Istina, re-entering Istina Cavern, finishing the boss. Then charging ballista, and viola the loot is ok Because because decreasing loot depends on level of DD option is counting only on the last stage of battle — The Ballista charging... The same situation with Tauti, etc The result: so the proper level characters can play in only few Insta-zone from the long list suggested to them by Map, becoz nobody is interested in the normal battle if they can win easily with high-level chars and obtain the same loot, and it is VERY hard to gather a normal group with proper levels for something different than Kartias Labyrinth (group zone usually playing by just two, or even one player) or Fortune for an example (which is no interesting to many players too) The solutions: Count loot decreasing on the all stages of battle, but not only the last one! De-baff in the isnta-zones that can prevent changing class even outside of the insta zones. Any other solutions? I am curious, is the situation the same on EU-servers?