You are right if u focus only on l2 but u should keep also in mind that they dont invest much now to develop L2. For many updates we didnt got something big ,only revamping locations, 1-2 instances ,changing how some things works and the most important L2store ,probably the most developing work for them .
I would like to update that apparently Obsidian 6 costs 160b and you need 2000 boxes to make it according to a better source, so double whatever calculations I made
This is a very good perspective into the options people have to play this game right now. On one side, we have the good old "money makes money", meaning you would need already overgeared toons to generate a good influx of money daily. On the other side, if you want to spend money for the items, you are looking at a literal pile of money to get all the gear you need to go out there and slap people in their faces. I have come down to making roughly 12bi per week by doing a whole lot of stuff in the game ( since playing oly with a bunch of toons, which pays off every first day of the month, doing 4 waves of balok a week, gludio instance 2x a week with prestige + maphr[1hour], opening Room of Relics in GC, farming 2~3h a day in Atelia) but not without the cost of at least 6 PA accounts. And guess what? That is still not enough.. Have you seen the EGO of the players on this game? At this point they CAN'T "just not buy it", because their rival will buy and beat him. And that can't happen... And NCSoft knows that ( Innova and NCWest too). It doesn't matter if the population decreased from 3k to 500 players, as long as the profit is the same. And usually the "tool" used to crunch those numbers is simply raising the prices/decreasing the amount of items for said price
rotfl, we are talking about NCsoft stock, not per-game earnings, not to mention you actually posted exactly same chart like mine in your previous post, but without previous years
december 2017 and following months on 2018 previous? Dude that's an official ncsoft 1qt review altough i prefer to see values for a 3rd party perspective. Look better from 31 on march to 21 on may what's the deal -70% Palkah a lvl 6 whatever on ncwest is from 3.000 to 6.000 usd. All that beeing said we all know the problem. I'm playing on classic and i won't start l2 salvation again unless they (who i don't know) will lower the prices. Period.
This happens because NCSoft wants it to be this way. Remember that when this game was still L2 (and not GoD) there was always stuff to do at any given level bracket. From farming to pvp. Today people do, what to me feels stupid.. I can get behind the idea of spending a bunch of cash to make a character pvp ready. If that character is going to spend most of the played time, pvp'ing. I cannot get behind the idea of spending cash to make a character become strong at endgame in order to farm .. adena or factions or to make pvp, when it happens to happen (..). From where im sitting (from the outside), its a hammster wheel that makes absolutely no sense. And still, to me, the people spending money in this game are doing it the right way. Because the alternative is too insane for me to understand. And again. Small changes, quality of life changes could add more to this game. It doesnt mean it would change it from what it is.
dragon caster lv2 4t+/- adena lv6 brooches saph,opal.bluecat,obsi,ame,cateye 100,120,150,130,180,40= 720b i got sad already and wont add more , current l2store rate 1:100
You need around 1350b to have a full mage (without dragon weapon), so that's 8.5x more than obsid 6. I guess just multiply whatever number palkah put for 8.5.
All joking aside.. I wonder if the game provided all items ingame in just enough amount and the store sold those items "fully upgraded" if NCSoft would get less money from the store. Some people would just outright buy them (example, lvl 5 jewels) instead of dealing with RNG and some people would try to go the "slow" way and possibly just say fk it and end up using the store.
NCSoft choose to profit from few highly addicted gamblers rather than many, less addicted, people who are still willing to pay and play the game they love. The problem is when population gets too low even the big gamblers lose interest and quit.
I think my point was made. Having quests that award massive amounts of EXP with very underwhelming rewards are bad for the game. (like Herpha's faction level up quests and even Penny's quests that all they give are Exp, faction points and a teleport scroll) And this situation got worse with the Salvation update. Quests before Salvation gave better rewards. (if we count the adena rewards of over 4kk for each zone quest and the rewards from quests like the 10 day adventure) Imagine if the lvl1 to 85 content wasnt skippable with balthus knight option. You start at level 1 and when you do the first class change quest you get a 30 day weapon and armor set and since the game provides quests for easy leveling, by the time you (the player) arrive at level 85 you are just about naked. And then what? What would be the effect on new/returning/restarting players? Any given MMO doesnt die when its shut down. It dies when new blood stops coming in. And since its NCSoft themselves that are doing this to their game, were do we arrive at? So.. some quality of life changes could be made so that the progression curve is actually a curve and not like this: lvl 1_______________________lvl 85--------------------------lvl 99 | (mountain sized wall) PS: If one of NCSofts answers for this behavior is anti-bot measures, it would be wise to warn them that punishing players for what bots do isnt a good option. PPS: As an amusing curiosity, Angels and MOS got their adena nerfed a couple of updates back as a way to "fight" bots. And they still have higher adena drop rates than mobs (for example) at Bloody Swamp. And since my point was made (i hope) go ahead and close this before it becomes an amusement park
if all fine, why here so low population? hmmm May 25, 2018 realy i nothink made by myself in l2, enchanting is random sh....t all here is random sh...t, no quest with reaward and good drop only 1 on 5 years , only when you trading on market you can take gear or when donate or when you stole ... i have solution for l2 all PVE gear can be overpowered but pvp gear need be available only from game quest
I can only agree here that the way the game tries to lead you and the way it is meant to be played is inconsistent. And also the point that western players are more solo-oriented while the game really hasn't changed much in this direction - that's true too. But I'm afraid making a completely solo-friendly game out of L2 would require too much of dev resource which they are not ready to allocate at the moment, that's why we see these inconsistencies. So what we as an EU team on one hand and L2 EU community on another hand can do about that, is to try to help new people adapt to this. I disagree here. Once L2 Classic was very low in numbers, so Classic community started to flock together as they were so few, that's when it all changed. They started to value each other, even if they were enemies flaming each other to pieces every possible occasion. I hope we don't have to get that low to understand that we are a very niche community and we need each other. True
THIS ISN'T CLASSIC!!! Is it really so hard to understand? Two very different games hence very different communities, you can't expect what happened to classic to also happen here. Help new people adapt to what? Spending tons of money? Help them how? Guides? And if you are not talking about helping potential spenders then who? PA-only players? Why should they come here and make their life miserable instead of playing on Classic and have fun? PA-only players will never bring PvE/PvP excitement to the server nor help the market in any significant way, not their fault obviously it's the game design that doesn't allow them to do any of that. With all due respect @CM Fragola, while you seem in tune with the Classic community and well suited for them as CM, you can't or don't want to realize what's going on here and it's really frustrating to us. No matter how many characters you create and how many casual clans/parties you join you will never be able to understand the people who keep the server alive. These are big spenders, compared to PA-only plebs, and they create the only action the server has along with boosting the economy. So Publishers and Devs stop throwing the ball to us and expect us to fix the mess that you created with every bad decision you made thus far, you can't possibly expect a different outcome while you keep making the same mistakes. Edit: @CM Fragola I know you are trying to help as much as you are able to as CM, but try to comprehend that the same things that you did and potentially worked on Classic won't help anywhere near the same degree here due to game design.