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Magic damage formula

Discussion in 'Archive 2.0' started by TziKay, May 25, 2018.

  1. TziKay

    TziKay User

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    I read somewhere on internet that this is the magic damage formula:

    (sqrt(m atk)*power of spell)*int multipler*race mutlipler)/m def of the mob

    Can someone confirm it cause if it's true it will help me a lot to build my character.
    Thanks
     
  2. Takanodan

    Takanodan User

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    sqrt(m atk) sounds right, since from my tests, doubling m.atk is around 40% more damage..

    and "/m def" also sounds correct, since when you double m.def, damage falls around half from what I remember..
     
  3. TziKay

    TziKay User

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    Can i use this formula for pvp to make my setup also?Or pvp parameters like attribute/pvp dmg etc affect a lot the result?
     
  4. Preslav

    Preslav User

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    From the russian forum:

    Basically it should be easy to see what is what, but you can safely ignore debuffBonus and soul_bonus variables (treat them as 1.0)
    This doesn't take into account damage reduction/pvp damage reduction, but basically treat those as additional multipliers, same for the +pve/pvp damage bonuses.
     
  5. darthblade

    darthblade User

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    Damn. So it's not 1/4, as many suggest, it's square root. And SS bonus is in that too.. So % from enchanting and brooch also gets reduced?
    Basically +m.atk SA is useless for mage (trap for new players) and Sapphire is there mainly for the coolness factor (look, mommy, I glow!)

    Even factoring in the square root, something's missing in that formula. Or all rb's have high m.def/ m. crit reduction? Example: low lvl crafter with no +crit gear, no brooch, talismans etc. and 16k p. atk does more dmg than a higher lvl mage with billions of gear and 130k m. atk
     
  6. Fragola

    Fragola User

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    all RBs have certain settings, including high attribute defense, so if you noticed, most of the tests in Experimentarium are done on a usual character where we can control the parameters, while with monsters - it's unpredictable and not clearly stated which parameters they got.
     
  7. Cordana

    Cordana User

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    m atack scale in other way than p atack.

    Bilions of gear and 130k m atack? without buff you mean ?
     
  8. Takanodan

    Takanodan User

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    p.atk scales more or less the same for skills compared to m.atk, but for normal hits, if you double p.atk, you double the damage..
    and for pve single target, titan/eviscerator/wynn are way better than mage because mobs don't resist crit hits, while on pvp you have a lot -crit damage on passives, buffs, etc., and they only work vs normal hits, so normal hits got nerfed a lot for pvp, but not for pve