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It's good :)

Discussion in 'Archive 2.0' started by Goede, Jul 22, 2018.

  1. NiNeTT

    NiNeTT User

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    Feoh have more def than yul with same gear , ok
    Why you dont write also : one yul with less gear than one feoh can do x2 more dmg.

    I give you my example :
    Im feoh pvp caster +14 w/o using any boost that is not from my class i hit for example (notbrah) 20k max
    One yul with less gear only with skill 101 can do 80k easy.

    In resume you want feohs nerf cos you dont know how to handle them
     
  2. Palkah

    Palkah User

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    1. Brooch BR gives more damage boost to Feohs than to Yuls.
    2. The damage difference is from everybody using a Magical Reflect Shirt, since Physical Reflect Shirt pretty much doesn't work vs Archers, that should be changed imo.
    3. The unfairness of Feohs vs Yuls is countered by Topaz (even every 3 min) which we are denied since a lot of time.
    4. Archer doesn't hit as much without his 101 skill, while Feoh has Double Cast quite often.
    5. Feoh is totally unfair in Olympiad versus non-DD classes, which again would be fixed by Topaz.
    6. Feoh has much more ways to scale his M. Crt. Dmg while Yul can dream about goodies like rings (except for the Tauti, which doesn't give P. Skill Crt. Dmg anyway)
    7. Archer in an xp pt is a box/leech, but that goes for every other DD except for Tyrrs
     
  3. -V77-

    -V77- User

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    Name me yul with less gear than you who is hitting notbrah for 80k only with 101 skill.
    I dont think so i have bad gear, in my opinion i have prety decent gear. Less than you.
    Example from this siege. I opened 101, abundance 4, mad cow, and my hit on notbrah wan not higher than 20k... Maybe if i was lucky 25k

    bow +12 pvp 2xCrit dmg SA. augmented
    Dark Rune
    Amethyst 3
    Red Cat Eye 3
    Opal 4
    Ruby 6
    Tauti ring
    b.Valakas
    +0 noble warrior circlet (xD)
    Skills +20
    Rulers authority belt
     
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  4. NiNeTT

    NiNeTT User

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    You have even more ofensive items than qxb and with qxb char with skills 101 , mad cow and aboundance notbrah was 120k.
    If with all that boost you hit notbrah 20k mean w/o it you hit him 1k? I cant belive xD

    About the rest i dont know , i play all class and i know how they work and the only i can say to you is that if i can handle to get all items that yul need for be proper vs top geared ppl i will change cos the dmg diference in my opinion is much better in yul
     
  5. TranpeGG

    TranpeGG User

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    Bring #30secTopazTanza
     
  6. jay187

    jay187 User

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    DDs crying about damage ??

    [​IMG]
     
  7. mYzor

    mYzor User

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    I get the feeling that when people mention Feoh's, they are looking at the best geared Feoh of the server as the standard for every Feoh around.
    This game's developers, from the moment they made the game, shoved themselves into a corner when it comes to balance.
    Players want the barrier nerfed so Feohs are generaly, easier to kill and thats fine. But done wrong, you essentialy rewind time and this game becomes Ghost Sentinel central and its cheerleaders (support). That was fun wasnt it?

    And before someone goes: "oh, you're a feoh" or something like that:
    I cannot play archers just because how how boring they are to me. Not even on skyrim where everyone, and their grandmother, plays stealthed archers.
    And yes, i just went there. Archers and Magical Archers are about the same when it comes to this game, how dominating they were and still are.
     
  8. MrOurk

    MrOurk User

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    To everyone complaining about Feohs being OP or w/e, it's just a matter of any game where some classes / champions / weapons will be top and then others will be top and like that, changes promote being dynamic with setups and being able to adapts that's it, if anything is a bit more overtuned than needed for feoh I would say it's barrier togheter with so many rebirths + agathion rebirths, but I would say barrier itself alone it's okay since it's needed for the class survivality.

    To the ones asking, why is Mage brooch giving 400% mattack and warrior giving only 100%? It's based on game formulas, in order for a warrior to double his damage it needs to increase pattack by 100% (double it) while for a mage to double damage it has to be increased by x4 (That's why it gives +400%). We all know also that mages damage scale way better for the most part than warrior's pattack, but at some point the are about equal, just when items aren't endgame, feoh's get better scaling.

    About the archer (and dagger) passive nerf, I pretty much feel like it's deserved honestly, while it's true mages get mattack from brooch earlier than pattack for warriors, you can't even compare how a mage will very rarely crit while casting a brooch rhapso and how much that happens for a proper stacked archer (140-150+ STR + Emerald 6 + proper AP's) it's just impossible to compare, and I have the feeling where the real difference is in Feoh vs Archer is with dragon bow, mages having capped M.Skill.Crit.Rate while archers can go literally close to 100% skill crit rate.

    And one last thing, about the class balance, when the game was more "casual" (or less organized fits better I would say) you could see more clases, why? Because everyone was playing what they enjoyed back then, until first competitive clans started appearing and CP's were started to be form, from there everyone understood that the threat from an AoE class in a mass PvP game is way better than a single target DD like tyrr or summoner, that's why nowadays everyone is playing either archer or mage.
     
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  9. Palkah

    Palkah User

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    Dont you dare spreading heresy under my watch.

    100% increase in P.Atk. (doubling it) is not double the damage for Yuls, because only part of P.Atk gets added to Skill Power in damage calculation step, not all of it.
    300% increase in M.Atk (making it 4 times bigger) is double damage for Feohs. So 400% increase as brooch does (making it 5 times bigger) is more than double damage increase. And that increase scales with all the M.Crt.Dmg items that Feoh has and Yul doesn't.
     
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  10. MrOurk

    MrOurk User

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    Yeah I know double pattack is not increasing yul's damage, I was generally speaking for all warriors, I know that only part of it applies to the damage on yul's skills. and I know Mattack scaled better for feohs as I said in my post, but another thing to account is that while Pdef shirt is mostly useless to protect against archer's damage, Magic shirt helps a lot in example vs mages
     
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  11. Palkah

    Palkah User

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    Yup, thats why I said above that physical shirt should be fixed, but still, shirt counters +- the Crit Rings, even without them Feoh gets bigger boost from Brooch BR than Yul. Funny that on normal BR they both get ~the same bonus though
     
  12. Eyon00

    Eyon00 User

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    Dont forget the underrated fact that a mage can "stunlock" you endlessly with full damage jewels on.
     
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  13. Palkah

    Palkah User

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    Thats because there are no faint attack or resist jewels to manipulate around, however that faint is not important in mass pvp when everybody has 2 MI isses, might change next update tho
     
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  14. MrOurk

    MrOurk User

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    Yeah it will change from having 2 MI Isses to having 3 healer purges to keep perma purge rotation probably.
     
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  15. xLeax

    xLeax User

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    Yes Feoh has more pdef then Yul becouse of the Essence of Mana, pdef +50% , anyway if a nuker has mana armor on, and dodge 95% of Damage, he get 5% of damage to mp right?
    Means if u hit a Nuker for 100k Damage he lose 5k mp, if u hit a DD for same, he need a rez already xD so why a nuker should be able ( if he has 25k mp which is easy to reach right? ) to tank 5x as much as a "normal" DD ? The Mana Armor itself isnt the huge Problem, the Problem is the Abusing of Virgo Agathions/Rebirths to a state which is not Normal anymore.
    If u complain about Nuker damage thats fine, give them 10% more Damage and remove the ability to Tank whole Partys for Minutes, and no one would complain. ( Except the Feoh players prolly)

    Btw by getting Better Items a "Normal" DD or Healer or W/E can lets say if he reduce pvp dmg by 50% stand 2 Shots now, which is still not much time to react, a Nuker in same Szenario already can stand 10 Hits.
    To Goudule that ask how he should virgo or get a rebirth if he out of MP after 3 hits, tell me what all The other People without Mana Armor do, if they have to get Heals after FIRST Hit?
     
  16. MrOurk

    MrOurk User

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    With that logic, same as why Feohs should not have mana barrier, why should archers/dagger have skill mastery proccing all the time, or dagger be able to avoid CP and getting extra boost from double crit items (crit dmg + p.skill.dmg), the question it's pretty simple, devs thought it good be a good idea to have those in their kit to have more differences between classes, another thing is if they are or not overtuned features, which in my case feoh barrier could be slightly nerfed a bit but because I'm thinking on the pvp normally, while devs tend to balance towards endgame (full stacked toons) pvp / oly, which changes the approach slightly (and in that case barrier is probably fine)
     
  17. Surprised

    Surprised User

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    it was obvious already 3 years ago :D
     
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  18. Palkah

    Palkah User

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    Archers have detargets to avoid damage. Feohs have barrier to tank the damage. Imo barrier should either be smth like it was before, so a ~20s buff with static cooldown of ~1 minute, or nerf the barrier to 90% while making crystal form have a static cooldown. This way Feohs would need to play around with their defensive skills like archers, where failures would actually mean death and not -2k mana
     
  19. MrOurk

    MrOurk User

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    Detargets from archer don't avoid damage, they just avoid target, but you can still take dmg from aoe. And yeah I pretty much agree at this point I think feohs barrier should be 90% and not 95%, specially with the amount of rebirths going around, but lowering it to 90% might be a bit too much, so not totally sure there.
     
  20. manu

    manu User

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    This 100% mastery or close to 100% its only archievable at by stacked yul/othell that needs to be 108, need high STR stat and emerald 6, and ability to take AP from 2 different routes.
    This is weird and was crazy i totally agree it should be patched someway, just i dont like how it was fixed.
    Instead of fixing problem that only can happen at 108 and by taking double AP route, all yul/othell from 85-107 will suffer huge nerf, that they shouldnt.
    And are forced to try go double AP route at 108, to reach not even close mastery rate they can have now at <105 lvl.
    If instead of nerf passive, you just dont allow players to take this two different AP and make them same ID or that they dont stack, you fix problem for those 108, who could abuse mastery, and dont nerf nonstaked and low chars that need this mastery passive, that will get their characters nerfed badly due something that they cant reach (85-107).
     
    -V77-, Lillim, edirne and 5 others like this.