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Experiment 175 Level difference influence on damage dealt

Discussion in 'Archived experiments' started by Palkah, Oct 9, 2018.

  1. Palkah

    Palkah User

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    Goal: to verify damage bonus/fall-off granted by level difference between characters

    Reason of experiment: Orfen update made new character levels possible, creating more situations where characters of different levels fight each other.

    During the experiment a Tyrr Duelist was hitting an Aeore Cardinal 105 with https://l2wiki.com/Sonic_Flash_-_Tyrr_Duelist . Duelist’s level and weapon enchant value were modified during the experiment, to keep a constant (or at least close to constant) P.Atk.

    Spreadsheet with raw data.

    It was assumed that [base damage] occurs when characters have the same level. The plot of raw experiment data can be seen below:
    [​IMG]
    The x axis represents level difference between attacker and defender. The y axis shows what portion of base damage is dealt for that particular level difference.

    The data above was approximated by a linear function
    [​IMG]
    Result of approximation:
    [​IMG]
    As it was noted before, the P.Atk was close to constant during the experiment. As it turns out, points below the red line are where P.Atk was too low, and points above the red line are where it was too high. This allows us to confirm that the approximation is correct.

    It has been concluded that each level of difference between characters (with same stats on each level) gives 0.87% damage bonus or penalty, depending if the attacker’s level is higher or lower than the defender.

    The bonus can be calculated for any level difference using the formula:
    [​IMG]

    giving a value we use to multiply base damage.

    Practical example:
    Damage when characters have the same level: 10000
    Damage when attacker has 3 levels more than defender:
    [​IMG]
    Damage when attacker is 10 levels behind the defender:
    [​IMG]
    Conclusion:
    The values are not spectacular, but paired with the fact that P.Atk and M.Atk also scale with level, the total damage boost reached by gaining new level is higher than just the bonus from level difference.
     
    Last edited: Oct 12, 2018
    Nehel, Takanodan, byktor and 8 others like this.
  2. Padj1l

    Padj1l User

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    Thx bro !
     
    {IronV}, Hax and Palkah like this.
  3. zauliuz

    zauliuz User

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    it was too hard to make table with:
    +1lvl - -10% dmg
    -1lvl - +10% dmg
    ?
    or smth like this.. no offence. good that you doing those tests. but it's 2nd time where i barely understand something..
     
  4. Palkah

    Palkah User

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    [​IMG]
     
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  5. zauliuz

    zauliuz User

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    thx. much better.
     
    Palkah likes this.
  6. 21st_

    21st_ User

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    Best experimenter Eu
     
  7. 21Sav

    21Sav User

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    Don't even mind him, he doesn't care he just here to hate.
     
  8. Palkah

    Palkah User

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    I should have a solution for all the "it's not clear" issues after the next experiment.
     
  9. Rnika

    Rnika User

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    Another experiment where s some random numbers just to show how cool you are xD
    Insteed of give just a results, you show everyone how you do math like anyone cares.... oh wait your clanmates care, at least they pretend to because thanks of fake friendship and telling you how good you are, you will make their experiment in fist hand and after this they will not care anymore about you super useless math.
    Last two experiments just show how attention you need to show how "smart" you are. Insteed of gave just a results that ppl looking for.

    0.87% dmg diffrence between 1 level. Wondering from where are rumors its almost 10% many ppl spread around this theory about 1=10% but seems its diffrence. Well at least good you do something AttentionButGoodExperimentator < Your New Nick.
     
    zauliuz likes this.
  10. Notic

    Notic User

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    You did the experiment completely backwards. You take tyrr's constant level and increase/decrease level of defendant without learning passives...Of course both chars completely naked. I highly doubt they changed much since last experiment was done (on old ncwest forums) a few years ago which indicated a quite higher numbers than you have here. And knowing l2 the numbers are hardly linear.
     
  11. Oscar

    Oscar User

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    yeah, totally matter which level changes when we test difference, 50iq there buddy :D
    also if your mentioned ncwest test was made in the way you described, it was simply broken. If you just modify level and keep everything else intact - it will also scale your attack stats which affect dmg on top of level difference.
     
  12. panini

    panini User

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    so finally some decent tests, not some "we open 100 random *** chest and what is inside that".. and somehow it is too much for some people to understand it.
    you deserve all the *** what innova gives you after this, for real.
    if u dumb, why they should handle like you are not. omg.:019::011:

    ps.: i cant wait to see the nonsense after this like, why so mad and any other useless bs from this ppl.
     
  13. zauliuz

    zauliuz User

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    hate or not. but as for "noob" it's hard to understand what he write there. and as rnika said - too much fancy math skills and too less plain info. just calculations and forulas what is not interesting for majority of peoples. good that someone doing those tests, but bad that he doing in geeky way what very few people can understand. as for me it would be nice to see simple test.
    attacker 99. defender 103
    hit - 9000
    hit - 9001
    hit - 8999
    attacker 100. defender 103
    hit 9100
    hit 9099
    hit 9101

    or something like this. and now with this "test".. calculations calculations.. well.. i was good in maths in school, but that was 15y ago. and everything what i need from that is basic stuff to get %, sum or length or area in cm/m2
     
  14. andrius3022

    andrius3022 User

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    Yes, next time make test results with colorful pictures and table, so people, that finished school 15y ago would understand, coz (lvl1-lvl2)*difference in dmg+base dmg is just way too hard :/
    Anw Thanks Palka, test more useful than 90% of previous ones we got last year :D
     
  15. Palkah

    Palkah User

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    1. The way you described the experiment clearly says it was done incorrectly. If you test for a single factor, in this case, level difference influence on damage, you have to make sure every other factor is constant in the experiment. That means you need to have same P.Atk, P.Def, attributes, so that the only change in damage comes from the level difference, and not bigger P.Atk/lower P.Def due to level change.
    2. I always do all the experiments that require it without passives or buffs or extra unrequired items.
    3. The numbers in L2 are whatever devs choose them to be, sometimes it's linear, sometimes it's a function that's combined from 5 other functions.
    4. I did a lot of function approximation during my uni times, so I learnt how to collect data properly to have a chance at guessing the function.

    Thats why I always try to give general formula -> for people who care and want to calculate and speculate, and I also give an example to show how it works. But all the "it's not exactly clear" issues will be fixed with my 3rd experiment, expect a surprise :)

    I will do that also in a much better way, soonTM :D
     
  16. zauliuz

    zauliuz User

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    problem is not that i don't understand or something. i just want to see results. not calculations. and somewhere in middle of that, under spoiler is actual number what is most important for peoples who requested this test. now i see you edited post. but before iirc it was under spoiler button.
    so in short: when i come to see test, i want easy and simple dmg logs and some easy calculation, not some fancy formulas, and as i heard you can call a devil if you try to read them loud 3 times in middle of the night in full moon.
    for example how you get that 0.0087? saw that number on wall?
     
  17. Palkah

    Palkah User

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    "Linear approximation using least-square criteria." It's a way of finding a line that's closest to a spread set of points.

    My algorithm found that to be y=0.0087x+1
    Now in linear function, the number in front of X, 0.0087 means "if I increase x by 1, result will increase by 0.0087".
    0.0087 is 0.87%

    To confirm it you can look at a point where x=0 and y=1. If you add 1 to x (level difference), the next point is at ~1.0087.

    Nop, it was there, I made it bigger :D
     
    Last edited: Oct 10, 2018
  18. zauliuz

    zauliuz User

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    well.. that part with your "algorithm" confusing me. what if it's wrong? and it should be 0.0088? or 0.009 ?
     
  19. Palkah

    Palkah User

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    1. The algorithm is designed to find the "most-fitting" candidate. I didn't design it, I just use works of famous mathematicians.
    2. It's used by engineers worldwide to build bridges and electric power plants, and they work kinda ok I'd say.
     
  20. zauliuz

    zauliuz User

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    so from where and how you figured out that 0.0087?