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FAIL FAIL FAIL -IN GM'S ATTENTION

Discussion in 'General Discussion: Core' started by DirtSpot, Mar 16, 2019.

  1. DirtSpot

    DirtSpot User

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    so : 50-60 fails from desire to longing, only today ~25 fails armors from +6+8 to more, nothing sells really BELOW +10 ITEMS, how you GM expect a non-donating player make lvl, gear and stuff on your server?

    Also in attention of players like me: in the weekend looks like chances to get/make something is close to zero, probably GM's are trying to make ppl break and remake more stuff to maintain srv economy or smtg like that - its just my opinion

    i would buy PA, but in these circumstances.. NO TY
    also i see donators making +12+16 r99 blsd armors, +16+20 r99 and r110 weapons - ON DAILY BASIS.

    you either check my char's log on "Dirtspot" and my dwarf "Dspot" and see wtf is going on.. are they bugged or what?, or u will see less and less players on your dear dead server, because i am not the only one having these kind of problems, i can assure you (ppl from my old CP left server exactly because of such problems)

    with kind regards,
    Dspot
     
  2. Naito

    Naito User

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    Mate, don't do it lul... It is cheaper to buy Longing or Instanity talisman from other players :D I was trying to make it on my box and failed a lot to make desire:D
     
  3. Robby

    Robby User

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    get rekt by korean casino random =D
     
  4. goduole

    goduole User

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    We can write what we failed during this years, but what it will change?:D just bad luck what to say
     
  5. MaoMao

    MaoMao User

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    You need to be a serious donor to succeed at enchant and stuff. It doesn't work for poor people.
    At least this is what I have seen, enchanted items are much cheaper to buy than make, so either someone uses enchant bugs (which are normal game mechanics, probably) or some people have much more hidden luck than others. I don't even know what I would like it to be :p.

    P.S. I had no idea about this, some top donor told me and we did some experiments same level dorf and same luck, the difference is not much, per se, just about 10% better, but it is the difference between success and failure. We only try enchanting, though, but heard it applies to other things as well, such as crafting and alchemy.
     
  6. Oscar

    Oscar User

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    imagine struggling that much and still playing this game, amusing.
     
    Last edited by a moderator: Mar 17, 2019
  7. Jintxa

    Jintxa User

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    surely it is coincidence but I have also noticed that on weekends it is more difficult
     
  8. panini

    panini User

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  9. MaoMao

    MaoMao User

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    We call such people gamblers, they don't last long, usually. It is same in RL, when you gambled everything away, it is the end for some people.
    I sincerely hope you have learned a free lesson here, instead of on your real house.
    Never gamble more than what you can afford.
     
  10. Notic

    Notic User

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    You know chances are 5%, you gamble it all and then blame on server...lol also the fact that you did 50 tries of longing when for that price you could by 2 says you dont know how to play this game..
     
  11. iRayDeN

    iRayDeN User

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    some people has opened the eyes and leave like 4 years by now :p

    this trashbased p2w server is dead like ... 4 years, 2012-2014 gold times
     
  12. rippie

    rippie User

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    if you dont know the chances or know the probable cost: you should not get into adena-sinkholes.

    sooo insanity is about 5-10% success rate, with korean random u can try 100 times with the spread around the random.
    so you got the bad end of the stick, but you should know before you start.

    i've had my share of bad luck streaks too, and many others have aswel.

    go spend it on stuff that does not have a %chance on it.