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Lineage 2 Essence Patch Notes [Part 2]

Discussion in 'Archive 2.0' started by 6thsense, Sep 29, 2019.

  1. 6thsense

    6thsense User

    Joined:
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    [​IMG]


    Performance management system.​

    A basic performance management system has been added:

    -A character of level 76 and above gets level points when leveling up;
    -You can distribute the obtained characteristic points in the Character Status window (Alt + T);
    -Distributed points can be reset for a fee using the Reset button;
    -Upon reset, all points spent are returned;
    -The reset price is 200 Coins L and 100,000 adena;
    -When certain characteristics are reached, a bonus passive skill is also activated;
    -The list of bonus skills is available in the characteristics management window (Effects button);
    -There are 3 levels of bonus skills in total, all skills are passive:

    CharacteristicBonus Skills Lv. 1Bonus Skills Lv. 2Bonus Skills Lv. 3
    ValueEffectValueEffectValueEffect
    STR60Physical. Attack. +2070Strength Crit. Atk. physical skills +20090Power physical skills + 10%
    INT60Magic Attack. +2070Strength Crit. Atk. magician skills +20090Power magician skills + 10%
    DEX50
    Chance Physical
    Critical. Attack. +50
    60Recharge time physical skills -10%80Evasion of physical. skills + 20%
    WIT40Chance Magic Critical Attack +5050Recharge time magician skills -10%70Evasion of magician. skills +20%
    CON50Physical Defense +20065Max. HP +100090HP Recovery Bonus +10
    MEN45Magic Defense +20060Max. MP +100085MP Recovery Bonus +10
    - Now in the "Character Status" window the final indicator of the characteristic (from all bonuses) is already displayed:
    item + racial basic ability + tattoos + skills + bonus from characteristics, and when you hover over the characteristic, “basic characteristics” and “additional characteristics” are displayed separately.

    [​IMG]


    Random creation system

    • Added random creation system.
    • The random creation system allows you to create various items: weapons, armor, scroll scrolls, and more;
    • A random creation system is available to all races;
    • For random creation, recipes or materials are not required, only Adena and creation points are needed;
    • Random item crafting consumes creation points;
    • The fill level of the creation scale is available in the window of the main game functions under the mini-map (integrated into the interface with the Magic Lamp and others);
    • Creation points are awarded automatically when you receive special items like “Raw” from monsters, and you can also get points when converting various items into creation points;
    • You can convert various items, such as weapons and armor, including modified ones;
    • When the scale is 100% full, the character gets 1 creation point;
    • You can get a maximum of 9 points of creation, it is impossible to get beyond the maximum points;
    • In the random creation system, 5 cells with random objects are available, among them one is selected, which will be created randomly; the cost of random creation is 500,000 adena;
    • The likelihood of creating an item is the same for all cells - 20%, while the probability of a particular item can be significantly lower;
    • You can update the list of items in 5 cells by clicking on the “Update list” button; list updating cost: 1 creation points and 10 000 adena;
    • If you get at least 1 creation point and immediately after that update the list, the character will receive the Blessing of Saiha - Event (2 pcs.); when updating the list without receiving creation points, the Blessing of Saiha is not issued;
    • Using Coins L, you can pin up to 3 cells of creation. A fixed creation cell does not change when the list is updated, however this does not affect the chance of creating an item;
    • A fixed cell remains unchanged only a certain number of times; you cannot undo a cell lock;
    • When an item of rank A appears in the list of items of random creation, the icon of this item starts to blink;
    • In addition to specific items, an item with a question mark and a purple border may also appear on the list. It can be armor, helmets, gloves or accessories. If the character manages to create this item, he will receive a random item of this kind (helmet, gloves, etc.) of rank B and higher in printed form.


    [​IMG]


    Added resource creation system.

    All races can create the resources that Dwarves need to make items using item crafting;
    Creating any resource costs 1 creation point and 50,000 adena;
    1000 pieces are always created at a time. selected resource;
    The production of each type of item requires a specific resource:

    ItemRequired to craft an item.
    Heavy armorMetallograph
    Light armorLeather
    Magical armorTextile
    AccessoriesVarnish
    Polearms, two-handed swords, two-handed blunt weapons, bowsWood
    One-handed swords, one-handed blunt weapons, dagger, dual swords, brass knucklesMetal Ingot
    • In hunting zones of level 60 and higher, using the “Assignment” skill, you can get items that can be used to replenish the scale of creation points: Old Resource, Unknown Resource, Shining Resource, Improved Resource, Tones.
    • Recipes changed: now to create items requires less resources, the components of the recipes are also changed;
    • Dwarves can create items using resources obtained by creating resources and obtained from monsters key materials, recipes, gems, crystals of ranks D ~ A;
    • All obsolete resources and key materials can no longer be used to create items, but with the help of these items you can replenish the creation scale;
    • All obsolete resources and key materials will be deleted 35 days after the update is installed.



    Items

    Talisman of Speed

    Added the Talisman of Speed, as well as a scroll to modify it.

    - The Talisman of Speed can be modified to +10, there is no safe modification; if it fails, the talisman will be destroyed;

    ItemProduction method
    Talisman of Speed1. Purchase from Pona NPC
    2. Assignment in the Primeval Garden
    3. The “Ruler of the Garden” (Primeval Garden) falls from the monsters
    Scroll: Enchant Speed TalismanBuy from NPC Pona
    - When attacking and using physical / mag. skills The Talisman of Speed can activate the Energy of Speed effect.

    ModificationThe effect of the modification of each levelTrigger Effect: Energy of Speed
    Physical Defense
    Magician Defense
    Max HPSpeedAttack SpeedStrength Crit. Atk. physical skillsStrength Crit. Atk. magician skillsEffect duration
    +0555 sec.
    +110301105 sec.
    +220801205 sec.
    +3301501305 sec.
    +44023014030205 sec.
    +55030015060505 sec.
    +660500260100805 sec.
    +780100038020010010 sec.
    +82001300410050020010 sec.
    +92501800615080050010 sec.
    +10300250083001200100015 sec.
    - Talisman of Border Lv. 1, available to the characters, is automatically replaced by 130,000 adena when installing the update. The resulting Adena can be found in the personal store.

    Symbol

    Added a new type of armor: Symbols.
    - Symbols increase physical. protection;

    - Symbols are equipped in the same cell as the shields, so you can use either a shield or a symbol;

    - Symbols can be equipped even with two-handed weapons and bows;

    - Symbols can be modified with the appropriate modification scrolls for armor;
    - Symbols can be enchanted with special enchantment stones for Symbols / Shields;
    - Symbols of rank C and D can be bought at the armor store;

    Symbol RankNameBasic Phys. Defense
    No rankWood Symbol4
    DSymbol Elves7
    CChain Symbol10
    BSymbol of the Blue Wolf25
    ASymbol of Greatness43
    - When modifying rank A characters, additional effects are added:
    Modification ValueEffect
    +0Attack Speed/Casting Speed +2
    Max. MР +10
    Chance Physical./Magical. Crit. Attack. +1%
    +1Attack Speed/Casting Speed. +4
    Max. MР +20
    Chance Physical./Magical. Crit. Attack. +1%
    +2Attack Speed/Casting Speed. +8
    Max. MР +30
    Chance Physical./Magical. Crit. Attack. +1%
    +3Attack Speed/Casting Speed. +16
    Max. MР +40
    Chance Physical./Magical. Crit. Attack. +1%
    +4Attack Speed/Casting Speed. +26
    Max. MР +50
    Chance Physical./Magical. Crit. Attack. +2%
    +5Attack Speed/Casting Speed. +38
    Max. MР +100
    Chance Physical./Magical. Crit. Attack. +3%
    +6Attack Speed/Casting Speed. +52
    Max. MР +150
    Chance Physical./Magical. Crit. Attack. +4%
    +7Attack Speed/Casting Speed. +70
    Max. MР +200
    Chance Physical./Magical. Crit. Attack. +5%
    +8Attack Speed/Casting Speed. +90
    Max. MР +250
    Chance Physical./Magical. Crit. Attack. +6%
    +9Attack Speed/Casting Speed. +140
    Max. MР +300
    Chance Physical./Magical. Crit. Attack. +7%
    +10Attack Speed/Casting Speed. +200
    Max. MР +400
    Chance Physical./Magical. Crit. Attack. +8%
    Due to the addition of symbols, the use of arrows and quivers has been changed.
    - All quivers and arrows during the upgrade will be removed and moved to inventory;
    - For archery now you need the arrows or quiver to be in the character’s inventory, from where they will be used automatically, you no longer need to equip them;
    - If there is a quiver and arrows in the inventory, the first quiver is used.

    Shield

    Changed shields.

    - All shields removed dodge penalty;
    - In the description of all shields the inscription “Phys. Defense. ”Replaced by“ Protection by the shield ”;

    - When sealed, rank A shields have less shield protection than printed shields and no modification effects;

    - When modifying a rank A shield, special effects are added:

    Modification ValueEffect
    +0Chance of taking damage from Physical Critical Attack. -1%
    Max. HP +10
    +1Shield Defense +10
    Chance of taking damage from Physical Critical Attack. -1%
    Max. HP +20
    +2Shield Defense +20
    Chance of taking damage from Physical Critical Attack. -2%
    Max. HP +30
    +3Shield Defense +50
    Chance of taking damage from Physical Critical Attack. -3%
    Max. HP +40
    +4Shield Defense +80
    Chance of taking damage from Physical Critical Attack. -4%
    Max. HP +50
    +5Shield Defense +160
    Chance of taking damage from Physical Critical Attack. -5%
    Max. HP +100
    +6Shield Defense +320
    Chance of taking damage from Physical Critical Attack. -6%
    Max. HP +150
    +7Shield Defense +640
    Chance of taking damage from Physical Critical Attack. -7%
    Max. HP +200
    +8Shield Defense +960
    Chance of taking damage from Physical Critical Attack. -8%
    Max. HP +250
    +9Shield Defense +1280
    Chance of taking damage from Physical Critical Attack. -9%
    Max. HP +320
    +10Shield Defense +1600
    Chance of taking damage from Physical Critical Attack. -10%
    Max. HP +500
    Life Stones for Shields and Symbols

    - Special Life Stones have been added to the game to enchant symbols / shields.

    Life StoneEssential Enchantment Materials
    Common Life Stone - Shield / SymbolGem: Grade B (10 pcs.)
    Big Life Stone - Shield / SymbolGem: Grade A (5 pcs.)
    — The higher the rank of the Life Stone, the more likely it is to receive special effects and the higher the basic characteristics increase:
    Life StoneConventional effectsSpecial effects (values higher for Big Stone of Life)
    Common Life Stone - Shield / Symbol- Increase Physical Defense / Mage Defense
    - Increase Max. HP / MP / CP
    - Increase HP / MP / CP Recovery Bonus
    - Increase random characteristics
    - the effectiveness of the treatment;
    - chance of stunning;
    - chance of paralysis;
    - chance of euthanasia;
    - chance of retention;
    - resistance to attacks from a bow;
    - HP absorption resistance;
    - Damage received from Phys./Mag. Crit. Atk.
    Big Life Stone - Shield / Symbol- the effectiveness of the treatment;
    - chance of stunning;
    - chance of paralysis;
    - chance of euthanasia;
    - chance of retention;
    - resistance to attacks from a bow;
    - HP absorption resistance;
    - Damage received from Phys./Mag. Crit. Atk.
    - Stones of life for enchanting shields / symbols are currently impossible to obtain in the game.

    Talisman of Benira

    - The following items have been added to the Pona Collector's range of products: Benir Talisman Lv.1 (1,500,000 Adena) and Benir Talisman Shard (1,000,000 Adena);

    - The Benir Talisman Shard is needed to increase the Benir Talisman level through synthesis: Benir Talisman Lv. 1 + Benir Talisman Shard = Benir Talisman Lv. 2;

    - The maximum synthesized level of the Benir Mascot is 10.

    - Changed restrictions on the transfer of items Talisman of Benir Ur. 1-10:

    Before changeAfter change
    You can exchange, throw, destroy, sell in a personal trading store, put in a personal warehouse.Cannot be exchanged, dropped, sold in a personal trading store.
    It can be destroyed and put into personal storage.
    - Now tax is not applied to the goods of NPC Pona in Giran;

    Awakened weapon


    Added a new type of weapon - Awakened.

    - Awakened weapons can be obtained from epic bosses: Zaken, Queen of Ants, Baium, Orfen, Core;

    ItemTypePhysical.Atk.Magical.Atk.+5 Performance Bonus
    Thunder BaiumDagger220137STR/INT
    Plasma Kernel BowBow570151WIT
    Queen Ant's DestroyerOne-handed crushing251173CON
    Orfen's Poison SwordTwo-handed Sword305137MEN
    Zaken's Blood SwordOne-handed sword251137DEX
    - Awakened weapons can be modified with A-grade weapon modification scrolls, safe modification up to +4;

    - Starting from modification 0 with a certain chance during a normal attack or using physical / mag. Skills triggers the usual attacking skill, causing damage to the enemy. Starting from modification +5, an enhanced attacking ability is triggered, causing damage to the enemy;

    - Upon modification, the probability of triggering a normal and enhanced attacking ability increases, and the power of these skills also increases;

    - Starting with modification +5, a bonus to the characteristics applies. The higher the modification value, the higher the bonus (up to +6 to the characteristic);

    - In the case of weapons Thunder Bayum, Phys./Mag. Atk. the item increases with the level of the character-owner; in the screenshots below you can see the effect of the level bonus for characters of level 80 and 85.

    [​IMG]
    [​IMG]

    - Awakened weapons can be enchanted, strengthened by the Soul Crystal.

    - Awakened weapons can be exchanged, dropped, sold to a store, destroyed, sold in a personal trading store; cannot be transferred through an account through the Vitamin Manager.

    Runes


    - All types of runes (ordinary, special, sealed) are renamed into Soul Crystals;
    - Added the ability to synthesize special Soul Crystals (Anakim / Lilith) up to level 15;

    - Now all Soul Crystals are synthesized in the same way: you need a Soul Crystal of level 1 for the right cell and a Soul Crystal of the same kind from 1 to 14 levels for the left cell;
    - Now, with a failed synthesis, the Level 1 Soul Crystal from the right cell is destroyed, and the Soul Crystal from the left cell loses a certain number of levels (depending on the level of the synthesized soul crystal):

    The level of the synthesized crystal in the left cellThe level of the obtained crystal of the soul with a failed synthesis
    1 - 51
    6 - 106
    11 - 1411
    - The effects of the special Soul Crystals are changed as follows:

    Anakim Soul Crystal:

    Soul Crystal LevelPassive effect (modified)Trigger effect
    1Magic. Attack. +1%,
    MP Recovery Bonus +1
    2Magic. Attack.. +1%,
    MP Recovery Bonus +2
    3Magic. Attack. +2%,
    MP Recovery Bonus +3
    4Magic. Attack. +2%,
    MP Recovery Bonus +4
    5Magic. Attack. +3%,
    MP Recovery Bonus +5
    6Magic. Attack. +6%,
    MP Recovery Bonus +6
    With normal attack and use skills recovers 75 MP.
    Cooldown: 1 min. (fixed).
    7Magic. Attack. +6%,
    MP Recovery Bonus +7
    With normal attack and use skills recovers 150 MP.
    Cooldown: 1 min. (fixed).
    8Magic. Attack. +7%,
    MP Recovery Bonus +8
    With normal attack and use skills recovers 225 MP.
    Cooldown: 1 min. (fixed).
    9Magic. Attack. +7%,
    MP Recovery Bonus +9
    With normal attack and use skills recovers 300 MP.
    Cooldown: 1 min. (fixed).
    10Magic. Attack. +8%,
    MP Recovery Bonus +10
    With normal attack and use skills recovers 400 MP.
    Cooldown: 1 min. (fixed).
    11Magic. Attack. +11%,
    MP Recovery Bonus +11
    With normal attack and use skills recovers 600 MP.
    Cooldown: 1 min. (fixed).
    12Magic. Attack. +11%,
    MEN +1,
    MP Recovery Bonus +12
    With normal attack and use skills recovers 600 MP.
    Cooldown: 1 min. (fixed).
    13Magic. Attack. +12%,
    MEN +1,
    MP Recovery Bonus +13
    With normal attack and use skills recovers 600 MP.
    Cooldown: 1 min. (fixed).
    14Magic. Attack. +12%,
    MEN +2,
    MP Recovery Bonus +14
    With normal attack and use skills recovers 600 MP.
    Cooldown: 1 min. (fixed).
    15Magic. Attack. +15%,
    MEN +3,
    MP Recovery Bonus +15
    With normal attack and use skills recovers 600 MP.
    Cooldown: 1 min. (fixed).
    Soul Crystal Lilith:

    Soul Crystal LevelPassive effect (modified)Trigger effect
    1Physical. Аttack. +1%,
    HP Recovery Bonus +1
    2Physical. Аttack. +1%,
    HP Recovery Bonus +2
    3Physical. Аttack. +2%,
    HP Recovery Bonus +3
    4Physical. Аttack. +2%,
    HP Recovery Bonus +4
    5Physical. Аttack. +3%,
    HP Recovery Bonus +5
    6Physical. Аttack. +6%,
    HP Recovery Bonus +6
    Regular attack and skill recovery 100 HP.
    7Physical. Аttack. +6%,
    HP Recovery Bonus +7
    Regular attack and skill recovery 200 HP.
    8Physical. Аttack. +7%,
    HP Recovery Bonus +8
    Regular attack and skill recovery 300 HP.
    9Physical. Аttack. +7%,
    HP Recovery Bonus +9
    Regular attack and skill recovery 400 HP.
    10Physical. Аttack. +8%,
    HP Recovery Bonus +10
    Regular attack and skill recovery 500 HP.
    11Physical. Аttack. +11%,
    HP Recovery Bonus +11
    Regular attack and skill recovery 900 HP.
    12Physical. Аttack. +11%,
    CON +1,
    HP Recovery Bonus +12
    Regular attack and skill recovery 900 HP.
    13Physical. Аttack. +12%,
    CON +1,
    HP Recovery Bonus +13
    Regular attack and skill recovery 900 HP.
    14Physical. Аttack. +12%,
    CON +2,
    HP Recovery Bonus +14
    Regular attack and skill recovery 900 HP.
    15Physical. Аttack. +15%,
    CON +3,
    HP Recovery Bonus +15
    Regular attack and skill recovery 900 HP.
    Bracelets

    - Changed the properties of the following bracelets for talismans:

    BraceletBefore changeAfter change
    Talisman Bracelet Lv. 5HP / MP Recovery Bonus + 10%, P. Def. Accuracy +1, Mage Accuracy +1, weight limit +7000.HP / MP Recovery Bonus + 15%, P. Def. Accuracy +2, Mage Accuracy +2, weight limit +10 000.
    Talisman Bracelet Lv. 6HP / MP Recovery Bonus + 15%, P. Def. Accuracy +2, Mage Accuracy +2, weight limit +7000.HP / MP Recovery Bonus + 15%, P. Def. Accuracy +2, Mage Accuracy +2, weight limit +10 000.
    Polishing

    Upgrading regular equipment is no longer possible.
    - NPC Blacksmith Ferris and Vitamin Manager can no longer upgrade gear.
    - Polishing can no longer be obtained from raid bosses or purchased from the Cat Guild Merchant;
    - The following items will be removed during preventive maintenance on September 24, 2019, up to this point they can be sold in a store or converted to random creation points: Polishing for Weapons / Armor / Accessories and Elite Polishing for Weapons / Armor / Accessories.

    - Upgrading ordinary accessories to rare (no polishing required) is still available.

    Memory stones


    - Added new items - Memory Stones of the Tower of Insolence (1-12 floor);

    - Using these stones you can move to the corresponding floor of the Tower of Insolence;

    - When using the Memory Stones are not consumed;

    - You can get a Memory Stone with some chance from the NPC Collector Stone, which is located on the 1st floor of the Tower of Insolence;

    - For the exchange you will need 100 pcs. Teleport Scrolls to the corresponding floor of the Tower of Insolence, in case of failure 20 pieces will be returned. scrolls.

    [​IMG]

    Сокровище Орков и Духов


    - In some hunting areas as trophies you can get special items - Treasure of Orcs and Treasure of Spirits;

    - From the chests you can get various items: weapons of ranks B and A (including inexpressible weapons of rank A), Ziggo Gem, Gold Medal, Evolution Stone, Spirit Ore, HP Potion;

    - Ziggo gem and Gold Medal can be profitably sold in the store;

    - You can get treasures in the following hunting areas: Battlefield, Prayer Necropolis, Land of the Winds, Plains of Glory, Devil's Island, Gardens of the Goddess Eve, Necropolis of the Rebels, Valley of Silence, Forge of the Gods, Catacombs of the Forbidden Path, Catacombs of Dark Prophecy, Tower of Darkness, Tower of Sacrifice Necropolis of the Apostles, Valley of the Dragons, Catacombs of the Witches, Wall of Argos, Heavenly Rift;

    - Orc Treasure and Spirit Treasure drop an ordinary trophy to the ground.

    Item Changes


    - The icons of the main talismans The talisman of Aden / Eve / Bayum / Benir / Border and some others are changed and now look in the same style;

    [​IMG]

    - Agathion Summon Bracelet Lv. 4 can now be upgraded to level 5 by synthesis.

    - Chests with 800 and 8000 L Coins can now be opened by a dead character, and thus, the character can be 100% resurrected for Coins L, even if the chest was not opened in advance (to death);

    - Resurrection items and skills now only affect group members;

    - Changed the consumption of Soulshots and Soulshots for weapons of rank A:

    WeaponSoulshotsCharges of the Spirit
    Bow4 → 33 → 2
    All weapons except bows3 → 23 → 2
    - The item Talisman of the Border Lv. Was removed from the list of products of NPC Pona and the Vitamin Manager. one.

    - The Cat Guild Merchant no longer sells Sealed Rune Lv. 1;

    - The Cat Guild Merchant no longer sells Life Stones;

    - Reduced the selling price of items of rank B and below to the store;

    - Changed resources and key materials for creating: the adjective "Old" has been added to the names of obsolete items, they can no longer be used to create items;

    - Items with the word "Old" in the title can be used to convert to creation points necessary for the new random creation system. Random creation will also require a certain amount of adena;

    - By “old resources” are meant: Old Asof, Old Tons, Old Quality Suede, etc.

    - “Old key materials” means: Old Yaksa Mace Head, Old Model of Sealed Dark Crystal Gloves, etc.

    Bug fixes


    - Fixed a bug due to which when putting on items Gloves / Boots of Dark Crystal (Heavy), the increase effect Max. HP did not match the description of items and passive skills: in the description was Max. HP +200, actually +50. Now the real effect is as described.
    - Fixed a bug due to which when changing objects such as brooch, left bracelet and right bracelet, precious stones, talismans and agathions were not removed from the corresponding cells;

    - Fixed a bug due to which Katerina's Grocer in the Talking Island Village did not have the item Cursed Bone on sale;

    - Fixed a bug due to which the Lorenzo Magician Book Merchant in Aden did not have the following spell books and amulets on sale: Spell Book - Haste, Spell Book - Clean, Spell Book - Death Whisper, Spell Book - Wild Magic, Amulet: Chant Haste, Amulet: Chorus of Purity, Amulet: Chorus of Whispers of Death, Amulet: Chant of the Berserker Spirit;

    - Fixed incorrect description of the Eve Talisman in terms of safe modification: Safe modification: +1 → The item is destroyed if the modification to +1 is unsuccessful.




    Classes

    New skills

    SkillClassLevel 1 DescriptionStudy level
    Blessing of Einhasad (Passive)Mystic (All)HP Recovery Bonus + 5%, MP Recovery Bonus + 5%.1
    Auto Learn.
    Protective Switching (Switch ON/OFF)Healers,
    Shamans,
    Prophets
    Mage Defense -60% Physical Defense + 10%.
    Level 4 Description (Apostle):
    Mage Defense -30% P. Def. Defense + 40%.
    40, 60, 70
    It is required:
    80 000 / 500 000 / 2 000 000 SP
    Level 4 skill is available to study the Apostle at level 80. It takes 5 million adena.
    Holy Ray (active)Healers,
    Prophets
    Deals magic damage. Power 115. When attacking an enemy under the influence of deduction, the negative effect is removed and an additional blow is triggered, causing damage. Inflicts additional damage to demons and undead.
    Cast Range: 700
    3 sec cast
    Cooldown: 1 second
    76 to 90 (15 levels)
    It is required:
    Spellbook - Holy Ray and SP depending on class
    Root Mastery (passive)Healers,
    Prophets
    Retention chance + 5%.76, 79, 82, 85
    It is required:
    1/2/5/10 million adena and SP depending on the class
    Sleep Mastery (passive)Healers,
    Prophets
    Chance of sleep + 5%.76, 79, 82, 85
    It is required:
    1/2/5/10 million adena and SP depending on the class
    Prophecy of Light (active)CardinalFor 20 minutes Max. HP + 10%, Max. MP + 10% Phys./Mag. Defense + 10%, damage in PvE + 15%, healing skills +15, resistance to negative effects + 10%. It acts only on itself.
    Cast Time: 2.5 sec.
    Cooldown: 10 seconds
    76, 82
    It is required:
    5,700,000 / 170,000,000 SP and Scroll - Prophecy of Light
    Mass Dryad Root (Active)Shilion SaintsFor 5 sec keeps surrounding opponents.
    Radius: 200
    3 sec cast
    Cooldown: 30 seconds
    76 to 90 (15 levels)
    It is required:
    Scroll - Mass Dryad Root and SP depending on level
    Massive Shackles of the Wind (active)Shilion SaintsWithin 30 sec For Opponents Surrounding Atk. / Atk. Mage -17%.
    Radius: 200
    Cast Time: 1.5 sec.
    Cooldown: 10 seconds
    76 to 90 (15 levels)
    It is required:
    Scroll - Massive Bindings of Wind and SP depending on level
    Mechanical Fist (Active)WarsmithWithin 20 minutes with a certain probability, when attacking, the Golem's hand will attack opponents. A trigger skill affects a single target.
    Trigger Range: 600
    Cast Time: 2.5 sec.
    Cooldown: 10 seconds
    50
    It is required:
    Drawing - Mechanical Fist and 310,000 SP
    Possession Mastery (passive)Bounty HunterReceive creation points + 1%.40
    It is required:
    82 000 SP
    Earth Crush (active)MaestroAttacks the enemy with earth power. Power 4907. Requires a sword / blunt / polearm weapon. Ignores shield defense. Crit is possible. hit. Over-hit possible.
    Cast Range: 80
    2 sec cast
    Cooldown: 1 second
    76 to 90 (15 levels)
    It is required:
    Scroll - Crush Earth and SP depending on level
    Transformations

    Added a new transformation skill - Transformation into a White Guard.
    - All classes, except for the Kamael classes, who completed the 3rd change of profession, can study the transformation at the 80th level;
    - To study, you will need the Spell Book - White Guard, which with a certain probability can be obtained by trophy from the monsters of the Tower of Insolence on the 8th floor and above.

    NameDescription
    Transformation in the White GuardFor 20 minutes Max. HP / MP + 15%, Phys./Mag. Accuracy +2, Phys./Mag. P. Atk. / Phys./Mag. Defense + 3%, Casting Spd. Atk. + 5%, the power of Crete. Atk. physical skills +200, chance Mage Crete. Atk. +20, Speed +5.
    <Consumption of items>
    Elemental Stone: 5 pcs.
    [​IMG]

    Changed the effect of the transformations “Shining Form” and “Shadow Form” of the 2nd level of the Kamael race:

    - Added effects of increasing the power of Crete. Atk. physical +200 Skills and Crete Strength. Atk. magician skills +200;

    - changed the visual effect of the transformations.

    [​IMG]
    [​IMG]


    Modified Skills

    Changed the skills of magicians:

    SkillClassModification/Change
    Touch of the VampireMage, Dark MageStudied after the 1st change of profession.
    Increased ability power, maximum skill level increased to 10.
    HealingMage, Light Mage, Dark MageThe name of the Cure Poisoning skill has been changed to Healing.
    With an increase in skill level, efficiency increases:
    level 1: Heals mild poisoning, bleeding (learn Mage / Summoner / Caster / Healer)

    level 2: Heals secondary poisoning, bleeding, retention, euthanasia (learn Caster / Healer)

    levle 3: Heals severe poisoning, bleeding, retention, sleep, silence, blockage (Healer studies)
    WeaknessAll magicians (People)
    All Mages (Elves)
    The name of the Curse of Weakness has been changed to Weakness.
    Imposes an effect on the enemy, reducing its P. / Mage. P. Atk., And not only P. Def. Atk. as before.
    Available to all Human / Elf mages.
    PoisoningAll magicians (People)
    All Mages (Dark Elves)
    The name of Curse of Poison has been changed to Poison.
    Ignores CP and immediately reduces HP.
    Available to all Human / Dark Elf mages.
    Fetters of the windAll magicians (People)
    All Mages (Dark Elves)
    The effect of the skill has been changed from decreasing Atk. Atk. to decrease Spd. Atk. / Atk. Mage
    Available to all Human / Dark Elf mages.
    Fire ballMystic, Light Mage, Dark MageIt is the main skill after creating a character.
    The former Vampire Touch skill has been replaced by the Fireball.
    Application time is fixed and does not depend on Speed. Mage
    Changed the skills of healers, spellcasters, warriors:

    SkillClassModification/Change
    Divine StrikeHealers
    Mages
    1. The “Destroy Undead” skill has been removed and replaced with the “Divine Strike” skill.
    2. Previously acted only on the undead, now acts on all monsters.
    3. Deals additional damage to undead / demons.
    RegenerationHealers
    Mages
    Dark Elf Healers have a skill level of 1.
    Self-medicationMages (People)
    Mages (Light Elfs)
    Mages (Dark Elfs)
    1. Increased maximum skill level.
    2. Increases Casting Spd. Mage depending on skill level.
    Power of heavenHealers
    Mages
    1. Deals additional damage to undead / demons.
    2. The power of the skill is increased, the maximum skill level is increased to 35.
    3. MP consumption decreases with increasing skill level.
    4. Changed animation skills.
    Great HealHealersIncreased maximum skill to 33 for Elves / Dark Elves.
    Great Combat HealHealers1. Elves / Dark Elves can now learn the skill.
    2. Increased the maximum skill level to 33.
    Great Group HealHealers1. Elves can now learn the skill.
    2. Increased the maximum skill level to 33.
    CleansingHealers1. The effect has been changed to remove the immobilization effect (stun / silence / hold / freeze / stun / fear).
    2. MP consumption depends on the skill level.
    3. Skills can be learned by Elf healers.
    RevitalizationHealers1. Removes the negative effect of reducing combat characteristics. (decrease P. Atk. / M. Atk. / P. Def. / M. Def. / Atk. Atk. / Mag. / Speed)
    2. The skill can be learned by Dark Elf healers.
    Dryad RootHealers1. Human / Elf healers can learn higher levels of skill.
    2. Increased the maximum skill level to 45.
    EuthanasiaHealers
    Mages
    1. Now I can learn the Dark Elf spellcasters / healers.
    2. Increased the maximum skill level to 60.
    Combat switchProphet
    Shamans
    1. Spellcasters can learn no more than 4 skill levels.
    2. Dark Elf Healers can no longer learn a skill; it has been removed from their list of skills.
    3. For shaman orcs, the skill is automatically replaced by “Defensive Switch”, while they can learn “Combat Switch” again.
    TransformationHealers
    Mages
    Shamans
    Spellcasters can learn no more than 4 skill levels.
    RequiemHealers (People)Previously, it acted only on the undead, now it affects all monsters.
    ParalysisHealers (People)1. The name of the skill has been changed from “Destroy Undead” to “Paralysis”.
    2. Previously acted only on the undead, now acts on all monsters.
    3. Paralyzes a single target for 3 sec.
    ReposeHealers (People)1. Previously acted only on the undead, now acts on all monsters.
    2. Increased the chance of passing skills.
    Serenade of EveHealers (Light Elf)1. Removes negative effects from the target and within 10 sec. protects it with a 70% chance of other negative effects.
    2. MP consumption depends on the skill level.
    Stigma ShilenHealers (Dark Elf)1. The effect is changed to reduce resistance to all types of weapons.
    2. Increased maximum skill level.
    Mass Stigma ShilenHealers (Dark Elf)1. The name of the Cursed Shilen Field skill has been changed to Mass Shilen Stigma.
    2. The effect is changed to reduce resistance to all types of weapons.
    3. Increased maximum skill level.
    Reinforced LockHealers (Light Elf)
    Spellcasters
    Caster skills can also be learned.
    EaseHealers (Light Elf)
    Spellcasters
    Caster skills can also be learned.
    Stun ResistanceHealers (Light Elf)
    Spellcasters
    Caster skills can also be learned.
    Heavy Armor Mastery (Spellcasters only)SpellcastersAdded the effect of increasing Physical Attack and chance of Physical Critical Attack
    Fatal StrikeWarriors
    Shamans
    Spellcasters
    Caster skills can also be learned.
    Mass HealingHealers (Light Elf) Healers (Dark Elf)1. The name of the “Mass Antidote” skill has been changed to “Mass Healing”.
    2. Changed skill levels:

    Level 1: Relieves poisoning / bleeding from party members (Priest Shilen)
    Level 2: Removes poisoning / bleeding / euthanasia / retention / blocking / silence from group members (Priest of Eve)
    Mass PurificationHealers (Light Elf)1. The effect has been changed to remove the immobilization effect from the group members (stun / silence / hold / freeze / stun / fear).
    2. Studied after the 3rd change of profession at level 76.
    Mass ResurrectionHealers (Dark Elf)Removes the negative effect of reducing combat characteristics from group members. (decrease P. Atk. / M. Atk. / P. Def. / M. Def. / Atk. Atk. / Mag. / Speed)
    Touch of shilenHealers (Dark Elf)1. Studying after the 3rd change of profession at level 80.
    2. The name of the skill has been changed from “Vampire Lord” to “Touch of Shilen”.
    3. Increases Mage. Atk. character by 15%.
    To study, you need the Scroll - Touch of Shilen.
    Response Critical HitSpellcastersCan be learned after the 3rd change of profession at level 76.
    Protection LockSpellcasters1. Skill name changed from “Shield Lock” to “Protection Lock”.
    2. After changing the effect increases the Mage. Defense
    To study, you need a Scroll - Protection Lock.
    Walking LockSpellcastersNow the skill also removes the “Quick Run” effect from riding transformations.
    EnlightenmentSpellcasters
    Healers
    1. Now a level 1 skill can learn the Cardinal.
    2. Now the skill of the 2nd level can be studied by the Apostle.

    Level 2: Cooldown is 450 seconds, available at level 80.
    Prophecy of FireSpellcastersFixed a bug due to which the real effect of “Increasing damage in PvE” was lower than specified in the description.
    Dwarven skills changed:

    SkillClassModification/Change
    Sword / Blunt Weapon MasteryAll Dwarf classes1. Previously, the effect of increasing Phys. Atk. applied differently to swords and blunt weapons, now the effect is unified.
    2. Increased P. Def. Atk.
    RatingAll Dwarf classesDecreased MP consumption for skill.
    Mass GradeTreasure hunterDecreased MP consumption for skill.
    Armor BreakAll Dwarf classes, TitanMention of HP removed from skill description. Also belongs to the class Titan.
    EarthquakeAll Dwarf classesMention of HP removed from skill description.
    Crushing GradeTreasure hunter1. The level of learning skills has been changed from 77 to 76.
    2. Increased maximum skill level.
    3. Decreased MP consumption for skill.
    4. Increased the power of the skill.
    Other skill changes


    - Specifying information has been added to the description of the “Chant of Meditation” skill: MP consumption → MP consumption for a magician. skills.

    - Now summoner enhancement skills are not automatically used on a dead servant;

    - The condition for their cancellation has been added to the description of the “Sound Barrier” and “Power Barrier” skills: “Any action, except movement, removes the effect.”;

    - Changed visual effects and animation of the following skills: Berserk Spirit Mafr, Clean Mafr, Chant of Berserk Spirit;
    - The animation of the following skills has been changed: Soul Focus, Soul Inspiration, Soul Death Whisper, Wild Soul Magic, Soul Walking, Soul Berserker Spirit, Soul Magic Barrier, Soul Purity, Soul Shield;
    - Now to use the skill Chorus of Purity requires Ore of Spirits;

    - The ability to “Abort Conclusion" has been changed: now you can free yourself from holding / stunning / sleep / paralysis and effects that reduce Speed;
    - Physical skills are changed in such a way that the final probability of hitting a target with a skill depends on the indicator “Phys. Accuracy of the attacker and Phys. Evasion ”of the goal. However, some effects, namely the “chance of attacking vulnerabilities” of robbers, depending on accuracy (for example, Deadly Impulse) have not changed;

    - Fixed a bug due to which the icon of the “Detection” skill was darkened when equipping weapons like rapier;
    - Fixed a bug due to which in the passive skill “Heavy Armor Mastery” (Punisher class) there was no necessary condition for equipping heavy armor to increase Max. HP

    - Fixed a bug in the description of the skill “Curse of the Abyss”: reducing the chance of P. Def. Crete. Atk. → reduced chance Mag. Crete. Atk .;
    - Fixed a bug due to which attacking skills could not be used on the enemy under the influence of the repulsion effect;
    - Fixed a bug due to which the time of application of some skills in the study window differed from the actual after studying the skill;

    - The description of the “Immunity Paagrio” skill has been fixed: the numerical value has been replaced by a percentage.




    Hunting areas


    - Special hunting monsters “Guard” have been added to some hunting zones.
    - In the following zones, with a certain probability, the “Guard” monster appears if the character kills monsters in the zone above himself in level;

    Hunting areaMonsterLevel
    Brani fieldButcher Guard65
    Plains of GloryHonor Guard66
    Plains of FuryCruel Guard72
    CemeteryGrave Guard55
    Burning MarshFire Guard73
    Valley of SilenceAncient Guard
    75
    Tower of Insolence

    The Hunting Tower of Insolence hunting area has been changed as follows:

    Changed the combat characteristics of the elite monsters Ethiko and Mule, as well as trophies falling from them;
    Changed combat characteristics of monsters of 6-10 floors, as well as trophies falling from them;
    Starting from the 7th floor, the monsters are social. The higher the floor, the greater the distance of sociality;
    Increased the number of aggressive monsters on the 8th floor;
    From the following monsters of the 8th floor it is now with a certain probability that you can get the items The Book of Dusk, Book of Radiance, Spellbook - White Guard, Crystal of Radiance, Crystal of Dusk:


    1 envoy warrior of insolence
    2 Messenger Scout
    3 Messenger Judge, Angel of Seal
    4.Angel Keeper of the Seal
    5.Pangel of Seal
    6.tiko


    With low probability, monsters on any floor of the Tower of Insolence can receive a Teleport Scroll to the corresponding floor;
    Reduced the return range of monsters in the Tower of Insolence;


    Primeval Garden

    Added a new Sessional Hunting Zone of the Primeval Garden.


    Hunting area
    Primeval Garden
    Re-loginDaily
    Minimum Entry Level76
    Monster level80
    Base time (min.)60
    Entrance Required Items
    10 000 adena
    - In the Primeval Garden from special monsters with the title Ruler of the Garden you can get the Talisman of Speed;
    - PvP is available in the zone and a death penalty applies;
    - Read more about the hunting zone in our encyclopedy.
    - When attacking the following monsters in locations, you can get the “Burning” effect:

    Hunting zoneMonster
    Primeval IslandObsessed Berserker Tyrannosaurus; Raging Dragon.
    Primeval GardenRuler of the Garden of Kellow;
    Ruler of the Garden Kroken Commander Ratnikov.
    TitleDescription
    CombustionFor 30 sec bonus experience and SP + 50% if a character attacks a particular monster.
    The effect persists after death. Summarizes with all experience and SP bonuses.
    The list of trophies from monsters in the hunting zones of Dragon Valley, Tower of Insolence, Heavenly Rift has been changed, the total number of trophies has been increased;
    Recipes and items to create have been added to the list of trophies of some monsters in the following hunting zones:

    1.Anthill
    2.Gorgon Garden
    3.Kruma Tower
    4.Death Valley
    5.Catacombs of the Dark Prophecy
    6.Sea Spore
    7.Wasteland

    The following hunting zones are removed along with the monsters that inhabit them: Varka Faun Camp, Giants Cave, Hot Springs, Mithril Mine, Ketra Orc Outpost, Elven Ruins, Tomb of Emperors, Elven Fortress, Antharas Lair, Trials Cave, Forgotten Temple, Forgotten Temple, Wonderful Garden, Wonderful Garden, Wonderful Garden , Evil Forest, Breka Reinforcement, Hills of Dion, Foot of the Mountain, Settlement of Langk Lizards, Hill of Windmills, Ruins of Despair, Hill of the Winds, Hunting Grounds Felmer, Neutral Zone, Camp Partizan, Timak Outpost, Valley of the Lizards, Alligator Island, Executed, Flower Farm, Abandoned Coal Mine, Apiary, School of Dark Magic;

    In the following hunting zones, all monsters were removed, but the name of the zone remained on the map: Valley of the Hunters, Swamps of Kruma, Forest of Mirrors;

    In the following hunting zones, the number of monsters was reduced, and the time of their reappearance increased: Wasteland, Kruma Tower, Anthill;

    Removed NPC Ranger Antharas Theodrick;
    The cost of the teleport to the Valley of the Dragons has been changed to 15,300 adena;

    You cannot move to the following hunting zones by teleport: South Pass to the Wasteland, Hardin Academy, Northern Marsh, Singing Waterfall, Ivory Tower, Frozen Waterfall;

    The following hunting zones have been added to the list of available teleports from Dark Elf Village and Hunter Village:

    VillageHunting area
    Hunters VillageHunter Valley
    Dark Elf VillageCeremonial altar
    Sacrificial Forest
    • When using the NPC recommendations, the Kotov Guild Mentor for teleporters in hunting zones has added the function of checking the character level: now in the list of teleports to the hunting zone zones above the player’s level will not be displayed.


    Raid Bosses

    Raid bosses are changed as follows:

    In addition to raid bosses for the command channel, the possibility of a “solo raid” has been added: raid bosses of this type can be destroyed by one character or a small group of characters;
    All raid bosses have changed titles and their color depending on the strength of the boss: the color of the raid boss title for the team channel is now pink, and for solo raid bosses it is yellow;
    The resurrection time of solo raid bosses is 6 hours, raid bosses for the command channel are 22 hours;
    Changed the level, combat characteristics and location of all field raid bosses, except those living in the Tower of Insolence;
    Raid bosses no longer use Reach Barrier;
    Boss The Death Knight no longer appears after killing field raid bosses.
    Added additional rewards for destroying raid bosses for the team channel.
    At the death of raid bosses of 65-80 levels for the command channel, an NPC Chest of Revenge may appear, which upon destruction will drop a lot of raw materials to the ground to replenish the creation points;
    The higher the raid boss level, the more raw materials the Revenge Chest will drop.
    The following types of raw materials are available:


    Item NameCraft Points
    Raw Material: Skin Scrap3.000
    Raw Material: Smooth Fabric5.000
    Raw Material: Fragment of the Unknown Metal10.000
    Raw Material: Bag Part30.000
    Raw Material: Pouch of Low Quality Materials50.000
    Raw Material: Animal Spirit100.000
    - Now on the world map there are three notations for the state of bosses: a green icon - the boss is alive, a red icon - the boss is alive, but is in battle, a gray icon - the boss is reborn. Also, the status data is displayed in the “Information” list of the map: depending on the state, the color of the boss’s name in the “Raids” list changes;

    Added the ability to move to raid bosses.

    - The character can move to a place near the raid boss by clicking on the icon of the desired boss on the world map, and then confirming his readiness to move;
    - Moving is only possible if the raid boss is alive;
    - Some raid bosses cannot be teleported regardless of their state;
    - The first movement of the day is free of charge, for subsequent movements a fee of 10 L coins is charged;
    - In connection with the removal of some hunting zones, the location of the following raid bosses was changed: Blood Priest Rudelto, Hekaton Press, Priestess Antharas Klo, Giant Marpanak, Susceptor Archon, Gorgolos, Garios, The Last Giant Utenus;
    - Changed the chance of dropping items the Book of Dusk and the Book of Radiance from the following raid bosses: Kernon, Death Lord Hallett, Korim, The Hostile Phantom Ramdal, Long-horned Golconda, Immortal Savior Madril, Shuriel Flame of Wrath, Cherub Galaxia;
    - Changed rewards for killing raid bosses of level 65 and above: instead of weapons of rank B and C, you can now get a Treasure of Spirits chest, from which with a certain probability you can get weapons of Rank A, Ziggo Gem, Spirit Evolution Stones. Ziggo gem can be sold at a good price;
    - Now on the world map you can see information about the rewards that can be obtained from raid bosses. Information is also available by hovering over the icon of the raid boss.



    Quests


    • The number of monsters that need to be destroyed on the main quests is reduced;
    • In some quests, new target monsters are added;
    • Additional rewards for main quests have been added, the total reward has been increased.
    • The changes concern the following quests.
    Quest Name
    Training, Blue Gem

    The beginning of the way
    Experience for the traveler
    The Secret Garden
    Strange death
    Magic Lamp Power
    Added new quests for character development:


    Quest NameLevel
    Character
    Starting NPCType Quest
    Talisman Modification25Batis Warden (Gludio)One time
    Gem synthesis30Batis Warden (Gludio)One time
    Agathion Modification35High Priest Raymond (Gludio)One time
    New elegant outfit40High Priest Orwen (Aden)One time
    Controversial Place40High Priest Orwen (Aden)One time
    Respect for the graves 47High Priest Orwen (Aden)One time
    -Upon completion of the first change of profession, the character will also receive a D-grade moon weapon suitable for his class;
    -There are now two tabs in the quest window: “Normal” and “Class Selection”.
    -Quests removed: Soul Ore Pieces, Lito Lizard Hunt, Business Acumen, Finish Survivors, Black Lion Hunt, Farmland, Ancient Spellbook, Arrow of Retribution, Dwarf Curiosity, Family Honor, Conquering Alligator Island, Exploring the Sea of Spores !, Cemetery Defilers, Spawn of the goddess.
    -Removed hunting zones from the description of the Card game quest;
    -Changed or removed resources and key materials that were issued as rewards for completing certain quests;



    Daily quests

    Added daily tasks that are performed in the Primeval Garden.

    - Each task is available only 1 time per week;
    - Quest reward is the Talisman of Speed.

    QuestCharacterObjectives
    Primeval Garden Exploration ILevel 76 and upУничтожить 30 монстров с титулом Правитель Сада
    Primeval Garden Exploration IILevel 76 and upУничтожить 60 монстров с титулом Правитель Сада
    Primeval Garden Exploration IIILevel 76 and upУничтожить 120 монстров с титулом Правитель Сада
    Primeval Garden Exploration IVLevel 76 and upУничтожить 200 монстров с титулом Правитель Сада
    Exploration of the Primeval Garden VLevel 76 and upУничтожить 400 монстров с титулом Правитель Сада.
    - In the mission Travel of the Wanderer I, the Windmills Hill was removed from the list of available hunting zones;
    - In the mission Travel of the Wanderer II, the Anthill, Marsh Kruma and the Executed Land were removed from the list of available hunting zones;
    - In the quest Traveling the Wanderer III, the Ivory Tower Crater and Magic Valley are removed from the list of available hunting zones;
    - Now, when you double-click on the Wanderer’s sign, information is displayed only on recommended hunting areas;
    - Changed the reward for reaching the 85th and 86th levels.



    QuestReward before upgradeReward after upgrade
    Get level 85Saiha Event's Blessing - 20 pcs.
    Storm Saikhi Lv. 3 Event - 20 pcs.
    Dragon Scroll Event - 20 pcs.
    Scroll of Saiha Event Effects - 20 pcs.
    Scroll of Saiha Event Effects - 85 pcs.
    Storm Saikhi Lv. 3 Event - 85 pcs.
    Dragon Scroll Event - 85 pcs.
    Hat of Glory - 1 pcs.
    Get level 86 BlessingSaiha Event's Blessing - 30 pcs.
    Storm Saikhi Lv. 3 Event - 30 pcs.
    Dragon Scroll Event - 30 pcs.
    Scroll of Saiha Event Effects - 30 pcs.
    Scroll of Saiha Event Effects - 86 pcs.
    Storm Saikhi Lv. 3 Event - 86 pcs.
    Dragon Scroll Event - 86 pcs.
    Glory Weight Limit Increase Coupon - 1 pcs.
    Added tasks for reaching level 87-90:

    QuestReward
    Get level 87Scroll of Saiha Event Effects - 87 pcs.
    Storm Saikhi Lv. 3 Event - 87 pcs.
    Dragon Scroll Event - 87 pcs.
    Spellbook: Mount The Glory of the Winner - 1 pcs.
    Get level 88Scroll of Saiha Event Effects - 88 pcs.
    Storm Saikhi Lv. 3 Event - 88 pcs.
    Dragon Scroll Event - 88 pcs.
    Glory Inventory Expansion Coupon - 1 pcs.
    Get level 89Scroll of Saiha Event Effects - 89 pcs.
    Storm Saikhi Lv. 3 Event - 89 pcs.
    Dragon Scroll Event - 89 pcs.
    Spellbook: Saddle the Shining Lady - 1 pcs..
    Get level 90Scroll of Saiha Event Effects - 90 pcs.
    Storm Saikhi Lv. 3 Event - 90 pcs.
    Dragon Scroll Event - 90 pcs.
    Other

    Changes

    - Now a regular teleport is used with a 2-second delay and is accompanied by the corresponding animation, similar to the Teleport Scroll;

    - A new “Promotions” tab has been added to the L store, in which goods with a limited sales period will appear;

    - Now on the world map there are three symbols for the state of bosses: a green icon - the boss is alive, a red icon - the boss is alive, but is in battle, a gray icon - the boss is reborn. Also, the status data is displayed in the “Information” list of the map: depending on the state, the color of the boss’s name in the “Raids” list changes;

    - Now on the world map you can see the rewards that can be obtained from raid bosses. Information is available when you hover over the icon of the raid boss;

    - In the Settings → Interface the option “Show Scale” has been added: when turned on, the HP scale is displayed under the character’s name; you can also enable the display of the scale of servants, group members or NPCs; HP scale of unfriendly characters is not displayed;

    - Removed NPC Ranger Antharas Theodrick;

    - The cost of the teleport to the Valley of the Dragons has been changed to 15,300 adena;

    - Now tax is not applied to the goods of NPC Pona in Giran;

    - Removed hunting zones from the description of the Card game quest;

    - Changed or removed resources and key materials that were issued as awards for completing certain quests;

    - The Cat Guild Merchant no longer sells Life Stones;

    - Now the Mentor of the Guild of Cats shows a list of available teleports only to the recommended hunting zones, depending on the character level;

    - You cannot move to the following hunting zones by teleport: South Pass to the Wasteland, Hardin Academy, Northern Marsh, Singing Waterfall, Ivory Tower, Frozen Waterfall;

    - The following hunting zones have been added to the list of available teleports from Dark Elf Village and Hunter Village:



    Village

    Hunting area
    Hunters VillageHunter Valley
    Dark Elf Village
    Ceremonial altar
    Sacrificial Forest
    - The default window size of the target is larger than the previous one.


    Bug fixes

    Fixed a bug due to which the number of exchanges was reset to 1 when using the Vitamin Manager menu during an automatic hunt;
    Fixed a bug due to which a map was not displayed on the radar when re-entering the game in the hunting zone;
    Fixed a bug due to which the effect of the water surface was not displayed correctly when the "Realistic Water Effect" setting was activated;
    Fixed a bug due to which when equipping equipment that increases Max. HP / MP / CP or when the character uses active skills, after re-entering the game, the increased characteristics decreased;
    Fixed a bug due to which the tax on goods of Members of the Guild of Anglers was incorrectly charged;
    Fixed a bug in the coordinates of the appearance of the Thunder Serpent monster in the Valley of Dragons, as a result of which it was impossible to attack the monster;
    Fixed a bug due to which monsters in the Sea of Spores appeared in places where they could not be attacked;
    Fixed a bug due to which, when equipping Onyx, the sound effect was not reproduced when using Soulshots and Soulshots;
    Fixed a bug due to which all items were not displayed in the exchange window with some NPCs;
    Fixed a bug due to which the quest objectives were incorrectly displayed on the map when entering another account character;
    Fixed the recommended level in the information about the hunting area Cemetery on the map and at the Mentor of the Guild of Cats;
    Fixed a bug due to which the map reduction button did not appear after re-entering the game in a location with an enlarged map, for example, in a city;
    Fixed a bug due to which in a group with 3 or more characters the location of the group leader was incorrectly displayed if he left the group;
    Fixed a bug due to which the character using the Scroll of Awakening followed the target character;
    Fixed a bug due to which the title bar sometimes displayed as "Shop L" in the item exchange windows of various NPCs and the Vitamin Manager;
    Fixed a bug due to which when using the Mood of Mood and the Sparkling Mood of Mood they were periodically used constantly;
    Fixed incorrect display of the background image and copyright text on the screen of the license agreement and server selection.

    Lineage 2 Essence Patch Notes Part 2 finished.
    There might be mistakes for which I want to apologize.
    Source: https://ru.4game.com/patchnotes/lineage2essence/627/
     
    Last edited: Sep 29, 2019
    SnoWyz, Horyon and Van Neves like this.
  2. DatScion

    DatScion User

    Joined:
    05.02.17
    Messages:
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    can u put it in a pdf or smth and dm me? , both parts :p

    first part already deleted , this prolly gone soon aswell !
     
    6thsense likes this.