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Tank state after dk patch

Discussion in 'Archive 2.0' started by Salvo87, Dec 14, 2019.

  1. Salvo87

    Salvo87 User

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    Hi all , afther the dk patch what is in your opinion the state of the tank for pvp/pve/solo exp?
     
  2. SnoWyz

    SnoWyz User

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    Tank sux for pve, but it's better this update. For pvp, same. We just go as meat shield.
     
  3. Horyon

    Horyon User

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    Elf is a god now... passive resistance 20% for many dbuffs... and a active for cure poison and bleed now at same skill.

    D Elf just died... passives give p critical useless, Hex and Power Break now 40 range. Lost active poison skill and get nothing for replace, also Bleed and Freezing Strike now are a Enchantment on weapon, and triggers sometimes when u hit, so Frezing u use from far to slow u just lost, cause u need to hit, and bleed also nerfed cause u need wait a randon trigger for use, and for complete u cant enchant both. Or big nerfed useless slow or a bleed with chance to use.
     
    Xipicau likes this.
  4. Xipicau

    Xipicau User

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    I'm interested in making a Temple Knight.
    What about for PvE? It's skills based or normal hits?
     
  5. Horyon

    Horyon User

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    U will make exp using Tribunal and some hits... its enough dmg.

    At some point will make exp without use pots thats good.
     
  6. Xipicau

    Xipicau User

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    Thank you for the feedback.
    I was somehow afraid that Temple Knight would be a pain in the *** for solo PvE (as it has always been), but seems it can handle itself now...
     
  7. Warendo

    Warendo User

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    Its not that bad, I am Temple Knight, now lvl 81 and yea, its not fast, but I am able to make 2kkk exp daily, which is not bad at all :)