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[Contest]New Player Guide - All In One, Everything you NEED to know. / 2022

Discussion in 'Players Guides' started by Ykuzo, Apr 3, 2022.

  1. Ykuzo

    Ykuzo User

    Joined:
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    [​IMG]
    Hello, I'am Ykuzo from PURPLE server and i present you my guide for new players, you ask why? The few reasons are, I Come back to play after long time back to this game and this version is a lot of different than the old Lineage 2... As a player who started to play 3-4 months ago, i give you all my knowledge, also with another sources of information in help
    :)


    1. Teleportation
    2. Auto-Hunting System
    3. Sayha's Grace
    4. Magic Lamp
    5. Aden Weapons
    6. Armors
    7. Brooches and Jewels
    8. Aghations
    9. Talismans
    10. Random Craft
    11. Transcendent Instance Zones
    12. Battle with Keber
    13. Battle with Balok
    14. Collections
    15. Achievement Box


    1. Teleportation

    [​IMG]

    You can open Teleporter two ways, 1 way is key bind "F", second way clicking on Icon [​IMG] from there you can go where you like.

    [​IMG]
    [​IMG]

    It takes 4 seconds to teleport from one place to another.
    Teleports can be used in regular zones and during battle.
    Teleport is not available:
    if a character is affected by certain debuffs;
    if a character is dead;
    in special zones (e.g., Primeval Isle (special zone), Forgotten Primeval Garden (special zone)).
    To open the Teleport window, press Alt+F or F.
    Teleports are free for characters below Lv. 51. If your level is higher, you have to pay a fee.
    Teleportation between towns costs 1000 adena.
    After teleporting to the following locations, characters appear in random spots: Ruins of Agony, Abandoned Camp, Gorgon Flower Garden, Death Pass, Cemetery, Fields of Massacre, Plains of Glory, War-Torn Plains, Silent Valley, Plains of the Lizardmen.
    Teleport is also available through the special castle/fortress siege interface. It is free for characters below Lv. 51. Others have to pay a 50,000 adena fee.
    The Teleport window displays a map with available teleport spots.
    A green dot represents the character, yellow teleportation symbols mark towns and villages, small diamonds indicate hunting zones around them.
    To the right of the map there are two lists: Zone Name and Hunting Zones. When you pick a town or a village in the first one, the surrounding hunting zones will be shown in the second. You can teleport there too.
    You may also add various zones to the Favorites list.
    To see the zone you favorited, choose Favorites at the very top of the Zone Name list. The max number of zones in the Favorites list is 50.
    To add a zone to the Favorites, click the star icon next to its name. To remove it from the list, click the star icon again.
    To teleport to one of the zones, double-click it with the left mouse button and confirm your choice.


    2. Auto-Hunting System


    [​IMG]

    The auto-hunting panel consists of five buttons: Automatic Hunting (on/off), Combat Mode (on/off), Auto-loot (on/off), Respectful Hunting Mode (on/off), Auto-target (short/long range).
    You can drag the panel to the most convenient part of your screen.

    [​IMG]

    As long as you stay in a peaceful zone, all auto-functions are disabled. They are active again, once you leave it.
    There are several functions that can be automatized: actions, skill use, supply and potion use, targeting and looting.
    Not all but many skills, items and actions can be used automatically. They are marked with a special symbol and tooltip lines.
    The auto-loot function works as follows: all party members can loot items from monsters, but sharing is determined by the party loot option that has been selected for your party (for instance, Random including Spoil).

    [​IMG]

    Skills that can be used automatically are marked with two circling green arrows placed in the upper right corner of the icon. Also there is always the "Auto-use available" line in the skill tooltips.
    To make the skills auto-used, you need to drag them to the shortcut panel and right-click on them.
    You can put the skills on your panel in any order.

    [​IMG]

    A standard attack can be turned into an auto-attack as well. Servitors' and pets' skills and attacks can also be used automatically.
    Buffs are used automatically if you have no active effects with the same name or their duration is less than 3 seconds.

    [​IMG]

    Some supplies can be used automatically. They are also marked with two circling green arrows and have the "Auto-use available" line in their tooltips.
    To make your supplies auto-usable, you need to drag them to the shortcut panel and right-click on them.
    Once you step into a peaceful zone, supply auto-use is turned off. It becomes active again as soon as you leave the zone.
    Supplies are used automatically if you have no active effects with the same name or their duration is less than 3 seconds.

    [​IMG]

    Respectful Hunting Mode:
    If you wish, you can turn the respectful hunting mode on during your auto-hunting.
    In this mode your character doesn't target monsters that have been targeted by another player.
    If the characters are members of the same party, they can attack the same monster without any issues.
    If the characters are not in the party and start to attack the same monster, the one who hits it first can keep targeting it while the other loses the target and stops attacking.
    Another character can attack the monster again if it hasn't taken damage for a while.
    All settings of the respectful hunting mode are saved, so when you log in the game, the settings of your previous session are applied.

    [​IMG]

    Potion Auto-use:
    Some HP potions can be used automatically, so they have the special "Auto Use Potions" line in their tooltips.
    To make them auto-usable, you have to select them in the potion auto-use window.
    There is a special bar that can help you set a certain amount of HP to trigger the potion auto-use.
    Right-click on the potion slot to activate or deactivate it.

    3. Sayha's Grace


    [​IMG]

    Sayha's Grace is a system that lets you obtain bonus XP, items and adena while hunting monsters.
    The Sayha's Grace bar can be found in the character selection window as well as below the mini-map in the game.
    Each of your characters on the account has their own Sayha's Grace points.
    Sayha's Grace increases acquired XP/SP as well as item and adena drop rate. To learn more, see: Sayha's Grace Bonuses.
    It doesn't affect items obtained when using the Spoil skill.
    You spend your Sayha's Grace points when you hunt.
    Information about gained XP appears in your chat window.
    The more XP you gain, the faster the bar empties.

    [​IMG]

    You can use special items that let you fill the Sayha's Grace bar instantly.
    There are items and effects that can help you manage your Sayha's Grace Consumption.
    All newly-created characters have 35,000 Sayha's Grace points (1 bar unit).
    The Sayha's Grace limit is 3,500,000 points (100 units), it's displayed as "Sayha's Grace x25 (MAX)".
    Sayha's Grace works the same when only one unit is filled (the counter is set to x1) and when all 4 units are filled (the counter is set to x25).
    Every day at 6:30 a.m. Sayha's Grace is automatically replenished by 35,000 points.
    If all 4 units are full, there is no daily point replenishment.
    Sayha's Grace Consumption is determined by the number of your party members. The more people have joined, the faster your points are spent.

    [​IMG]

    If you use Limited Sayha's Blessing, this rule isn't applied, so you can invite as many people in your party as you like.
    You can check if your Sayha's Grace is active, in the additional panel on your screen or in the party interface.
    Sayha's Grace Bonuses - Acquired XP/SP:

    [​IMG]

    Sayha's Grace Bonuses - Acquired adena, for example: a monster drops 1000 adena by default:

    [​IMG]

    Sayha's Grace Bonuses - Item drop rate, for example: the basic item drop rate is 100% by default:

    [​IMG]

    There are special items to fill your Sayha's Grace bar:

    [​IMG]

    You can get Grace Potions with a certain chance while hunting monsters.
    A potion is given to a character who has dealt the most damage.
    It grants 10,000 Sayha's Grace points.
    Grace Potions cannot be obtained if you get no XP for killing a monster or there is at least a 15-level gap between two party members.
    The potions are looted automatically, and are deleted every week during the scheduled maintenance.
    The higher your level, the more Grace Potions you can obtain:

    [​IMG]

    You can get Grace Potions in the following zones: Cemetery, Fields of Massacre, Plains of Glory, War-Torn Plains, Cruma Tower, Silent Valley, Primeval Isle, Bee Hive, Plains of the Lizardmen, Dragon Valley, Forgotten Primeval Garden, Tower of Insolence, Sel Mahum Base, Hellbound, Orc Barracks, Antharas' Lair.
    Items That Affect Sayha's Grace Consumption:

    [​IMG]
    [​IMG]

    There are many ways to get these items:

    [​IMG]

    Effects to Decrease Sayha's Grace Consumption:

    [​IMG]

    You can get this effect by defeating monsters in the Clan Arena.


    4. Magic Lamp


    [​IMG]

    Magic Lamps is a huge XP bonus while hunting.
    Up to Lv. 87 you can charge up to 300 Magic Lamps, and starting from Lv. 88 - up too 400 Magic Lamps.
    In the process of hunting, the character gains experience, and the lamp scale is gradually filled

    [​IMG]

    When the scale is full, the character will receive the Magic Lamp:

    [​IMG]

    Then will be able to click on the “Start the Game” button to try his luck and receive one of the rewards.
    In a game of luck, one of four items can drop out, which when used will give the character a certain amount of XP and SP

    [​IMG]

    There is general magic lamps, they requires 1x Magic Lamp Point and rewards and chances are:

    [​IMG]

    There is also High-Grade magic lamps, you unclock them after Lv. 76.

    [​IMG]

    They requires 10x Magic Lamps Points and 5x Sayha's Blessing rewards and chances are:

    [​IMG]


    5. Aden Weapons

    [​IMG]

    First of all, Lets start simple, when you start to play you will start with simple weapon, keep it until level 20.
    All characters get their Aden's weapons according to their classes after the 1st class change.

    [​IMG]

    All Aden's weapons are D-grade with changing stats. Their P. Atk. and M. Atk. increase according to the character's level.

    [​IMG]

    Aden's weapons can be enchanted up to +16 with a special Scroll: Enchant Aden's Weapon. You can buy the scrolls in the L-Coin Store or get them as a reward for completing the following quests:

    [​IMG]

    The enchanting is safe up to +4, and in case of failure the enchant value remains unchanged.

    [​IMG]

    The weapon enchantment increases P. Atk., M. Atk. and Soulshot/Spiritshot damage.
    The enchant success rate is the same for all weapon types.

    [​IMG]


    6. Armors


    .[​IMG]

    Well. You are thinking about what set you can get? Bad news, armor sets bonuses after B grade doesn't exist! Individual item gives different effects and bonuses.

    [​IMG][​IMG]

    B Grade, C Grade, D Grade and NO Grade armors still using set system, but it's a little different, you unlock bonuses by wearing 2 set pieces, 3 set pieces and so on.
    Only Enchanted set bonus requires you full set.
    If you equip only one piece, there will be no enchanted set bonus, all pieces of the set are required.

    [​IMG]


    7. Brooches and Jewels


    [​IMG]

    Brooch is a unique accessory that has its own slot in the inventory. Brooch slot can be filled with jewels that give various buffs.
    All brooches and jewels are No-Grade items.
    When using Lv. 2-4 brooches, a visual effect is added: brooch will shine with a bright white light from time to time.

    [​IMG]

    When using Lv. 5 brooches, a visual effect is added: brooch will shine with a bright blue light from time to time.

    [​IMG]

    Brooches unlock jewel slots when they are equipped in an appropriate slot. Depending on brooch’s level, it can unlock from 4 to 6 slots
    Unlocked slots can be filled with jewels which grant various buffs
    To install a jewel, equip a brooch, then double-click on a jewel in your inventory (or press RMB) to install it into the available slot. After that the character will receive passive or active effects of the jewel.
    Brooches not only activate jewel slots, but also add inventory slots, increase P.Def and M.Def.

    [​IMG]

    There are 5 levels of brooches. To get the maximum effect you need to increase the brooch’s level by pressing Compound in your inventory.

    [​IMG]
    [​IMG]

    Compounding requires two identical brooches of the same level, for example:
    Brooch Lv. 1 + Brooch Lv. 1 = Brooch Lv. 2
    On a successful attempt, you will have a brooch that is 1 level higher.
    On a failed attempt, one brooch will be destroyed, but the other one can be used in another Compounding attempt.
    Compounding Rate:

    [​IMG]

    Jewels are special stones giving powerful active and/or passive skills once a brooch is equipped. There are 7 types of jewels in the current version of the game.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Jewels can be of 8 levels.
    A brooch can contain up to 6 jewels (the amount of jewel slots depends on a brooch).
    You can change jewels any time you like: to replace it, you need to open the chest, right-click the stone which needs to be replaced, and then insert the new one.
    If you use jewels of the same type, but their levels are different, only the effect of the highest level jewel is applied. For example, if you use Onyx level 4 and 8, only the effect of the jewel level 8 will be applied.
    Each jewel has 8 levels: the higher the level, the more powerful is jewel’s effect. To get the maximum effect you need to increase the jewel’s level by pressing Compound in your inventory.
    Only jewels of the same type and level can be used in Compounding. For example, Onyx 1 Lv. + Onyx 1 Lv. = Onyx 2 Lv.
    On a successful attempt, you will have a jewel that is 1 level higher.
    On a failed attempt, one jewel will be destroyed, but the other one can be used in another Compounding attempt.
    Compounding Rate:

    [​IMG]


    8. Aghations


    [​IMG]

    Agathions are a special type of pets. You don't need to feed them. Summoning an Agathion requires a special bracelet. Agathions can be a funny accessory or have some useful skills.
    Agathions are divided into: Agathion Bracelets, which allow equipping of Agathions, and Agathions themselves.

    [​IMG]

    Agathion Bracelet can enhanced up to Lv. 5.
    You can't transfer your Agathion to another player.
    The amount of unlocked additional Agathion slots depends on the level of the Agathion Bracelet. Available slots are highlighted and unavailable slots are darkened.
    Agathion Bracelets can be of several levels. The higher the level, the more additional Agathion slots is available.
    Agathion Bracelet Lv. 3, 4 and 5 grant the player an extra passive effect.

    [​IMG]

    Spirit Agathions can be obtained during events.
    All Agathions can be enchanted to +10 using Scroll: Enchant Agathion , Safe Enchant up to +3.
    On a failed enchanting attempt Agathion will disappear.
    All Agathions have the same enchantment success rate.
    Enchantment Success Rate:

    [​IMG]

    There is 6 aghations at the moment.
    1 Aghation is obtained from doing main quest line:

    [​IMG]

    Others 5 obtained by events, special zones or store:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    9. Talismans


    Talismans are divided into: Talisman Bracelets, which allow equipping of Talisman, and Talismans themselves.
    The amount of unlocked additional Talisman slots depends on the level of the Talisman Bracelet. Available slots are highlighted and unavailable slots are darkened.

    [​IMG]

    Talisman Bracelets can be of several levels. The higher the level, the more additional Talisman slots is available.
    Talisman Bracelet Lv. 3, 4, 5 and 6 grant the player an extra passive effect.
    Talismans are different types each can be obtained different ways...
    Talisman of Baium:

    [​IMG]
    [​IMG]

    Talisman of Hellbound:

    [​IMG]

    Talisman of Speed:

    [​IMG]
    [​IMG]

    It can be obtained in Special hunting zone:

    [​IMG]

    When you kill 100 and 300 Titled monsters in Primeval Garden, You complete weekly missions and as reward get simple Talisman of Speed packs.

    [​IMG]

    When you kill 1000 Titled monsters in Primeval Garden, You complete weekly missions and as reward get Enchanted Talisman of Speed packs.

    [​IMG]

    Enchanted Talisman of Speed packs contain random Talisman of Speed +0, +4, +5 or +6

    [​IMG]


    10. Random Craft


    [​IMG]

    Random Craft allows characters to create various items: weapons, armor, Enchant scrolls, epic accessories and other items.
    Craft points are added automatically when you pick up raw materials, dropped by monsters, or disassemble items.
    When the bar is 100% filled, you get 1 Craft point.
    Monsters and Raid Bosses sometimes drop raw materials. Items of that type go directly towards Random Craft charge: items aren’t placed in the inventory, but automatically and immediatelly fill up Random Craft charge bar.

    [​IMG]

    When level 70+ Raid Bosses are defeated, the Command Channel might find an NPC Chest of Vengeance, which drops a lot of raw materials for Random Craft charge when destroyed.

    [​IMG]

    The higher the Raid Boss, the more raw materials a Chest of Vengeance will drop.

    [​IMG]

    Raw materials can be picked up by any character.
    The Random Craft window shows 5 random items in slots.
    Items of different grades are displayed with different backgrounds:
    D-grade and C-grade items have a normal background.
    B-grade items have a yellow background.
    A-grade items, brooches and bracelets have a blue background.
    Epic accessories, special armor have a red background.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    11. Transcendent Instance Zones


    Transcendent instance zones are special areas where your skills become enhanced and you have to fight waves of monsters within the given time. You can teleport there through the Special Zones window by clicking the button [​IMG] on the side bar or in the main menu (Alt+X -> Special Hunting Zones).
    The entry counter resets daily at 6:30 a.m. (server time).
    The transcendent instance zones have a shared cooldown. If you've entered one of them, the rest become unavailable until the next day when their cooldown resets.
    You have only 10 minutes to clear a transcendent instance zone. As soon as the time is up, you will be teleported outside.
    There is no way to stop the zone timer or extend your stay time.
    If you die in a transcendent instance zone, an XP death penalty is not applied.
    You have only 3 minutes to go back if you've died in a transcendent instance zone and gone out of there.
    Re-entry to the zone is free of charge.

    [​IMG]

    Once inside, you meet NPC Grand Master. There are no monsters just yet.
    Grand Master buffs you with Grand Master's Transcendent Blessing that empowers some of your skills. After that the timer (10 min.) starts ticking away as well as monsters start invading the area.

    [​IMG]

    Once you are buffed, your main attack skills are empowered allowing you to damage several targets at once. Such skills are yellow-framed.
    As soon as the buff disappears or you leave the area, your skills become common once again.
    After you return from the zone, you can check your fight results: acquired XP, items and adena.
    Chaotic characters don't recover their reputation while they are hunting monsters in transcendent instance zones.
    Monsters' levels correspond to a zone level. The higher a zone level is, the better are the rewards.
    In transcendent instance zones a Transcendent Guardian may appear:

    [​IMG]

    Guardian is different in every zone:

    [​IMG]

    Transcendent Guardians appear with a certain chance and can reappear after their death. As soon as they come to the battleground, a system message pops up. When you kill a guardian, you gain a lot of XP and SP.
    There is a special quest that requires killing monsters in transcendent instance zones:

    [​IMG]

    Transcendent Instance Zones:

    [​IMG]


    12. Battle with Keber


    [​IMG]

    For the first 15 minutes of every hour it is possible to fight Keber in the Plains of Glory, War-Torn Plains and Silent Valley hunting zones.
    Talk to NPC Bonnie in Aden to teleport to the battle location. The teleport fee depends on the hunting zone:

    [​IMG]

    During the specified time Keber's minions will spawn in the hunting zone. Start killing them and either Keber or his henchman will appear:

    [​IMG]

    If you've killed enough monsters before the boss appears, additional monsters will spawn. Kill them to obtain various rewards.
    Additional monsters will not spawn, if you haven't killed enough monsters before the boss appears.
    Keber or his henchman will appear 10 minutes after the start of the battle. A system message will be displayed when it happens.
    Keber's level depends on the zone where he appears.
    You have 5 minutes to kill Keber or his henchman; if the boss is still alive after that, it will disappear.
    The character that landed the last hit on a brainwashed minion or the boss, will receive a reward. Rewards are only given out if the level gap between the character and the monster/boss is less than 15 levels.
    The Battle with Keber rewards are as follows:

    [​IMG]

    Enchant Kit: Talisman of Aden contains the following items:

    [​IMG]


    13. Battle with Balok


    [​IMG]

    The Battle with Balok is a new content where you gain points for killing monsters. Depending on the amount of points accumulated, intermediate and final bosses are spawned, and you get various rewards for defeating them.

    [​IMG]

    20 minutes prior the event the special 'Battle with Balok' UI will appear beside your minimap. Use it to teleport to Balok Battleground Camp.
    You can also use the 'Telepot UI (Alt+F) - Gludio' to go to Road to Balok Battleground. After teleporting, go north and turn left at the crossroads, and you'll come to the camp.
    If dying or logging out at the Balak Battleground, you will appear in Balok Battleground Camp.

    [​IMG]

    During the battle monsters are spawning on the Balok Battlefield. Killing them grants you personal points.
    The battle progress depends on the number of personal and total points gained. As soon as a certain amount is accumulated, an intermediate boss appears. Later on even Balok himself can be spawned. There are several different types of the final boss. The order in which intermediate bosses are killed affects the Balok type spawned.

    [​IMG]

    Sometimes instead of an intermediate boss Lord Balok may appear right away. The event is random. If it happens, there will be no intermediate bosses in that session.
    After Balok or Lord Balok appears, no common monsters are spawned.
    You can check the battle progress via the 'Battle with Balok' UI.

    [​IMG]

    The longer the Battle with Balok lasts, the more personal points you can gain for killing common monsters.
    Joining a party doesn't affect the number of points acquired:

    [​IMG]

    A reward for the Battle with Balok is given to characters of Lv. 60 and higher who gained at least 1000 points.
    If you don't collect your reward until 21:30, it disappears.
    The character rankings are based on the number of points earned. The top-30 of ranked characters get Special HP Recovery Potion (100 pcs.) by mail.
    If you deliver the final blow to a titled monster, you get either Life Stone Lv. 2 - Weapon or Life Stone Lv. 2 - Armor with a certain chance.
    If you deliver the final blow to an intermediate boss or Balok, you get an additional reward:

    [​IMG]

    After Balok or Lord Balok is defeated, all characters who took part in his killing can get a reward via the 'Battle with Balok' UI. The reward depends on the boss type.
    There more than 1 reward, every box is different, join battle with balok and you will see.

    [​IMG]
    The reward for killing Lord Balok is as follows:
    [​IMG]

    When opening the box, you will receive one of the following items with a certain chance:

    [​IMG]

    If Balok or Lord Balok is not defeated after 21:00, all battle participants can get Sayha's Blessing (30 pcs.) as a reward via the 'Battle with Balok' UI.


    14. Collections


    [​IMG]

    Collections are sets of items that grant various buffs when you get them all.
    Сollections are available to characters starting from Lv. 1.
    Contents and effects of collections are shared among all the characters of an account, but not across servers.
    Collections include various items: weapons, armor, accessories, etc.
    The maximum amount of items in a collection is 6.

    [​IMG]

    In some collections it is possible to replace one item with another. In order to do it, press the button below the item.
    To open the Collections window, click the corresponding button in the menu or in the inventory.
    Collections are split into different categories. These are shown as items showcased in your Collections screen (e.g., armor, sword) and buttons (e.g., Attack, Defense) at the screen's bottom. Click on either of them to open the selected category.
    Keep in mind that when you open the Collections screen, all other windows will be hidden.

    [​IMG]

    There are 8 collection categories: Attack, Defense, Support, Special, Stats, Utility, Event and Favorites.
    Hover your cursor over a category to see the percentage of completed collections within that category.
    You can add any collection to Favorites. When you open a category, the favorited collections will always be at the top.
    When you open a collection category, the following will be shown:
    all available collections and their effects;
    collections that are in the process of being completed;
    all completed collections and their effects.

    [​IMG]

    You can also use the search option to find an item you are looking for. The search is reset when closing the Collections window.
    Whenever you obtain an item that can be added to a collection, a special notification appears.
    Items that can be added to a collection have a special designation in their tooltip and description. Also, their icons (e.g., in the random craft window or NPC shop) have a collection mark on them.
    To add an item to a collection, select it with the left mouse button and then click the Collections button in the inventory. The Collections window will open, showing all the collections the item can be added to, marked with a red or yellow dot.
    Whenever an item is added to a collection, it is removed from the inventory.
    After an item has been added to a collection, it's impossible to take it out.
    The effect of a completed collection is applied immediately.

    [​IMG]

    All applied effects are listed in the Collections screen.
    Once a collection is complete, a ribbon will appear on its Details button. A box icon will also light up, if completing a collection is additionally rewarded.
    Collection buffs can be permanent and time-limited.
    Permanent buffs are always active.
    Time-limited buffs deactivate after a certain time. Open the Collections screen to see when they expire.
    Some collections can only be completed in a specified time window. Hover over the collection with you cursor to see the dates.
    You can change the Collections background by clicking the arrows in the right and left parts of your screen.


    15. Achievement Box


    [​IMG]

    Achievement Box is a system that grants additional rewards for monster hunting and killing other characters in PvP.
    Rewards are given for filling the mission progress bars:
    The first bar is Hunting (killing monsters). This bar is filled when hunting monsters. Monsters whose level is lower than the character's for more than 10 levels do not count.
    The second bar is PvP (player hunting). This bar is filled when killing other characters in PvP. The bar is not filled if the PK count is increased.
    The progress is counted even in dimentional zones.

    [​IMG]

    To open the Achievement Box UI, click on the respective button in the side bar.

    [​IMG]

    The button flashes or glows in the following cases:
    A box has been obtained and can be opened.
    The waiting time has expired, and a reward can be obtained.
    The bar is filled, but there is no empty slot for the reward.
    In the Achievement Box UI, you can see the Hunting bar, the PvP bar, and reward slots. A total of 4 slots for rewards are available: one is open by default, and others can be unlocked for a price:

    [​IMG]

    Reward slots can have the following statuses:
    'Available' - the slot is open, and, as soon as the Hunting or PvP bar is filled, a reward will appear in it. When the box is obtained, the slot status will change to 'Open the box'.
    'Open the box' - the slot contains a reward. Click on it, and the countdown will start until the box can be opened. The remaining time depends on the type of a box. When the countdown ends, the status of the slot changes to 'Get the reward'.
    'Get the reward' - the waiting time is over, and the reward can be obtained. Click on it to get one of the possible rewards (see the table below). As soon as the reward is obtained, the slot status changes to 'Available' once again, and a new box will appear there when the bar is re-filled.
    'Not Available' - the slot is locked. To receive rewards from there, you have to unlock it first (see the table above).

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    Once any bar is filled, a random reward box will appear in an empty slot.
    There are 3 box types in total:

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    The longer the basic opening time, the higher the chance of getting rare items.
    A box can be opened before the waiting time expires. To do that, you have to pay a fee depending on the remaining time:

    [​IMG]
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    The following items can be received from the boxes as a reward.
    All the Devoted Hero's equipment is temporary and exists only for 1 day after the box is opened.

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    Last edited: Apr 7, 2022
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