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Lineage II Crash Report

Discussion in 'Community' started by Aryathing, Aug 3, 2023.

  1. Aryathing

    Aryathing User

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    me da un error despues de aver instalado la actualizacion de azcatan temple el error es este: Version: EP30_Global,NL_s,V2110409,430 BuildDate: Wed Jul 19 12:44:44 2023 Time: 2023.8.3 01:39:54 [GTick=1,LGTicks=1,Duration=26] PosCode: 0:0:0 ZoneName: OS: Windows 11(64) 10.0 (Build: 22621), Service Pack 0.0 CPU: GenuineIntel Intel(R) Celeron(R) N4020 CPU @ 1.10GHz @ 1098 MHz RAM: 7995MB RAM CPUInfo: 2,2,2,0 Memory: 133149KB PrivateMemory: 393128KB Video: Intel(R) UHD Graphics 600 (1999), DX v4.9r904 Option: 1920x1080S_W0sYD1A1KPB Scene: 0_0_0 Stat: 0 Replay: 0_1 WorldRaid: 00/0 ClientSocketClosed: 0 NPAuthSocketClosed: 0 Sev: 0 VideoResources: 0 MB MAC: A4-B2 LANG: SPAIN IME: ??? Remote:0 Device Lost:0, NotReset:0, Reset:0, BeginT:D3D_OK, ResetT:D3D_OK, Reset:D3D_OK Error: Create Movie ContainerHUD Failed! Package:ui5 Time: 2023.8.3 01:11:57 SHA1:DBED3B150B09906BECFD1885017F87D5A87090C7 Protocol: History: GFxFlashObj::GFxFlashObj <+ FlashConfig.dat Time: 2023.7.29 10:00:05 SHA1:3EBD365F93D154C265B49F01337D44EB310CCB38 <- GFxFlashObj::GFxFlashObj <- GFxUIManager::Load <- GFxFlashWnd::InitFlash <- GFxFlashWnd::ShowWindow <+ windowname = ContainerHUD <- UGFxUIScript::execSetContainer <- UObject::processEvent <+ (NoticeWnd Transient.NoticeWnd, Function Interface.NoticeWnd.OnLoad, 0x150BD8D0, 0x00000000, 0, 0) <- GFxFlashWnd::OnLoad <- GFxUIManager::CreateWindowByUIScript <- GFxUIManager::CreateAllWindows <- NConsoleWnd::InitializeGFxUI <- NConsoleWnd::Initialize <- NConsoleWnd::Init <- UGameEngine::InitConsole <- UGameEngine::Init <- InitEngine
     
  2. Aryathing

    Aryathing User

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    its solved thanks,reinstalling or repairing