From 15.07 to 22.07, you will have the exclusive opportunity to get your hands on the Special Packs for Rebellion and Ninja in 4game launcher. Rebel Pocket Watch Spoiler: More A pocket watch. Its internal mechanisms are always perfectly synchronized so that no mission is ever compromised due to lateness. ------------- Physical damage against all size monsters +10%. Damage taken from Player characters -5%. Immunity to [Silence] status. If [Fallen Angel] level 1, [Anti Material Blast] cooldown -5 sec., [Rich's Coin] cooldown -3 sec. When [Platinum Altar] reaches LV 5, Cast Delay -15%. ------------- Class: Headgear Defense: 2 Location: Middle Weight: 10 Required Level: 100 Job: All Jobs Number of slots: 0 Juggernaut Spoiler: More Sturdy boots ready for any challenges and twists of fate. Your most reliable companion for action-packed adventure days. ------------- Max HP +3%, Max SP +3%. Allows to use [Improve Concentration] (lv 1). Cooldown of [Rich's Coin] -3 sec. [If refine level is +5 or higher, additionally:] Max HP +7%, Max SP +7%. [If refine level is +7 or higher, additionally:] Max HP +10%, Max SP +10%. If [Fallen Angel] is learned, ASPD +20%, SP cost of [Fire Dance] -20. When [Anti Material Blast] reaches LV 5,100% of DEF of all race monsters is ignored. Also, using [God's Hammer] triggers [Rich's Coin] level 1. For every level of [Vanishing Buster], its Fixed Cast Time -20% (capped at -100%) and its damage +60%. For every level of [Fire Rain], physical damage against normal, boss and guardian monsters +4%, [Fire Rain] damage +50%. For every level of [Howling Mine], cooldown of skills -8% and damage of [Howling Mine] +40%. ------------- Class: Footwear Defense: 12 Weight: 40 Required Level: 100 Job: All Number of slots: 0 Rebellion's Scarf Spoiler: More ------------- Physical damage to normal, boss and guardian monsters +5%. ASPD + 2% per level of [Mass Spiral] known. Variable casting time -10%. Cast delay of skills -1% per level of [Fire Rain] known. Cooldown of [Hit Barrel] -4 seconds per level of [Shattering Storm] known. Cooldown of [Shattering Storm] -0.1 seconds per level of [Shattering Storm] known. Critical damage +3% per level of [Dragon Tail] known. Damage of [Fire Rain] +5% per level of [Fire Rain] known. Damage of [Mass Spiral] +5% per level of [Mass Spiral] known. Damage of [Quick Draw Shot] +5% per level of [Eternal Chain] known. Damage of [Shattering Storm] +10% per level of [Shattering Storm] known. SP cost of [Fire Dance] -5. SP cost of [Fire Rain] -4 per level of [Fire Rain] known. SP cost of [Mass Spiral] -2 per level of [Mass Spiral] known. If [Dragon Tail is learnt, adds a 100% chance of buffing the user for 50 seconds when using [Crimson Marker]: per every level of [Dragon Tail] known adds a 1% chance of casting [Dragon Tail] on the target when performing a physical attack. Requires Grenade Launcher equipped. ------------- Class: Accessory Weight: 40 Requires Level: 100 Usable By: All Jobs Number of slots: 1 Great Shinobi Sash Spoiler: More This belt once belonged to a legendary ninjutsu master. It emits a mysterious glow of an advanced emblem and seems to conceal powerful magic within. ------------- Magic damage +5%. Cast Delay -5%. ASPD +5%. For every level of [Flaming Petals], damage of [Exploding Dragon] +10%. For every level of [Freezing Spear], damage of [Snow Flake Draft] +20%. For every level of [Wind Blade], damage of [First Wind] +10%. Magic damage against Shadow property monsters increases by 4% for every level of [Illusion-Bewitch], [Illusion-Death], and [Illusion-Shock] learned. ------------- Class: Accessory Defense: 60 Weight: 10 Required Level: 100 Job: All Number of slots: 1 Demonic Sphere Spoiler: More The full power of a demon is sealed within this sphere. Powerful enchantments safely restrain the evil hidden inside, but preserve and even amplify the power granted by this entity. ------------- STR +5, AGI +5, VIT +5. Physical damage to normal, boss and guardian monsters +5%. When [Illusion - Shadow] reaches LV 5, increases [Throw Huuma Shuriken] damage by 2% and [Swirling Petal] damage by 1% for every 4 base levels. When [Illusion - Shock] reaches LV 5, SP cost of [Swirling Petal] -10, [Swirling Petal] cooldown -0.1 sec. When [Rapid Throw] reaches LV 10, restores 1% of physical damage inflicted on enemies as HP. When [Pure Soul] reaches LV 5, every successful attack additionally restores 2 SP, [16th Night] cooldown -25 sec. When [Soul Cutter] reaches LV 5, [Swirling Petal] Cast Time -50%. ------------- Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Job: All Jobs Number of slots: 1 Blue Ninja Mask Spoiler: More An essential item in the wardrobe of anyone wishing to protect themselves from icy breezes, the night chill, and generally any hardships that may lurk on the road. ------------- Short-ranged physical damage +5%. When equipped by Ninja jobs, long-ranged physical damage +10%, magic damage +10%. ------------- Class: Headgear Defense: 0 Location: Lower Weight: 1 Required Level: 1 Job: All Number of slots: 0