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Loggin problem

Discussion in 'Technical Issues (Archive)' started by Sinan Sadula, Aug 23, 2017.

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  1. Sinan Sadula

    Sinan Sadula User

    Joined:
    21.04.17
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    Hello Guys
    İ wasnt home 45 days so i log in now but i failed 10 times i got this crash.
    Charakter name is Amaymon


    Version: EP30_Global,BLS,V2110409,110
    BuildDate: Mon Jul 17 11:30:55 2017
    Time: 2017.8.23 10:31:08 [GTick=2549,LGTicks=2465]
    PosCode: 147146:25716:-2013
    ZoneName:
    OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
    CPU: AuthenticAMD AMD A10-5700 APU with Radeon(tm) HD Graphics @ 3395 MHz
    RAM: 8150MB RAM
    CPUInfo: 4,2,4,1
    Memory: 316489KB
    Video: NVIDIA GeForce GTX 650 (7866), DX v4.9r904
    Option: 1920x1080FMW0_H0A0__
    VideoResources: 72 MB
    MAC: 80-1F-02-87-FB-B3
    LANG: ENGLISH
    IME: ???
    Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.(Bad name index -44/2022)
    History: ULinkerLoad<<FName <+ (LinkerLoad Transient.LinkerLoad 56132238)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Mesh Branch2.br_aga_valakas_07 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- APawn::SetAgathion <- ProcessCubicNAgathion <- CIPacket <- UNetworkHandler::Tick <+ Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
     
  2. krege

    krege User

    Joined:
    02.02.12
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    Hi,

    Check your client with check4game utility (https://eu.4gameforum.com/threads/5439/): clean trash and check on files.cinn. Repair game on site if needed.
     
  3. krege

    krege User

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    Out of date topic. Archived.
     
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